I had my first character about 4 years ago when i had just been introduced to the fantastic world of roleplaying. I will always love my first PC, she was a Mercenary who fought for Barely anything, not seeing that much point in paying for things when she could just have taken them anyway, (she wasn't exactly very ladylike), but was quite efficient in the field.
She met her rather untimely end fighting for her life in the gladiator pits of Karthoria having been captured by a group of slavers and sold to the pits. the only things she was allowed to keep were her clothes armour and broadsword. She had to buy her way out of there and the quickest way was to fight the most dangerous creatures, and so, foolishly she did.
A bit of a shame really when you look back and think on it. Go to Comment
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.