The thing that keeps the Raiders from raiding other countries is that the border would (probably) be fairly well defended. Why would you let such Averothian violent riff-raff into your nice, pristine country? So the neighboring places would probably set up walls and patrols and such. And as for the peasants, well, this is there home. They have buried generations in this soil. They know nothing of the outside world, so they have no idea whether or not the Averothian conditions are the norm, or even better than most. All they know is what they do. Added to the inherent danger of moving (getting past the baron, the raiders, and the border), they mostly just suffer in silence. There are some groups who have tried and succeeded, but they have no way of telling their buddies about how great this new place is. Go to Comment
I don't do AD&D, so I wasn't sure how much damage a single strike would deal (nor am i familiar with other combat systems). Though the only killing blows up the intelligence is a good idea. Go to Comment
I like her. But (yes, I'm being very picky with this unimportant detail), since most of her other projects have Greek mythology names, like Ariadne and Dionysus, 'Hercules' stands out (to me, since I pick over details and know about this). Hercules is the Roman name for Heracles, the Greek name for the guy who strangled the Nemean Lion. All in all, a great NPC. Go to Comment
I like the simplicity of it, and the fact it makes the PCs hurt themselves. But what do the other buttons do? Just open the door, or do some do other things, like provide food, healing, etc? Another question- why would it exist? Whoever made your dungeon will not want to go to the expense of installing several traps in one room. A good first sub.
Yes, it should be possible to avoid combat. But it should be very difficult. Even with communication, you still have to account for if the other people view how your translating as evil ("a demon is in their metal case. They must be evil. Die!" or "it is unnatural for people to be able to speak my language without learning it. It must be devil magic. Die!). Even gifts could be taken as an insult (especially if you offer petty trinkets that both parties know are worthless). And a single, unarmed diplomat could appear weak, and easy prey. Yes, they are all ways too avoid combat, but they should not be taken as instant, automatic best buddy devices. Both parties must want to be friendly for lack of combat. All that helps, but if they think that you're a devil's spawn and must die, there's not much you can do about it. Go to Comment
I am not trying to force any outcome. I am simply saying that first encounters are not easy to do peacefully. If the PCs do something brilliant to get peace, then let them get peace. If they don't bother doing anything special, or do something that is simply a pathetic effort toward peace, then give them combat. History is littered with failed attempts at such first encounters (before europeans wrote books on the subject, as I wrote in the article) Go to Comment
Nice work. Do the babies eventually grow into the huge version? And if they do, how do the communities that raised them deal with the full grown monstrosity? Do they kill it off before it grows too powerful? All in all, pretty good. Go to Comment
MoonHunter- the gods are the traditional pantheon. They are just also the gods of a more rational and practical group of people, who see lightning as something that can set a tree on fire, not the divine wrath of some god. They have sacred animals/birds because they prize those animals above any other. Thus, those animals are viewed as sacred. For the next three questions, yes and yes if they want to (if they feel like telling someone something, they'll take a stroll in the mortal realm), like the Greek's pantheon (with Athena popping down for a contest with Ariadne, and Hermes giving Odysseus a magic flower). The appearances are there really for the special cases (like Mors is always a skeleton on a horse with a cloak, and Sitrof runs around with a wolfskin (like the norse berserkers). The weapons are for if the god wants to kill something (pesky human, pesky god, pesky monster, etc). And in this world, gods are not magic. They are more like an avatar of what they are god of, instead of some supernatural being who can do anything, with a speciality in whatever they are a god of. Like Poseidon being good with water, and Zeus being able to go lightning-happy. I'll throw this in there. Go to Comment
I like it, though i do have one problem with the history of the Chimera. Animals require lots of resources (food, shelter, etc) to keep. And, with resources running out, people simply wouldn't be able to keep animals. And no one would even consider breeding a such a big beast as the Chimera Prototype MK-XXIII. Such a beast, even before it went on an unforeseeable rampage, would require lots of resources, especially if its constantly spawning more creatures, that, in turn, require resources. A creature like that would need a huge,+30 foot high living area, which would require either metal (which they wouldn't have in a resource-less world) or wood (which they also wouldn't have).
I like the idea, which is why i'm giving it a 4/5 Go to Comment
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.