A Series of Unfortunate Events has nothing on this.
A very dark person on the surface that just screams evil but, with work, can be befriended. But one of my questions are, what would be the benefits of befriending him? Need more about the powers to understand how he can be used despite the baggage.
Beating down Frigga kinda cancels out the thoughts that he can be trusted by those that get inside his defensive circle though. He loses all his redemption points for trust by anybody that knows him. Perhaps that goes a point too far? Better that he almost beat her and then ran. Gives him that small point of humanity and those that know the story might feel pity vs hatred towards him.
(Only other thing is the dragon, I would dump that and leave it as being deformed by the drow. I think the dragon is jumping the shark with this one.)
Loved seeing how the hopelessness and misery was created. And I had no problem with the impotence either, it was a shock that made perfect sense and adds to his self-loathing. Go to Comment
Give it solid marks for being a splendid idea. Time traveling wasps?! Ha! The idea is solid gold and if you don't like the wasps, just the idea of a threat time shifting in, not on purpose, is a fantastic thought! Go to Comment
Another fun puzzle. I like the teamwork ones and then when you add the challenges to the map seer, that is entertaining. Was visualizing how to do this in RL with the map seer turned so he wasn't facing the players. Would be tempted to remove the "You are here" indicator and play it like the blindfold in the minefield game.
But some super fun ideas in there that are easy to adapt! Go to Comment
That was great. Worthy of the Dwarven Guild!! The backstory was fantastic and all the loose ends nicely tied. The skull and reason for it are fantastic and easy to picture.
Pretty depressing too having all the dwarves go crazy after his death. I would imagine there might be a lot of golden dwarven heads with their own curses. Likely doomed relics floating all over this land which would be its own kind of cursed magic system!
I was thrilled with this one just because of the well thought usage. Ghost castle. Sure. Doesn't go by original names, makes sense. Slow disrepair. Check. Dangerous port along a coveted route. Nice. Great with just that.
Then the name came into play that it is a possible vault for loot. Great, but the fact that it doesn't go by the original name, obfuscated information, and it is just a mystery to figure out what it was talking about was great. Love a great mystery that drives some side quests.
Ghost descriptions and choice targets could drive a 30.
Then Stelsa. Oh my, Stelsa. YES! Of course that would happen and Stelsa is perfect.
I like it. Just that little twist that forces them to think it through. Although I doubt they will think anything of it until they accidentally attack the right one with the right sword and they get this huge amount of damage.
"Hey. How did you do that?"
"I dunno. Me strong. You weak?" Go to Comment
The plague: Perhaps it wasn't just an accident. Perhaps Blackmoor moved to this town because it was near a rumored magical artifact that he discovered through his research. He spent years as the High Priest to give him easy access to bodies to continue his necromantic studies while giving him access to the town and excuses to travel broadly...to visit hovels but really in search of the magic. Then....he found it. Perhaps a dungeon, perhaps protected hidden fortress, whatever, but it takes violence to retrieve it.
So begins the plague. A means to supply him an undead army to retrieve the artifact. He didn't want to deplete the town but the artifact was well protected. His arts have improved so the outcasts are now used as living sacrifices and then undead as he continues to try and gain power and stays in order to reach his goal. He is soooo close now! Go to Comment
I feel like if I asked 5 Why's you could get much deeper into some different reasons for all this happening. I think there is more to dig out of this great idea. We are hitting wave tops and rumors with this post but I still don't think we really know what is going on in this town. It is still a mystery and gives a nice background for others to explore what they think might be happening.
Bonus points for leading me to Joris Dormans and I read a bit and watched a presentation. I actually love these kind of formulatic/algorithm type building blocks and was thrilled to see this. The graphics are great!! Go to Comment
Decent idea. Seems like the parent post of a codex or at least a bunch of suggested links to submissions that fit your idea of it. Having usable puzzles to work with along with the idea would make it much more valuable. Go to Comment
Yeah. But was it loud with big boom? Fire. FIRE. Crash. Boom? Goooooood!
Totally random but my son and daughter have been devouring older movies (90's) and love them. They are both annoyed with all the current green screen and are amazed and perplexed how they used to make movies. They love watching and rewatching parts with creative special effects trying to understand how they did it.
This is just a great, classic dungeon puzzle. I like the added bits about the alarm and it is good that it has a bypass too. Has all the great features of a fantastic obstacle on a dungeon dive. Great! Go to Comment
I got bored of Negan. Seems like he has been the baddie for too long and it is played out. Like you said and I agree. If anybody had any balls he would have been dead a long time ago...by his own people. Fear only goes so far when you are the only person that is actually feared...and you don't have some fantasy magic to protect yourself and grant power. Kill him, done, next. I can't see anybody caring enough to take revenge for him. I haven't seen this last season at all yet. Haven't been curious enough to care.
Rick's arc is annoying and old now. Can't figure it out so I stopped trying.
Carl. Blech. Should have died a long time ago.
Morgan. Who I used to like. "Do I kill. Don't I kill. That is my only character point anymore." Turned dumb.
Daryl, our troubled hero. Whatever. Lost his allure.
Michonne, lost a lot of her identity when she started sleeping with Rick.
Carol I liked. Awesome character as she was growing.
Eugene and Abraham were fun. Eugene continues to interest me.
I think most of the characters reached the top of their arc and there is nowhere else to go except sideways. They are all now sitcom characters that don't have much change and have their standard actions. Only thing they could do was go to war because they aren't creative enough to develop another level of change for each of them. They are spent.
I like the idea and concept but not sure anybody would be able to unscramble the letters and come up with this. I would supply us with another version of all of them in order but perhaps separated in octets or something. So it is still challenging and 1337 but perhaps more near the realm that a non-techie could figure it out.
A nice idea with lots of details added in for multiple scenarios and options. Perhaps overly explanatory in parts (you could do this or this or this) but it does show how versatile it can be.
Almost wondering if the plot and the location/people could be separated for added value. The port itself with the locations and people is pretty much a stand alone and not at all required for the kraken side-plot event. In this case, if you stuck with the main kraken idea you could point to a myriad of other port towns on the site and connect them to this. That would expand this submissions reach and give more options on the location of the shipwreck.
All this is to say, lots of things to do with this which is a fantastic thing!!! Great submission! Go to Comment