Strolen\s Citadel content. 
Dreifach
Locations  (City)   (Mountains)
Scrasamax's comment on 2006-04-21 07:25 PM
Busted. Ignoring Cooke's Law...

Tausend, which hasnt been posted yet, was basically named after the fact that the military grounds comprised of one thousand acres. One name stuck, the other didnt. There is a place in my town called Depot Hill, even though the Depot is thirty years gone.

Dreifach, yes three-fold, because Three-Layer (Dreischicht) and Three-tier (Dreireihe) lacked that certain sound that I was looking for.

In the naming process I due use several language translation books. I think it adds a sense of foreign-ness to the setting without digressing into the hodge-podge of silly names that often plagues Fantasy. (Drizzt, Arrkrash, Vexenxar, etc) Go to Comment
Dreifach
Locations  (City)   (Mountains)
Scrasamax's comment on 2006-04-22 08:44 AM
Now, I am rather offended, and I know I shouldn't make a comment but dammit I'm going to. I have spent a good deal of time coming up with the Falhathian setting, and I will be damned if I see this idea get shot down because I used a German Dictionary to name some cities in it. And as a side note, all of the German named cities date back to the Imperial Era, I was going with a theme there. Aside from the use the name, there is nothing German in Falhath, there are no beer drinkers, no lieterhosen, and I am really mad that Echo pointing out that the name is German has turned my work into Jack-German. Go to Comment
Alerion
Lifeforms  (Fauna)   (Forest/ Jungle)
Scrasamax's comment on 2006-04-14 11:45 AM
not bad, but I dont see much use for them outside of setting color. I like the detail given to the reproductive cycle but I would like to know what kind of prey they slice in half before eating. Go to Comment
Nurin beads
Items  (Jewelry)   (Villanous)
Scrasamax's comment on 2006-04-14 10:34 AM
its manipulative, its deceitful, its the sort of thing we look forward to seeing! I like the beads being of limited quality, perhaps Nurin will have been working on some other things with his unlimited budget, or has he gone completely political? Go to Comment
The Stairs of Kienor
Plots  (Travel)   (Multi-Storyline)
Scrasamax's comment on 2006-04-14 08:08 AM
Wow. I didnt imagine that the brainstorming session over a magical staircase would turn outthis good, but then again I guess I should have remembered who I was talking to at the time. I absolutely LOVE the story of the Kiebral, I love the name, I love the scorn and hatred. I also like Chakada the alternate peak and the pool and blessing.

Long Man Death and his refuge were an awesome side quest, the only question I haev about him is how did he get in that situation in the first place?

Great piece AG Go to Comment
Velvet Worm
Lifeforms  (Fauna)   (City/ Ruin)
Scrasamax's comment on 2006-04-13 03:39 PM
What do you think they do? They purr! Certainly a bizarre creature, but it owuld not be the first time man has semi-domesticated a worm, the silkworm comes to mind. Good work Cheka. Go to Comment
Sun Swords of The Blades of the Golden Sun
Items  (Melee Weapons)   (Heroic)
Scrasamax's comment on 2006-04-11 09:17 PM
I would venture that the Knights Templar, and their ending at hand of the French King were an influence. The name is certainly a tongue twister, trying saying out loud. Good item supplementing the Galron stones. Go to Comment
The Bosques
Society/ Organizations  (Ethnic/Cultural)   (Area)
Scrasamax's comment on 2006-04-11 04:53 PM
Moved from NPCs/Extra-Horde as suggested by Moonhunter Go to Comment
Abandoned Mines
Plots  (Hired)   (Side-Quest)
Scrasamax's comment on 2006-04-11 03:56 PM
There is a pleasant difference in this delving, the PCs are exployers, cartographers, rather than going in for the loot. I think that is a nice touch Taronga.

Some natural hazards within the mines...

Poison Gas - aka methane, leaks up from the earth, miners would take canaries with them into the mines because the poison gas would kill the small bird quickly, and give the miners a chance to escape before they were overcome with the fumes. (This is not the case now, there are mechanical gas detectors) The gas is also explosive!

