Where does it need more? It has backstory and a purpose, what more do ya want? I'm just wondering, could a moderatly powerful mage get one of these to hold two forbidden-nesses, or are your options 1 and 3? Go to Comment
This close to medium range weapon was designed by Interstellar Defense Corp (IDC) for use in boarding an enemy ship. It is designed with several uses in mind, and can be modified to suit many more. Instead of using messy and dangerous propellants this gun uses a simple Gauss coil, which also serves to minimize the recoil associated with its use. It's main use is a semi-automatic, combat shotgun using a 17 shot clip. Other uses include using it to launch grenades, and also to shoot the 'Can Opener' (A large cylinder with a really sharp needle tip used to rip a hole in a ship's hull for boarding.) Go to Comment
Developed by the Israeli government during the initial phases of colonization as an effective replacement for gun powder, the plasma rifle has been a staple of many world governments due to its ease of production and relative stability. The current model, the P8, is no exception. Coming standard with a laser sight it is also capable of more accuracy than its predecessors due to recent improvement is computer assisted aiming. Also there is even less recoil, though it was negligible before, it is almost non-existent now; for ease of use during out of ship combat.
These babies work by using the plasma to propel a bullet out of the gun. When this was still in the planning stages a couple of bueacrats asked why they couldn't just shoot plain plasma, only to be meet with laughter. The relative impossibility of plasma being an effective weapon on any range longer than 20 or 30 meters would seem to limit that idea's application.
Using roughly 35 ping-pong sized mines you can now effective close off a passage and keep it closed. Using a small radio network to pin-point the position of the rest of the mines, this minefield will close any gaps that appear due to disablization of any portion of itself. The mines in the field will then hop, skip, or float around to fill in the gaps using small onboard directional thrusters.
Yet another invention brought to you from the labs at IDC, this grenade combines the traditional flashbang with the newest advances in electro-neural interactions to completely disable anyone in the radius mind, body, and everything else. In addition to creating a lot of lights and sounds this also creates a decent sized neural overload pulse (NOP), effectively preventing any action for some time. The NOP creates a brain fart effect, where the subject will completely forget what they were just doing and why they were doing it. On some subject this effect can last for 30 seconds or more. Go to Comment
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.