Strolen\s Citadel content. 
Taikan Solon Memorial Orphanage
Locations  (Establishment)   (Any)
Wulfhere's comment on 2007-07-18 02:04 PM
A Cruel Plot...

In the dead of winter, the party finds out that a local orphanage may be shut down if they can't come up with a massive amount of money. Apparently, a local nobleman covets the land it's on and has determined that the self-sacrificing matron in charge of the place is behind on her taxes. (For some reason, the previous tax collecter had neglected to collect from her.)

Naturally, the heroes wouldn't want the orphaned children and poor Mistress Solon thrown out into the street! That would be terrible! Go to Comment
Edrea Solon
NPCs  (Major)   (Mystical)
Wulfhere's comment on 2007-07-24 04:42 PM
Magically bound not to reveal what they have seen, forced to be part of vile necromantic rituals, but compelled to be obedient and well-mannered children, the few orphans that Edrea Solon allows to leave her clutches might slowly develop unconscious signs of the tortured memories hidden within their minds. Their twisted and manipulated minds gradually fracturing under the darkness buried within, they might eventually prove more dangerous than the undead products of her necromantic experimentation.

That might be the hook that leads the player characters to discover the sinister truth behind the Taikan Solon Memorial Orphanage: Brutal and senseless crimes committed by the teenaged "alumni" of Edrea Solon's mind-twisting necromancy.

"The lad went stark mad, killing his own parents, then himself. If only they'd known, they never should have taken him in. At least he spared the younger children: I suppose that they'll end up in the orphanage, poor things." Go to Comment
Red Dog's Antiques
Locations  (Establishment)   (Any)
Wulfhere's comment on 2007-07-09 08:54 PM
I like the picture it evokes of rusty metal hounds stiffly wandering about the property, each a relic of wildly different design and age. Some would barely function, repetitively "barking" with voice boxes that no longer function or trying to sit with limbs that have frozen with rust. Others would be restored to gleaming perfection, their smoothly-moving bodies and realistic mechanical limbs graven with intricate sigils and designs. Go to Comment
The Tone Deaf Sword
Items  (Melee Weapons)   (Magical)
Wulfhere's comment on 2007-07-03 02:24 PM
I imagine this sword has a personality: Vain about its singing, it THINKS it sings excellently. If others disagree, the blade just decides they have no musical taste and it knows just the way to teach them: A few rousing choruses of the sword's favorite operas should do the trick!

Of course, it has learned valuable information over the years, but in order to get it to divulge that information, you need to stroke its ego a bit, by listening to its concert. In fact, it might want its owner to invite others to listen as well...

It might be quiet when asked, but then, when it gets excited by the prospect of battle, it bursts into song... (bye, bye, ambush!) Go to Comment
The Tone Deaf Sword
Items  (Melee Weapons)   (Magical)
Wulfhere's comment on 2007-07-03 02:51 PM
+1 Bastard Sword, +2d6 Damage vs. creatures with sonic attacks... and music lovers. Go to Comment
The Tone Deaf Sword
Items  (Melee Weapons)   (Magical)
Wulfhere's comment on 2007-07-03 03:30 PM
It does need a name, though. A mighty blade like that one, ancient and filled with ominous power, deserves something like "Earbleeder" (Especially if it's a soprano) or "Noterender". Go to Comment
The Tone Deaf Sword
Items  (Melee Weapons)   (Magical)
Wulfhere's comment on 2007-07-03 03:35 PM
It may have been intended to sound marvelous, but then the bladesmith took an inch off the final length ("Too tip heavy!" said the soot-covered dwarf.) and altered it from the measure that would have made it resonate beautifully...

Rival schools of wizardry could each blame the others for production of this substandard enchanted item...

"Only one of those fools from the Forcimantic Brethren would be so clumsy!"

"Says you! It's clearly the work of the Radiant Coven of Jessmarch!"
Go to Comment
The Toll Station
Plots  (Travel)   (Encounter)
Wulfhere's comment on 2007-07-03 03:13 PM
I added it to the Tales of the Road codex, where it fits perfectly. Go to Comment
Key of Returning
Items  (Other)   (Magical)
Wulfhere's comment on 2007-07-02 03:57 PM
A decent post, but more could be done with the idea.

What keeps someone else from learning the command word and summoning the keys? Do they need to be kept for a certain length of time (to "attune" to the owner, perhaps) before they will work? Go to Comment
Items  (Clothes)   (Non-Magical)
Wulfhere's comment on 2007-07-02 08:07 PM
"+2 Holy, Silver Boot to the Head!"

One of those ideas that's just soooo WRONG!

I like it! Go to Comment
The Court of a Thousand and Nine Sorrows
Systems  (Divine/ Spirit)   (General)
Wulfhere's comment on 2007-07-02 12:11 AM
Like there were errors!

An excellent group of fiends, tying together several other excellent posts. Go to Comment
Magnetic Bolas
Items  (Ranged Weapons)   (Combat)
Wulfhere's comment on 2007-07-01 05:14 PM
In order to make something like this work, perhaps only one of the bolas' weights would be magnetic, with the other ends made of a non-magnetic material like bronze. The bola would tend to tangle when it hit, so the target would still end up with a clumsy, tangled mess clinging to his blade or armor. Go to Comment
Dusk Cheese
Lifeforms  (Flora)   (Underground)
Wulfhere's comment on 2007-07-01 12:59 PM
While this has some promise, it isn't on the same level as other submissions we have seen from the wildly creative mind of Pieh. It could use fleshing out to expand on its unusual power of granting improved night vision. Go to Comment
Thiran Nar
Plots  (Event)   (Campaign)
Wulfhere's comment on 2007-07-01 12:54 PM
Keebler Elves need not apply! We seem to have a pretty grim take on elves lately.

I really like this court full of scheming fae and their supernatural allies: It has an interesting Marion Zimmer Bradley vibe to it. It may not be 100% complete, but there are plenty of usable hooks and potential surprises for any band of adventurers that falls into the clutches of the fae. Go to Comment
Warbeasts of the Rephatians
Lifeforms  (Intelligent Species)   (Other)
Wulfhere's comment on 2007-07-01 12:37 PM
The Rephatians are coming together well as a detailed enemy. Their legions of hideously altered warriors and engineered warbeasts could make for interesting and creepy encounters. Go to Comment
Saristreea Grenade
Items  (Ranged Weapons)   (Villanous)
Wulfhere's comment on 2007-06-27 01:24 PM
Perhaps not the most effective weapon of war, but certainly an interesting device to encounter! I could see such casques being used to clear enemy defenders from part of a city's parapets prior to an attack by war automata, undead, or other attackers that won't be hindered by the gas.

Such a weapon might also be carried by the handful of dark priests and magi able to force the undead to their will. Alternatively, bound undead could use such a weapon themselves, magnifying their destructive power by giving them a horde of lesser undead to command. Go to Comment
Ambassador Ku'ar'Riss
NPCs  (Major)   (Political)
Wulfhere's comment on 2007-06-27 08:26 PM
An interesting and predatory female! Your sub paints a vivid picture.

I imagine her becoming quite a celebrity and developing a coterie of followers, dedicated fans impressed by this flamboyant female alien and her charismatic sociopathy. She'd get lots of coverage in the media, with talking heads criticising her or defending her against "humanocentric" judgment. Go to Comment
The Horned Lord
NPCs  (Mythic/ Historical)   (Political)
Wulfhere's comment on 2009-01-18 03:38 PM
Thank you for the well-considered critique!

I meant for the Horned Lord's reaction to the Dark Lady to contradict his usual cold demeanor: Only she had the seductive power to shatter his reserve. The Lady's manipulations left him even more emotionally guarded than before.

Despite her resistance to the Horned Lord's control, she was not impervious to all he could bring to bear. Knowing the Horned Lord would eventually find a way to avenge himself, she fled. Had he been a lesser being, she would have remained to taunt him as you suggested. Go to Comment
Vere, The Shadow Champion
NPCs  (Minor)   (Criminal/Espionage)
Wulfhere's comment on 2007-06-25 11:46 PM
A well thought-out character, with interesting details.

(I'll write more later!) Go to Comment
NPCs  (Major)   (Mystical)
Wulfhere's comment on 2007-06-25 03:41 PM
I like the concept of the elven mage who failed to understand her limitations and was transformed into a vortex of destruction, but I was less enthralled by her personality: I imagine that she might find a conscience, even as the pain reduces her to a level of basic survival.

I suspect that most player characters finding her would try to destroy her as soon as they understood what she really was. She might be a hard one to kill, though, as a sort of "magic elemental". Go to Comment
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       By: Fiokar_Dracolas

In a small inn (the more remote the better), a man turns up dead. There are no wounds on his body what-so-ever, and he aboslutely reeks of garlic.

The man died of a curse that forced him to eat a clove of garlic a day or suffer the penalty. This gets really interesting if the body somehow appears on top of a someone the villagers are suspcious of.

Ideas  ( Plots ) | March 28, 2003 | View | UpVote 1xp