Now there's a zombie for the desert regions! I wonder where the first of these creatures came from. Was it a sun worshiper, that received too much of sun's goodness? A victim of a curse? An experiment? We might never know. They are more like zombies, since they don't feed on their victims in any special way, so the vampire is just one of the many fun names for them.
Perhaps they are so enamoured with the sun rays, that they are jealous of anyone else bathing in them, thus attacking anything on sight. If that is true, one could find two of these highly territorial creatures and lure them to each other, letting them fight it out.
And as Scrasamax has noted, undead don't necessarily need a special reason to hate the living. If one is still required, it could be the faint disturbing memory of the former life, that they cannot handle.
Why, this is a perfectly reasonable lifeform (okay, it is supernatural, but who cares). We have done much weirder stuff. If silver is its prime habitat (maybe it can move the faster, the purer the vein is, and purifies it with its presence), it will of course defend it.
It would be best to combine it with a 'magical' view on precious metals, each metal having certain properties and origin. Why, does silver come from the tears of a certain goddess? Or is it the blood of the only Silver Dragon, lost aeons ago? Then these snakes make immediately much more sense (even if, ironically, they are mere lifeforms and chasing them won't lead to any treasure or legendary creature).
Speaking of legendary creatures, it's nice to remember that "going too deep" doesn't have to produce a giant demon - simple creatures can be an effective deterrent, too. Go to Comment
Yeah, she is pretty good, might do with some greater purpose in life - but then again, not all Minors need that. Perhaps it is all in her age, to live out her years, observe the cycle of things, speak to the spirits, and help the people out a little.
When Old Becomes New
Traditions rarely die completely and old wisdom is used in new ways. There is a user of magic the new faith just can't seem to catch, a heretical criminal or not quite. Anyway, he has to be caught and brought to justice. And the only person to know, how he does those tricks, could be old Agun. Go to Comment
One in the series of items making you undead, at least for a while, I like it. You can imagine nasty little side effects, like making the user easier to possess by hostile spirits, but the greater question of their creator's fate and designs make its use a little tricky.
Now this is magic you can believe in... especially in this place. :)
Best are of course those multipurpose ideas with major destructive as constructive applications (nuclear power is a good example, but may be a bit too much). Then there's the usual "generator powered by life", sucking life out of anything nearby, very handy.
Whoa, nasty! I would imagine the Kel'Regar, if they wished to reuse the place, would shower it with a nutrient-rich rain, to help along regeneration and help any forgotten seed to sprout. So figure another bomb with some basic nutrients and elementar weather-control abilities.
Quite a fun romp here, including the catch once they "lay the spirit to rest".
Come to think of it, the heroes may want to do exactly that if it isn't dealt with the first time. And to feed it a living victim may be also problematic (even if it's a powerful shady character - well, especially if it's a powerful shady character).
There is dubious fun, shady dealings and a lot of fighting - unless you know how to avoid it. It's pretty okay. Go to Comment
Mmm, an amusing punishment and discomforting to boot! Think twice, if you carry those and run into an enemy... they'll have a much easier time finishing you off. Thinking a bit more modern, some might attempt to enter a state of clinical death and have their chains removed in that way. Too bad the reviving is never as easy as it seems.
One word of caution though: not all criminals will last through this punishment in good mental health. Some will surely go crazy. Others will become unbalanced... and when they finally come free, will spiral out of control in attempt to enjoy their newfound youth. The wise captain of the guard will keep an eye out on the newly released charges. Just in case. Go to Comment
This would be the perfect item to let your magician use, with the player of course neglecting to read all on its background. Next time he boasts about being the good guy, let someone point out the source. Fun item. Go to Comment
The extra-planar citadel of Ansern is named after its mage-founder. Ansern discovered the means to traverse the planar gulfs and created the citadel as a haven for his disciples in the art of planar-exploration. The disciples of Ansern continue his work and explore the countless worlds opened up to them by the work of the mage. They are cataloguing everything they discover in preparation for the greatest volume ever written: the Mondopedia, a book detailing many of the worlds. But the countlessness of the planes means that their book will never be finished.