If they're Kuramen goblins, the first one to try it was either the inventor, who was convinced that THIS batch would do what he wanted, or else it was someone or something chained to a table in a medical lab as a 'test subject'. Go to Comment
1) Museum piece, with attached scroll/plaque explaining it.
2) A god of cooking and matrimony, with this as a sacred relic. (You know the old line, right? 'Kissing wears out, cooking don't'?)
3) Why, praytell, is this odd skillet sitting around in the monster lair? Why is there a face in the bottom of it? And why is it in such good condition? Go to Comment
Nicely done - it's well set up, with a simple, reliable basis for the plot, with several variations that can let a GM run any way they want with it - whether it's troublemaker PCs with a need to cause havoc, sleuthing heroes discovering the trickery, or even a genuine demon causing havoc with the mortals as pawns.
The thought that occurs to me is that demons tend to be rivals with one another; suppose another demon had already been about the town when the brothers either invented or fell prey to this one? If it's false, the real demon is going to be angry and likely wreak havoc on the trio for insulting demonkind in such a way. If the demon is real, then the one already in place is going to be itching for a fight to prove who the real master of the town is, and the entire town could almost literally go straight to hell when the fight breaks out. Go to Comment
It's a decent idea, although it seems to me that there are a few flaws to it that'd keep it from being particularly popular...
First, the chain itself would add to the mass to be moved and drag the spear down, so you're going to have a much shorter range with this weapon.
Second, if it just retracts and you have to catch it, I'd say a number of people are going to decide that it's too dangerous to use - it's likely to lacerate them if they miss a catch, from the way it sounds to me.
Third, what about if they have to use it in combat? All that chain is going to be a real pain with melee fighting when you're already using something that amounts to a quarterstaff with one end already razor sharp.
Can it jam? What happens if it does? Does it need a wizard to fix it, or just time and patience? Is it rustproof? If it really is that effective, why hasn't it been copied by smiths who've heard about it? Is it only in rural areas?
Overall, it's a good idea, I just see some issues with it. Go to Comment
Other things that occur: exactly how solid a chain are we talking here? The weight and thickness of it are going to cause problems with throwing it, the belt itself has to have some fairly severe encumbrance if the chain is sturdy, and all someone has to do is break one link and you've got a fairly useless retractable chain and a spear-on-a-rope that's so imbalanced as to not een be worth considering. Go to Comment
Revising my vote in light of the problems someone else and I have been batting back and forth. Really, the underlying concept is workable - a returning spear, which exists in mythology already, I believe, in the form of Odin's spear - but the retracting chain is just an ineffective method. Go to Comment
An odd glyph among those dusty runes on the cover; to anyone untrained in the arts, it simply issues a commanding impulse to return the book to where it was found. To one of the magical arts, however, the glyph is much more danerous. Any spellcaster that the original owner of the book did not name as being allowed to handle the book will suffer an excrutiatingly painful shock, and if they drop the book (75% chance), the glyph is enchanted to select the single most powerful spell that won't damage the book and cast it against the offending mage. Go to Comment
Another amusing trap, for a more scientific setting...
An infrared "eye" beam crossing the corridor at various levels; break the beam, you trigger the trap - in this case, a gravity trap that starts amplifying gravity - if you try to make it down the hall you'll be paste, even if you're the Flash - but you can make it out readily enough. Stubborn people are likely to be found later on as a thin, gooey mess spread across the floor. Go to Comment
Reptiles find the victim fascinating. Snakes will be curl up in the victim's belongs, wrap around the victim, and slither out to meet them. Lizards leap out of trees and off bushes to get a look. Giant reptiles may consider the victim either their best pal or food. When one considers how much people hate snakes... Picture having a 30-foot boa constrictor follow you into town!
The victim is constantly soaking wet. No amount of drying, sunning, etc can dry them off. They leave puddles if they stay still for too long, and when it gets cold they're horribly miserable at the very least. Go to Comment
There *is* one other sub, made recently, which could potentially put one of these down - the Shadows of Mercy that Siren no Orakio devised. But then, to use one of those, you have to get into knife-fighting range, and considering this critter's combat capability, I seriously doubt anyone being able to stab it with the knife before it killed them and threw the knife away. Go to Comment
There's one thing beyond the Shadows of Mercy that I can think of that would put this beast down: the Collateral Damage Adventurer's Guild.
The problem with this is that by the time the Mogrolyth is put down for the count, so is the majority of the universe/multiverse. Getting the CDAG to tangle with something is never a winning proposition for anyone... Go to Comment
"Have you heard?" One merchant asks another as they enter the town market together. "I've heard tell of a great wyrm deciding to make his home in the lands around the Four Cities! And I've heard tell he's none too fond of the rebels harassing him for aid - he's even eaten a few who provoked him with threats!"
"Ah, you're just hearing rumors. There's no wyrm, and if there were, what'd he want with a forested land like this? It's not like dragon lairs are common hereabouts." Go to Comment
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.