The plague: Perhaps it wasn't just an accident. Perhaps Blackmoor moved to this town because it was near a rumored magical artifact that he discovered through his research. He spent years as the High Priest to give him easy access to bodies to continue his necromantic studies while giving him access to the town and excuses to travel broadly...to visit hovels but really in search of the magic. Then....he found it. Perhaps a dungeon, perhaps protected hidden fortress, whatever, but it takes violence to retrieve it.
So begins the plague. A means to supply him an undead army to retrieve the artifact. He didn't want to deplete the town but the artifact was well protected. His arts have improved so the outcasts are now used as living sacrifices and then undead as he continues to try and gain power and stays in order to reach his goal. He is soooo close now! Go to Comment
I feel like if I asked 5 Why's you could get much deeper into some different reasons for all this happening. I think there is more to dig out of this great idea. We are hitting wave tops and rumors with this post but I still don't think we really know what is going on in this town. It is still a mystery and gives a nice background for others to explore what they think might be happening.
Bonus points for leading me to Joris Dormans and I read a bit and watched a presentation. I actually love these kind of formulatic/algorithm type building blocks and was thrilled to see this. The graphics are great!! Go to Comment
Decent idea. Seems like the parent post of a codex or at least a bunch of suggested links to submissions that fit your idea of it. Having usable puzzles to work with along with the idea would make it much more valuable. Go to Comment
Yeah. But was it loud with big boom? Fire. FIRE. Crash. Boom? Goooooood!
Totally random but my son and daughter have been devouring older movies (90's) and love them. They are both annoyed with all the current green screen and are amazed and perplexed how they used to make movies. They love watching and rewatching parts with creative special effects trying to understand how they did it.
This is just a great, classic dungeon puzzle. I like the added bits about the alarm and it is good that it has a bypass too. Has all the great features of a fantastic obstacle on a dungeon dive. Great! Go to Comment
I got bored of Negan. Seems like he has been the baddie for too long and it is played out. Like you said and I agree. If anybody had any balls he would have been dead a long time ago...by his own people. Fear only goes so far when you are the only person that is actually feared...and you don't have some fantasy magic to protect yourself and grant power. Kill him, done, next. I can't see anybody caring enough to take revenge for him. I haven't seen this last season at all yet. Haven't been curious enough to care.
Rick's arc is annoying and old now. Can't figure it out so I stopped trying.
Carl. Blech. Should have died a long time ago.
Morgan. Who I used to like. "Do I kill. Don't I kill. That is my only character point anymore." Turned dumb.
Daryl, our troubled hero. Whatever. Lost his allure.
Michonne, lost a lot of her identity when she started sleeping with Rick.
Carol I liked. Awesome character as she was growing.
Eugene and Abraham were fun. Eugene continues to interest me.
I think most of the characters reached the top of their arc and there is nowhere else to go except sideways. They are all now sitcom characters that don't have much change and have their standard actions. Only thing they could do was go to war because they aren't creative enough to develop another level of change for each of them. They are spent.
I like the idea and concept but not sure anybody would be able to unscramble the letters and come up with this. I would supply us with another version of all of them in order but perhaps separated in octets or something. So it is still challenging and 1337 but perhaps more near the realm that a non-techie could figure it out.
A nice idea with lots of details added in for multiple scenarios and options. Perhaps overly explanatory in parts (you could do this or this or this) but it does show how versatile it can be.
Almost wondering if the plot and the location/people could be separated for added value. The port itself with the locations and people is pretty much a stand alone and not at all required for the kraken side-plot event. In this case, if you stuck with the main kraken idea you could point to a myriad of other port towns on the site and connect them to this. That would expand this submissions reach and give more options on the location of the shipwreck.
All this is to say, lots of things to do with this which is a fantastic thing!!! Great submission! Go to Comment
I like that idea. Made me think of hedge mage types but with some actual training. Fun idea and useful. Spreads it out a little too so some folks can do some cantrips or enhance some skills magically to add more depth to the magic system. Now anybody can be a magic user! Go to Comment
The idea of using the sun like this is a fantastic idea.I am not as well read but I don't recall anything using the sun to this extent. That would be a fantastic world to try and comprehend, game or even write about! Go to Comment
I want to hear of a description on how they are used. How long do they last. That kind of thing. The idea is very generic without any visuals to what or how it exactly works. Newton's third law and all that. Go to Comment
As I read this I saw a vision of a wizard in bonded servitude, much like a queen bee in the middle of a hive. While the staff can create 1000 a year, and I assume that would be at one time in a short time span, I was more thinking like this bonded wizard was sitting in a dark central cell/cave/dungeon creating 0-10 beings a day in whatever configuration the "master" wanted. They wizard would give the geas to follow the command of the true master and the master would give "orders" to the wizard depending on the need.
For what purpose, I didn't get that far, but they entire idea of a renewable source of servants is pretty fascinating! Go to Comment
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.