Strolen\s Citadel content. 
30 Poisons
Items  (Potion)   (Villanous)
MysticMoon's comment on 2011-05-02 09:09 PM

An interesting beginning and some nasty poisons.

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Tunguska Dreaming
Plots  (Crisis)   (Mini-Campaign)
MysticMoon's comment on 2011-05-02 08:59 PM

A good take on this event. The horror aspects are intriguing and I can see how this would have made an excellent introduction to the planned campaign.

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Corran's Self-Closing Chamber Pot
Items  (Home/ Personal)   (Cursed)
MysticMoon's comment on 2011-05-01 10:37 PM

Beware the evil, biting comode.

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30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
MysticMoon's comment on 2011-05-01 10:36 PM

Lots of excellent, well-thought-out ideas.

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Lifeforms  (Intelligent Species)   (Other)
MysticMoon's comment on 2011-04-27 06:40 PM

I love it! This is shaping up to be a truly new and creative setting. Good language, excellent imagery. I look forward to reading more.

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101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
MysticMoon's comment on 2011-04-27 05:16 PM


Eden began as a standard ag station, just one of many bearing the same design and function across many systems with minimal habitable areas. This particular class of agricultural station was designed to produce food with great efficiency. Looking like a gigantic parabolic dish with a glass-like cone covering the concave side, they are little more than gigantic floating greenhouses, facing the nearest sun to collect and provide light.

Originally designated E115-G0532A and placed near a newly colonized world, Eden’s purpose was to provide food for the colony until it became self-sustaining; at which point it would be decommissioned. However, near the end of it’s designated life a group of dissatisfied colonists staged a nonviolent takeover of the station, proclaimed it Eden, and proceeded to build their own version of Utopia. They work by committee, grow their own food, weave their own clothing, and worship the Goddess of The Vine. Contact with the outside world is done through trade of foodstuffs. It is a well-known “secret” that they sell a range of natural narcotics. Mixed within the carrots, beets, and cabbages are a variety of consciousness-altering plants, tinctures, foods, and powders.

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The Shalari - SaehdowBorn
Lifeforms  (Intelligent Species)   (Other)
MysticMoon's comment on 2011-04-25 07:43 PM

I agree with Pieh; another excellent sub on The Untold War. I look forward to more.

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NPCs  (Major)   (Combative)
MysticMoon's comment on 2011-04-25 07:03 PM

I'm glad you decided to share this.

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NPCs  (Minor)   (Knowledge/Lore)
MysticMoon's comment on 2011-04-25 03:32 PM

This could be fun to harass challenge the players with. Sudden hysterics revealing the locations of the PCs as they try to hide, letting slip the slightest clue in the middle of pointless rambling, an investigation stymied by an unhelpful member of the party. Reminds me of an intelligent ring a character of mine once had and could not get rid of.

Also reminds me a little of Bob from the Dresden Files.

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The Black Reaver
NPCs  (Mythic/ Historical)   (Mystical)
MysticMoon's comment on 2011-04-19 01:10 PM

A strong backstory that ties well to motivation. It is truly believable that his mind would snap with all that carnage and that he would become so single minded. The progression from revenge to madness holds true.

Very easy to put in a game, as well.


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The Kaur - Daemonborn
Lifeforms  (Intelligent Species)   (Desert)
MysticMoon's comment on 2011-04-25 03:22 PM

I like this. Good descriptions and an intriguing setting.

I am curious about their physical possessions. What types and styles of clothing do they wear? Does dress denote rank? I think clothing can go a long way toward differentiating them from each other.

Also, what kinds of weapons do they use? Are melee weapons seen as more courageous than ranged ones? Do they wear armor?

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Use of Constellations
Articles  (Setting Building)   (Game Mastering)
MysticMoon's comment on 2011-04-25 01:54 PM

An excellent article in combination with Constellation Myth. Makes me wonder if my own world would benefit from this idea.

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My Favorite Characters
Articles  (Character)   (Gaming - In General)
MysticMoon's comment on 2011-04-18 01:49 PM


Jessey Hurlong, a human from Star Frontiers. She has the distinction of being the first and only character I've had in a campaign that ran from start to finish.


