She's been around the block, and she's seen it all. She's had her share of kids, and she raised them all proper and right. She's been the owner of the local tavern for as long as anyone can remember, and she makes the tavern her own whenever she's in it. She commands the respect of the regulars as though she were their own mother, and the regulars include commoners and nobles alike. She has transcended her middle class status by sheer likeability and force of personality. People in her bar know they will be treated like family, and they provide her the same respect.
Imagine the stern but loving mother, and you've got this one down. She commands immediate respect from the regulars, and the regulars enjoy that her bar is relatively free from conflict. To this end, she has no problem stepping into the middle of a developing fight and making her "kids" play nice, despite the fact that she is little more than a commoner. Attention grabbing face slaps are not uncommon for the rabblerouser to recieve from her, and her audacity is backed by almost everyone at the bar, if anyone feels offended enough to try to do something about it. She means well, and these tactics worked on her kids, and they seem to work on the patrons as well, who seem to appreciate the mothering that they get in the bar. Once the "punishment" is doled out, she bears no grudges, and holds no ill will, as long as the offending person apologizes for their behavior. The reason she can get away with this activity? She's consistent in her treatment of the ill-behaved, and the people who prefer to enjoy their mead and ale in an atmosphere of joviality and tolerance will back her every time.
Personal Note: "Maggie" made quite an impression on the party the first time I introduced her. They happened to be in the bar with a group of ne'erdowells, and something was about to start. Maggie flies in and slaps the biggest fighter in the party and the person he was squaring off with, and everyone in the bar basically stood shoulder to shoulder behind her, despite the fact that two obviously experienced fighters were about to duke it out. It really put a kibosh on the whole thing, allowing for "another time, highlander" type of interaction between the two fighters. Go to Comment
#11 The Gorge of Eternal Peril
Reply #13 on: August 29, 2005, 10:22:56 AM
Well, it's not quite so perilous now, having recently filled with water. It *WAS* pretty perilous, though. There was this guy who used to stand at the beginning of the bridge and ask several questions to determine the worth of the people crossing the bridge. If one wasn't prepared to answer his questions, the other side they would not see. Now, that old man is quite annoyed that his previous career has been somewhat stilted to say the least, so he spends his time asking questions until the people answer one incorrectly, and then he dunks them in the water. Most people manage to swim to safety though, so it's not quite as dramatic. The one thing that can save you from an embarrassing dunkage in the water, answers about geo-biology for some reason, apparantly you need to know those sorts of things if you want to be a king. Go to Comment
Well, I can't really give you a hint as to the solution without giving you the solution. However, since it's been quite a while since I posted this, I don't mind posting the solution.
The solution, there are 4 patterns which are all rotations of the same pattern I'm going to lay out below. A "." represents an empty square, an "X" represents a square that a shield is placed upon.
(This looks better under a font that is even sized, such as courier).
You'll note that on the horizontal, from the top, row 1 has 2 empty squares, row 2 has 2 empty squares, row 3 has 4 empty squares, and row 4 has 2 empty squares. In the vertical, starting from the left, row 1 has 2 empty squares, row 2 has 2 empty squares, row 3 has 4 empty squares, and row 4 has 2 empty squares. So that's all even numbers left over.
Dude, this is GREAT stuff. I am envisioning a "Castle Argggggh" Scenario with a french taunter and everything. I'm SO using these things. I have an upcoming super-battle to wage, might be just the ticket.
On a side note, this got me so giddy, I turned into surfer dude for a brief moment.
As the original person to make claim that the two are "connected", I feel it's necessary to make something clear. I used the word "connected" very specifically. I think that you two are friends or something, probably in the same campaign, and more than willing to fellatialize each other's posts.
This ISN'T about "rules" per se, it's about propriety. Since I believe you are simply "friends" with each other(and not the same person), of course the IPs and such are going to be different, but that's not the point. You're judging the posts of each other as if you were friends, and NOT as if you are providing TRUE constructive criticism.
By any standard, even my admittedly uncreative standards, both of your respective posts are EXTREMELY lacking in anything worthy of a high vote.
You will get out of this process precisely what you put into it, and right now, you guys aren't putting very much effort into the process, so it's going to be difficult for either of you to get anything valuable OUT of the process. Go to Comment
Well, since there's literally no government to speak of, just a figurehead for whatever political stuff they need to take care of, the "government" wouldn't do any real taxing. Plus which, the citizens wouldn't stand for it. They are happy to let the "crimes" of gambling, prostitution and narcotics go on, since they don't see it as crime. But extortion? Yeah, that's not going to fly.
The reason I used "crime syndicates" over any other term is to put it in a way that the reader can easily get the picture. Since nothing is illegal, they aren't REALLY criminals, per se, but it allows the reader to get a sense of what they do in a hurry.
For what it's worth, there's ANOTHER nation in our campaign world that is the nation you need to have a large purse to get through. There is literally NOTHING that can be accomplished in that nation that DOESN'T require a government bribe of some sort. There's a huge behemoth of a government, and pretty much everyone involved is 100% corrupt. I figured one nation like that would be plenty, so this one is different. Everyone gets along in Ceriloth because NOBODY is sticking their noses where it doesn't belong(like in other people's business).
Would YOU want to be a "tax collector"(extorter) in a nation where everyone is armed to the teeth and the citizenry bands together to punish those that offend them? ;) Go to Comment
I like the story, it's REALLY cool, but why would anyone who wasn't already super-greedy, etc, want to consume one of these things? I know the whole "everything has it's price" thing, but sometimes the price is just too high to make an item useful. But, it does explain certain greedy evil NPCs. You might want to make up an NPC who already has one of these in his heart. Go to Comment
This is pretty cool, I don't know if I would inflict it on a party, though. BUT! It is a REALLY good way of removing a high level NPC sage/wizard/etc from the party without removing that wizard permanently.
Alternately, use it to trick an evil wizard into a world of his own, ignoring his dastardly plan of world domination(doesn't every evil wizard have a dastardly plan of world domination?), and focusing instead on the puzzle. Maybe the party is told the story of the puzzle, and are sent to offer it as a gift to some naughty wizard to keep him busy while they foil his plans! Go to Comment
What might be amusing is if it made it APPEAR as if it were easier to solve for a child, and harder for a genius. So, some kid peers over the shoulder of a mage, and basically can see it right away, this piece here, and this piece there. So the wizard says, oh yeah, smart guy, ok, you have a go at it. At which point it appears to the wizard that the child is moving with lightning speed to finish the puzzle(not superhuman speed or anything, just everything seems to fit for them nicely). Then, the child is compelled to break it down again... "see how easy that was! Now you try it..." cut to montage of jeopardy music overlaying shots of a frustrated wizard trying his damndest to finish the puzzle... Go to Comment
To explain the world around it would take MANY posts(that I don't have time, right now, to include). Suffice it to say, Ceriloth is an area of general lawlessness(inspired by the movie versions of the wild west) that enacts it's own brand of justice.
FOR WHAT IT'S WORTH. I wrote up Ceriloth as a nation, to give you an idea of how things work there. Go to Comment
Yeah, I like that, that would work GREAT for a campaign goal. BBEG wizard has groves planted all over the place, find and destroy em, he's going to work against that while trying to enact his typically megalomaniacal plan of world destruction or whatever.
Oftentimes in campaign goals, the protaganists are working DIRECTLY against the bad guys, but in a case like this, he could LITERALLY be doing whatever he wanted, and the party would work indirectly against the plan by removing the power of the big bad guy.
Feel free to give it a whirl(Q is missing too, btw), I'd be interested to see what you come up with. "Valid" might fit in nicely(for V), perhaps the phrase "at this junction" to use a J word. X and Z... hrm... good luck! Go to Comment
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.