Strolen\s Citadel content. 
Pensioner Ship
Items  (SpaceShips)   (Campaign Defining)
manfred's comment on 2017-10-22 10:31 AM
Only voted Go to Comment
Selan, the Travellers
Society/ Organizations  (Travelers)   (Trans World)
manfred's comment on 2017-02-21 02:39 AM
Hence why they will try to keep things private, but yes.

Unfortunately those who find out what they are will rarely survive for long... Go to Comment
Selan, the Travellers
Society/ Organizations  (Travelers)   (Trans World)
manfred's comment on 2017-02-22 03:28 PM
Their members come from a number of species and they will keep adding any suitable survivors to their number.

One can easily imagine various groups trying anything including genetic therapies and self-mutilation to escape the Borg. Just note that the more of them find a specific way to escape, the more efficient it may be for the Borg to find a counter or a cure... Go to Comment
Billy Feldsham
NPCs  (Minor)   (Domestic/ Craft)
manfred's comment on 2017-02-20 02:50 PM
An oldie that was sitting in the draft zone for too long, someone may find him useful. Go to Comment
Book Called Regret
Items  (Books and Scrolls)   (Cursed)
manfred's comment on 2006-02-10 11:09 AM
Very interesting.

I think you may have overdone the customizeability of the item, if that is possible. I could understand what you wanted to say, but among all the options has the message got a little unclear (like Strolen has noted).

I would suggest to limit the options at least at the start, and present the story in its entirety, it is interesting enough to stand alone. Show its powers, according to your story/game world, and afterwards list some of the ways how it can be adapted. Especially the scaling of power is interesting, you can skip some options, or note them only briefly.

Also, the whole talk of a 'template' is quite detracting to me. Skip it or put it towards the end along with others notes right of the technical manual.

I think I know what you wanted, and such a lesson for beginning GMs on how to integrate stuff into their own game world could be interesting, somehow the lecture format collides with the story. Maybe it is just me. :)

Solid item otherwise. Go to Comment
The Daily Discourse
Plots  (Crisis)   (Encounter)
manfred's comment on 2017-02-20 04:55 PM
One can only hope that people will stop paying attention to this... good stuff. Go to Comment
Freemium Economy
Systems  (Mercantile)   (Specific)
manfred's comment on 2017-02-20 05:06 PM
Star Trek and money?! That's one of the biggest holes of the show! Must... not... start... discussing.

Anyway. You had me pretty skeptical until the Cash Wall section and then it all made sense. :) Go to Comment
Power Stones
Items  (Other)   (Magical)
manfred's comment on 2016-01-31 06:07 PM
And, of course, if someone finds your stone, they could feed it through some nefarious ritual nasty magics that will blow up into your face the next time you use your stone. Or do more innocent things like spy on you. Make sure to hide the stone real well! Go to Comment
Universe 26
Plots  (Crisis)   (Campaign)
manfred's comment on 2017-02-20 01:27 PM
Good stuff!

One should not underestimate the human potential to splinter and choose different paths, however. Many groups and individuals will undoubtedly find their own early U26 exit. But many others will avoid this fate, whether due to ideology, attitude or plain dumb luck.

There will be Eternal Travelers who will keep moving and discovering new things due to sheer curiosity. There will be religiously- and similarly minded people who will worship or dismiss certain technologies. There will Breeders who choose to continue to multiply in the old ways, to the disgust of many others. There will be even manic experimentators creating new societies and colonies for no other reason than because they can.

The majority of the original race is likely to fall prey to one variation of U26 or another... giving rise to another humanity, probably many humanities. Go to Comment
Universe 26
Plots  (Crisis)   (Campaign)
manfred's comment on 2017-02-20 01:28 PM
Only voted Go to Comment
The Dwarven Beard Explained
Lifeforms  (Fauna)   (Mountains)
manfred's comment on 2015-01-03 09:13 AM
What a great explanation! Since it is already a rather sensitive organ, doesn't it also slightly help with detecting changes in atmospheric pressure, helping especially in constrained spaces to find passages and sense movement? Yet another reason why dwarwes prefer to be underground! Go to Comment
Evolutionary Theology
Articles  (Setting Building)   (Game Mastering)
manfred's comment on 2006-03-24 12:19 PM
Ow. Cold shower for this article. I have a feeling that it will be re-written, so I'll withdraw my vote until then.

Another thing: assumptions. I suggest to make mention of all the assumptions you work with - the existence of all the supernatural creatures for instance, their politicking, acting on behalf of their own believers, etc. If one or more of them are not true for a given game world, the article can break apart.

As for the demonic faiths, how do you recognize those? How many sacrifices needs a deity (or the ancestors, or the sacred lake, or the Only God, or...) to be listed as evil? I think it wasn't that rare for people to be sacrificed to higher beings, for reasons far more numerous than a simple demon sponsorship.

The topic really doesn't hurt me in any way, I would even prefer more of it! Go to Comment
Golden Golem
Lifeforms  (Constructed)   (Any)
manfred's comment on 2014-03-28 06:03 PM
If there is enough gold to make these regularly, you can bet the local king will keep one of these as a sort of bodyguard, just to show off. Although locals keep mumbling that it's actually a copper golem with some golden paint on... Go to Comment
The Blackwings
Lifeforms  (Intelligent Species)   (Any)
manfred's comment on 2014-02-09 01:32 PM
A pretty colorful flock, these guys, and not exactly sympathetic!

Given their manipulative nature and tendency not to abuse others just for the sake of it, I would imagine a surprising number of their slaves might see them as good masters (at least compared to others...). There may be even rumors circulating among the most oppressed about how misunderstood Blackwings really are - likely spread by the Blackwings themselves. Go to Comment
Specialized Fungus Cultures
Plots  (Crisis)   (Single-Storyline)
manfred's comment on 2013-06-01 07:41 AM
Very nice work indeed, Elbin! Good stuff! Go to Comment
Furry Tree-Zombies!?!
Articles  (Humor/ Editorial)   (Gaming - In General)
manfred's comment on 2005-11-14 08:56 AM
*became victim of short attention span syndrome*

Please, cut out some parts of it, or warn that it is too long beforehand. Thanks. Go to Comment
Othamm, the God of Completion
Systems  (Divine/ Spirit)   (Defining)
manfred's comment on 2014-10-14 02:51 PM
Of course would Mathom would delay all of Othamm's work, he just hasn't caught up with him yet.

Love it! Go to Comment
Dwarven proverbs, sayings, quotes, anecdotes and euphemisms
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2014-03-28 06:44 PM

66. Even a beardless one can give good advice. (Everything's possible, you know?)

67. Even the rat has courage in her den. (Equally about desperation giving power, and knowledge of a locale giving defenders an edge.)

68. Sleeping on a stone is easy with a clean conscience.

69. A dog knows who feeds him. (Multiple interpretations, mostly insulting; may be a hint the dwarf knows about your true loyalties, or is about to rent your services. Can also refer to the cunning of some creatures or their surprising loyalty.)

70. The belly is the best clock there is.

71. Can't buy honor in the market. (Obvious meaning; but also a sigh of some itinerant clanless dwarves that wish for a more proper life.)

72. The more you put in, the more it burns. (Feeding the wrong thing, arguments, hate, etc.)

73. Tall stairs make for heavy falls. (About the occasional tendency to overreach.)

74. A dwarf is a dwarf while he keeps his word.

75. Goblins took it. (It won't ever come back, at least not in the same shape.)

76. What he builds with one hand he breaks with the other. (Fool, incompetent, but also someone capable working against himself.)

77. Master of nine crafts makes poverty his tenth. (Can't be good at everything, those who try fail.)

78. Good work praises itself.

79. Keep to the new road and an old friend.

80. Eat the mushrooms but know their names. (Know what you are getting into.)

Go to Comment
Dwarven proverbs, sayings, quotes, anecdotes and euphemisms
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2014-03-28 06:45 PM
This needs to be a 101, people! Go to Comment
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
manfred's comment on 2009-03-14 04:04 AM
Maybe they could paint themselves as 'safe' mages. In a world, where there is plenty of magic items, there are also many quirky, dysfunctional and downright cursed or 'evil' items. And for that, you could call one of these mages to tune the magic item in question. They would have great abilities in identifying their properties and some potential to adjust them. They would be all about safety, that could make a good selling point. Go to Comment
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       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp