I am glad I held off voting for this item, I like the idea of the fiddle being a bit of human-bait for demons, and I like the way you work the jaji-po and the viles of salt into the post. Go to Comment
Solid, certainly not lacking in detail, however I think it lacks that certain something that gives a community vitality, makes it alive. I would like to know more about the specific bastide of New Pastello, otherwise i think this could be instead posted in the Article section on world or setting building. Go to Comment
While I am sure the PETA will object to the use of Blib bombs, this post was certainly fun. It hits all of the important areas (potential uses, history, ecology) without bogging down in the minutae. Go to Comment
Right as usual Moon, Wandern here was inspired by Shatner, and the quote in the summary is slightly modified from something Shatner said, regarding technology, rather than magic, and the driving force behind Trek. Horatio hornblower, the eight-part series (8 hours?) was also great! Go to Comment
Not a bad idea, but it is way to powerful for my liking (and I've posted some powerful items, and people have said the same about my work). The backstory is not bad, but I am still bothered by the suicidally powerful nature of the item. Go to Comment
An interesting item, something between a bad acid trip, a trip to the pharmacist, and too long in the indian sweat lodge. I can see them being outlawed in most places since they can be...disruptive. Go to Comment
Now this is a novel idea, something between Lord of War, and Mommy Fortuna's traveling menagerie from the Last Unicorn. Some more plot hooks...
In service to a noble, the PCs are requested to help in the transport of a particularly vicious or nasty beastie. The lord wants it for his collection, but if it got loose, it would ruin him. The PCs are to ensure the creature's safety unless it escapes and then it is up to them to dispatch it, and explain how it got loose in the first place...
In support of the feudal equivalent of PETA, the PCs are contracted to snoop along the border to prevent the smuggling of the animals, who knows, maybe silver-beaked Griffons are endangered? Go to Comment
The only part i didnt like was the Bible of Ma-O, I rather imagined that the heresies and rituals of the great demon of the ocean would be passed along in a hidden form such as in perversions of folk songs, and the retelling of old myths. There could certainly be a book of writtings on Ma-O but I would place it either as a book of warning and omens held by the Acquans, or a shark-leather bound book scribed in blood, The Nameless Text Go to Comment
A large amethyst has been recovered from a ruined island, it is one of the eyes of Ma-O, left behind as a trap for any wizard foolish enough to take up the stone. Imprinted within it's purple structure is the engram of the spell to summon Ma-O himself.
I also especially like the idea of the timed game to escape the island before it submerges Atlantis style. Go to Comment
One of the things to keep in mind when dealing with the high altitude campaign is that the players are going to be limited to what they can bring with them into the mountain, and even moreso what they can take out. gold is heavy, and like Pariah says, there are going to be bodies of people who failed to calculate the right ratio of gold to supplies for the return trip. Go to Comment
Cleaned up the formatting uglies, and I would like to thank Moon for checking his sources on the matter. The zettelette was an important application of the new paper industry, and I thought it would give Vandy a more progressive/modern feel without sacrificing the essence of the genre setting. Go to Comment
Interesting, though I think the purple flatware is going to clash with the blue sauce. In all seriousness I like the scorned chef concept, kinda imagining a Wolfgang Puck like chef with a bone to pick. Perhaps he works with the guild since they would be able to smuggle in those dandy little things that make the sauce so expensive, so that he is able to let the riff-raff the nobles snub dine on the same foods they pay through the nose for. Good turn-about. Go to Comment
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.