Exalted, expecially the storyline of the primordial gods becoming the malfeans and yozis has become an addition to my standard fantasy setting. I've got to do something with those books since I cant get anyone to play with me. Go to Comment
I think it is very common that a setting must have a preset level of magic, IE low level, or high level for the two most common extremes. The approach I have taken is to compare the power and presence of magic to the development of technology. As the understanding and application of magic increase, the apparant 'power level' increases.
Was the Old World a high magic setting, yes. It was because magic was very advanced and widespread in it's use. There was a great amount of magic being used, but there was also a level of pragmaticism also involved. For example, in our modern hi-tech world, there is still a place for older technologies, fireplaces instead of high efficiency heat pumps. So the presence of Teleportation magic is going to change alot of things, but on a fundamental level, it isn't going to replace normal travel. Jetpacks and hovercraft exist now, but we still drive cars.
Following the end of the Old World, there was a dark age where quite alot of magical knowledge was lost, and a resultant backlash against magic as it was percieved to have been the cause of the Nightmare War, so the art degraded even further. so in the modern setting it is low magic. Go to Comment
well...I feel remiss in not having commented or voted on this submission. I particularly enjoyed the styles of armor as presented and the incorporation of the luzeroint. This is really nice work Roack. Go to Comment
I have always disliked that association with homebrew. Some people consider the home campaign as inferior to the published world, which is watered down to the lowest common denominator in gaming. Thankfully, that denominator does seem to be a step or three higher than the one used for television. Go to Comment
an interesting prosthetic, perhaps it could be used as a training weapon or in the militias for less skilled users, not dropping weapons in battle, plus cant easily throw down arms and surrender. Could be some stigme to using one as an adventurer unless you are missing said limb. Go to Comment
I've used this technique myself in For Whom the Bell Tolls (Metallica) and Beneath the Willow (Brad Paisley and Allison Krauss). It is a top notch way to come up with new and innovative ideas. I've followed a link Moon sent me and wrote up an entire scenario, or string of scenarios from Metallica: Metallica.
I am glad I held off voting for this item, I like the idea of the fiddle being a bit of human-bait for demons, and I like the way you work the jaji-po and the viles of salt into the post. Go to Comment
Solid, certainly not lacking in detail, however I think it lacks that certain something that gives a community vitality, makes it alive. I would like to know more about the specific bastide of New Pastello, otherwise i think this could be instead posted in the Article section on world or setting building. Go to Comment
While I am sure the PETA will object to the use of Blib bombs, this post was certainly fun. It hits all of the important areas (potential uses, history, ecology) without bogging down in the minutae. Go to Comment
Right as usual Moon, Wandern here was inspired by Shatner, and the quote in the summary is slightly modified from something Shatner said, regarding technology, rather than magic, and the driving force behind Trek. Horatio hornblower, the eight-part series (8 hours?) was also great! Go to Comment
Not a bad idea, but it is way to powerful for my liking (and I've posted some powerful items, and people have said the same about my work). The backstory is not bad, but I am still bothered by the suicidally powerful nature of the item. Go to Comment
An interesting item, something between a bad acid trip, a trip to the pharmacist, and too long in the indian sweat lodge. I can see them being outlawed in most places since they can be...disruptive. Go to Comment
Now this is a novel idea, something between Lord of War, and Mommy Fortuna's traveling menagerie from the Last Unicorn. Some more plot hooks...
In service to a noble, the PCs are requested to help in the transport of a particularly vicious or nasty beastie. The lord wants it for his collection, but if it got loose, it would ruin him. The PCs are to ensure the creature's safety unless it escapes and then it is up to them to dispatch it, and explain how it got loose in the first place...
In support of the feudal equivalent of PETA, the PCs are contracted to snoop along the border to prevent the smuggling of the animals, who knows, maybe silver-beaked Griffons are endangered? Go to Comment
The only part i didnt like was the Bible of Ma-O, I rather imagined that the heresies and rituals of the great demon of the ocean would be passed along in a hidden form such as in perversions of folk songs, and the retelling of old myths. There could certainly be a book of writtings on Ma-O but I would place it either as a book of warning and omens held by the Acquans, or a shark-leather bound book scribed in blood, The Nameless Text Go to Comment
A large amethyst has been recovered from a ruined island, it is one of the eyes of Ma-O, left behind as a trap for any wizard foolish enough to take up the stone. Imprinted within it's purple structure is the engram of the spell to summon Ma-O himself.
I also especially like the idea of the timed game to escape the island before it submerges Atlantis style. Go to Comment
With regard to the plot "Sleeping Mines of Elathon":
You manage to get the water wheel in the mine working which operates a pump to clear the flooded lower levels. As you explore the dank tunnels of the lower galleries, you can hear the creaking of the wheel above. You enter a low-ceilinged passage and are crawling on your backs, when the creaking stops. The water starts seeping wetly around the back of your head...