Scaling - similar to a cave in, this is a large piece of ceiling deciding it needs to be floor. Can partially block tunnels, squish people, that sort of thing.

Darkness - there is NO light underground

Small squishy bite-y things - more than likely white and eyeless, poisonous to nail rare prey, certainly enough to make an explorer sick.

There are some more mundane ideas, I am sure some of the others can help with the more fantastic, if they don't I will. Go to Comment
Galron Stones
Systems  (Mystical)   (General)
Scrasamax's comment on 2006-04-11 09:13 PM
The telling is good, while the mechanic (mass production) is rather modern in thought. I think there could be a key weakness, say there are 12 first generation sun swords, destroy them and the other 2,000 copies are all going to fail? Seems like a highly viable target of a quest. Go to Comment
The Order of Orders
Society/ Organizations  (Combative)   (Trans World)
Scrasamax's comment on 2006-04-12 03:32 PM
Well then add them. Go to Comment
The Order of Orders
Society/ Organizations  (Combative)   (Trans World)
Scrasamax's comment on 2006-04-13 03:42 PM
i would define a Knightly Order as an organization of fighters who operate under a lawful code and have standing within the lower ranks of nobility. Mercenaries are out since they are paid in coin and do not serve king/country. Good or evil is moot, a knight is a knight. Go to Comment
Corpse's Revenge
Lifeforms  (Flora)   (Plains)
Scrasamax's comment on 2006-04-09 05:30 PM
extra point for the vulture popping. Looks like a few good ways to kill the fungus would be to drink vinegar, its acidic, and should do a quick number on the fungus. All you gotta do is close your eyes and think happy thoughts about not dying. Alcohol might also disrupt the fungus in the airway. This fungus could have been created as a weapon to use against a rival kingdom, by a reckless mage or vengeful fungi-druid. Go to Comment
Knights of the Shroud
Society/ Organizations  (Combative)   (Area)
Scrasamax's comment on 2006-04-09 02:35 PM
Why don't you link you evil knights? We could have a grand tournament of villiany! :D Go to Comment
Knights of the Shroud
Society/ Organizations  (Combative)   (Area)
Scrasamax's comment on 2006-05-09 11:26 PM
No, rather than wearing such decoration, the shrouds are worn under their armor and their helms hide their identity. Should a Knight be killed, they are buried in their shrouds, an action that displays their conviction, no mercy, no quarter. Go to Comment
30 Barkeepers
NPCs  (Extras)   (Mercantile)
Scrasamax's comment on 2006-04-11 03:28 PM
well, it is this potion that some guy in a dark robe gave me. it cracked my mind and made me dig up junk from the 1.0 forums. I was thinking of submitting 30 bar wenchs, 30 children, and 30 horses Go to Comment
Eye Of Enhancing Degeneration
Items  (Other)   (Magical)
Scrasamax's comment on 2006-04-09 07:49 AM
Now this is really a neat idea, needs some polish, but a neat idea. Good to see you back Kal. Go to Comment
The Leviathan Pool
Locations  (Area)   (Water)
Scrasamax's comment on 2006-04-09 07:46 AM
Wow...

I love it Muro. It has elements of sublime grace, exploitation, and majesty. Now I'm going to have to go and find that Ecco the Dolphin game now. Dammit. Go to Comment
The Lost City of Paldor
Dungeons  (Water)   (Style)
Scrasamax's comment on 2006-04-09 08:03 AM
If this is the sort of stuff that Tekumel inspires, it's going on my shopping list! Go to Comment
Simeon the Caretaker
NPCs  (Minor)   (Domestic/ Craft)
Scrasamax's comment on 2006-04-09 07:55 AM
That is a good question Cheka. I would say that one of the provisions of the blackmailing, which I did leave really vague would be a life insurance policy. One of those 'If I die so-and-so is going to recieve alot of incriminating evidence' things. THere could also be an agreement that so long as Simeon gets his stipend he will make sure that the lords indiscretions go unnoticed into the pauper's unmarked graves. Go to Comment
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       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp