Great idea. I think it could be expanded and definately used as a way to gather the PC's together. A definate start to a specific type of campaign is to have all the PCs members of the same squad who go out and locate these evil things. Pretty neat idea. Go to Comment
Ok, I wil lcomment here Choas then just edit these out later. I am confused by this statement.
Pyre calls up a fireball to hit some enemies; the other four will not be affected. Conversely, anything beyond simple usage can and will harm the other bearers of the Elemental Armors, such as Pyre calling a firestorm upon the enemy army.
That seems to contradict to me. They will not be affected, but they can and will harm the other bearers. Can you explain this a little more please? Go to Comment
Updated: This is a very good creature to use as a bane against worgs, winter wolves and the like if they are in a setting that you may be using. Any non-natural creature is seen as as prey. Go to Comment
This is a perfect simple creature to throw at any unsuspecting troupe who think they know everything there is to know about the world.
The Gar-monkeys are simple yet an annoyance at the same time. I can only imagine what a small flock of these could do to farmlands. This is a nice touch to add a non-combative creature into a world. Go to Comment
The amulet gives the living control of the undead. Not the undead control over the undead. Once the wearer/ user is turned they loose their ability to control that which they have become. A double edged sword.
But I do love your idea... perhaps I could change it a little. Go to Comment
I see it as the undead, mostly, do not want to be undead. They wish for their eternal release from their state. And anyone who commands them and keeps them from that state are their enemy. They just can not do anything while they are under their control. Go to Comment
The work is detailed enough to be visually graphic which I enjoy. I have used a very similar piece in my own world.
I tend to have books and tomes add experience or skill knowledge to the person reading, should they read the entire book/ tome and let me know they are doing so. It is simple things like this that add flavor into a game. Who needs hordes of treasure all the time. Throw in the unsuspecting book and you have an entirely new form of treasure.
Not only is it inciteful, but it may lead to possible hooks as people may not want that book to be out.
Ah a nice take on an old favorite. The Maltese Falcon if I am not mistaken. A decent version. I will need ot view the real Malachrite Falson to see if it holds up to par with the fake version. Well done Moon.
Unfortunately I read the swords description first and this now seems lacking as I learned most about this group from the history of the sword submission. Still, all around good group and ideal. I love the Templaresque mentality and historical association. Good job Moon. once again of course. Go to Comment
As I stated in the copy of submission. I like it. It takes an old story and adds a very nice fantasy detail to it. It is a refreshing item and idea and definately one that I will attempt on my gamers. If not this, then one of my own design. Once again Moon top notch. Go to Comment
I read this a while ago but this just popped back up. While the idea is interesting to bring real life to fantasy, we all have done this, I really fail to see what is special about the information here. I am voting on the concept of pulling this informaiton in, not of the entire submission itelf.
I know I could do a search on these guysmyself, but that defeats the purpose of detailing a submission on the site. It should give me enough information to want to go and do research on them because I want to learn more, not because I want to learn about what was submitted. Go to Comment
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.
Ideas ( System ) | February 8, 2005 |