I had pictured this being of glass and wind remaining as a guardian spirit of the Ouzquin Dremorix, wandering the wastes until the people’s need called to it. It remained as the guardian of the worshippers' "Ouzala Hemisa" Glass Orbs.
Your mileage may vary, of course. If you prefer a sending that comes only at the most dire need of the priests of Axtrami, there's nothing wrong with that way of doing things. Go to Comment
Thanks for the input, CP. You're right about the names; I was trying to loosely connect the item with a couple of my previous posts, with results that were a bit discordant. I hope to detail Senek and the history of the area in future submissions. These will reveal that Senek was originally a foreigner, who introduced advanced ideas of warfare and governance to the region in the course of his rise to power.
Unless a better explanation occurs to me before then... Go to Comment
Eventually, I will be able to tie these together, but not yet. I need to complete some more posts first. One link that was established is that the Dwarven Steelbows were also possessions of Senek's dynasty.
The Druid-Magus Cuthbad Mac Corhan gained his supernatural wisdom from The Eternal Witness when the druidic mysteries were celebrated there, and indeed, the test that he devised to find the Warlord of the Clans may have taken place in the sacred grove dominated by that ancient, haunted tree. (Eventually, I would like to detail Cuthbad as well as his king.) Go to Comment
Wow. Impressive doesn't begin to cover it. I was expecting something reminiscent of Harlan Ellison's For I Have No Mouth and I Must Scream or The Matrix, but this one had several intriguing surprises. I will be running this.
In my mind's eye, I envisioned a sorrow-filled family member bringing the cloak to some sort of commercial mage, sadly asking that it be enchanted to ease the wearer's sorrow. The enchanter brought forth the magics his client requested, but lacked the ability and discernment to notice the malignant undercurrents within the cloak's comforting presence. Go to Comment
I'm not as fond of this one. It's penalties are very "All or Nothing", you're either cured, or you're dead. It sounds like the plot use would be: Give the character (either a PC or Patron NPC) some disease/poison/injury/decrepitude, then make them run all over the country getting the cure.
There could be some good RP moments there: For example, they encounter someone who desperately needs their help while they are already in a race to get to the curative roots. Do they tell them to go pound sand or do they let the afflicted one die?
On the other hand, that plot could easily become a "rail job", where their choices are nonexistent.
Could the snake be brought to the land of the root? If not, why not? Does it have odd dietary requirements? Go to Comment
UPDATE: OOPS! I had a typo in one of the headings. The bold is fixed.
Of course, a dignified fellow like myself would never poke fun at an icon of roleplaying like Mr. Gygax... How many years ago was D and D first published? (scratches his head and pulls out the notepad and pencil...)
If people like this one, I'll try to make it part of a series of subs that revisit all the hoary old RPG clichés, occasionally throwing a few twists into the works. Go to Comment
I wanted her to have a truly horrific means of destroying her enemies. A fevered madness could work as well, for there is no rest for those tortured by visions of their own conjuring, tormented until the fever takes their life.
I chose the curse of undying corruption because of the connection with mummies and mummification. I felt that allowing her scratch to be the agent of something so hideous would be particularly unnerving, for someone she flirted with would never be sure whether her touch would bring bliss or doom. Go to Comment
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.