I was always the GM for my gaming group and kind of resented it. I finally came up with a compromise. We would all make characters but round-robin as Referees (GM). It was a fun experiment that worked well. Each of us added our own bit of flair to the story.


My character was an ex space marine who specialized in planetary assaults. Due to some misunderstandings with her superiors, she decided to desert. She spent some time as the enforcer for a crime syndicate before deciding to run from them as well. On the lam from the military and the mob, she settled on the farthest end of the frontier that she could find. Which happened to be the first world to fall under the Sathar invasion. The campaign revolved around the party acting as freedom fighters and eventually winning (Yay!) and included such notable twists as psychic mushrooms, sonic dragons, time travel, and the Sathar actually being an insect race in disguise (hey, we needed our enemies to become tougher as we progressed.)


Jessey was rather butch (it always bothers me when TV shows and movies portray wispy women as being able to slam around men twice their size without breaking a sweat) and wore lots of black leather. With a rocket pistol at her side and a shotgun always handy, she was pure gunslinging badass. At one point, she was killed while distracting the enemy so her cohorts could escape. However, an ally was able to save enough of her that he was able to turn her into a cyborg. So, technically, she mostly survived the campaign.

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My Favorite Characters
Articles  (Character)   (Gaming - In General)
MysticMoon's comment on 2011-04-18 01:51 PM

This is a fun avenue for sharing and for reading about the experiences of others.

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Constellation Myth
Systems  (Knowledge/Lore)   (Defining)
MysticMoon's comment on 2011-04-25 01:08 PM

A wonderful idea, well thought out and nicely implemented. I think the amount of detail is what really sets it apart.

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Campaign Level Thinking
Articles  (Campaign)   (Game Mastering)
MysticMoon's comment on 2011-04-23 12:48 PM

I read this early on when I had very few votes but forgot to come back around and vote on it. I'm glad it made its way back around.

Even though the language is geared around systems with levels, I find it easy to view it in more abstract terms. In fact, I think it helps to put mechanical "levels" into more generic terms that cross gaming systems. Going up in power can mean gathering XP and hoarding magic items, but it can also mean gaining political clout in a more role-playing heavy system or boosting attributes and skills in systems like Cortex or Savage Worlds.

As a GM developing a campaign, I find this to be a good set of guidelines to keep in mind.

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The Firstborn - The Untold War
Lifeforms  (Third Kingdom)   (Other)
MysticMoon's comment on 2011-04-19 03:33 PM

A good start. I especially like the physical descriptions and personalities. I look forward to reading more.

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The Ocular Court
Society/ Organizations  (Religious)   (Trans World)
MysticMoon's comment on 2011-04-18 12:39 PM

The format seems a little confusing. I had to read it through a couple of times to grok it. I agree with the others that this could use some fleshing out.

I could see the priests of Percepticus being the philosophers with those of Visax having more of a scientific bent.

Overall, a creative piece.

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The Twin Orbs of Poverty and Wealth
Items  (Jewelry)   (Cursed)
MysticMoon's comment on 2011-04-18 12:29 PM

Does this mean the meager currency of the beggars ends up in a cave full of riches? How ironic that they use it as a symbol of hope.

I like the symbolism of the rich stealing from the poor.

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Submission Respect
Articles  (Rules and Advice)   (Citadel Help)
MysticMoon's comment on 2011-04-11 04:09 PM

I heartily agree. The collaborative nature of Strolen's is one of the primary reasons I am here. I feel that receiving helpful comments has helped to make me a better writer overall. On the flip side, it can be awfully demoralizing to spend several days toiling over a sub only to watch it fade off of the front page with nary a word.

Before I wrote my first sub I spent a fair amount of time reading sub after sub. I learned a lot from both the subs and the comments, such as things to avoid and tips on how to do better. I think the comments, being public, help more than just the author. In addition, I felt comfortable posting my own work because the comments were so constructive rather than confrontational. I received some good feedback on that first sub and that gave me the confidence to keep going.

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       By: Scrasamax

A pair of ladies lace gloves, that once donned, give the wearer a quick, and very tidy manicure. Nails are properly trimmed, sanded, and come out with either 'French' (insert game name) style nails, or their nails colored in the manner desired by the wearer. Useful for removing hangnails, and other cosmetic problems

Ideas  ( Items ) | August 7, 2004 | View | UpVote 0xp