Strolen\s Citadel content. 
Trapper Ants
Lifeforms  (Fauna)   (Forest/ Jungle)
Iain's comment on 2006-04-28 07:49 AM
Only voted Go to Comment
Voting Practices
Articles  (Rules and Advice)   (Gaming - Genre)
Iain's comment on 2006-04-21 06:45 PM
Good, solid description of how voting should work. Interestingly, the only point I disagree with you (though of course this is just a personal thing) is on how I use my HOH votes. Although I'll use them for a 5 or a 4.5, I'll also often use them for a 3.5 or 4 (or even a 2.5 or 3) if I think they are things that other people would find interesting. For example, some 3.0 posts contain stunning ideas that are just let down by very poor execution, grammar, description and so on but that someone reading it could still be inspired by. I guess I tend to award marks based on a combination of ideas and execution, but HOH primarily on ideas (unless the execution is of 5 quality). Go to Comment
NPCs  (Scenario Based)   (Mystical)
Iain's comment on 2006-04-19 10:33 AM
Only voted Go to Comment
Abandoned Mines
Plots  (Hired)   (Side-Quest)
Iain's comment on 2006-05-08 03:39 AM
Nice plot with good side-quests. Go to Comment
The Leviathan Pool
Locations  (Area)   (Water)
Iain's comment on 2006-06-04 05:45 AM
Lovely. Very unusual. Go to Comment
Cloister of the Empty Table
Society/ Organizations  (Mystical)   (Area)
Iain's comment on 2006-05-28 08:58 AM
Another brilliant submission by Muromax! Go to Comment
Changing faces
Plots  (Coincidence)   (Side-Quest)
Iain's comment on 2006-04-06 06:43 AM
This is quite good and I could imagine using it in some form or another - definitely an improvement on your previous posts. Go to Comment
The Old World
Articles  (Setting Building)   (Gaming - In General)
Iain's comment on 2006-03-31 03:42 PM
Only voted Go to Comment
The Knights of Mercy and Grace
Society/ Organizations  (Combative)   (Country/ State)
Iain's comment on 2006-05-05 11:06 AM
Sword of the Ocean
Items  (Melee Weapons)   (Villanous)
Iain's comment on 2006-03-16 03:29 AM
Only voted Go to Comment
Topal (Lake Squid)
Lifeforms  (Fauna)   (Water)
Iain's comment on 2006-03-07 06:34 PM
Squid are generally quite a good thing. Posts which allow you to introduce squid, particularly detailed squid with background biology and culture, are a very good thing. Go to Comment
The Ink Drinkers
Lifeforms  (Ethereal)   (City/ Ruin)
Iain's comment on 2006-03-06 06:26 AM
Brilliant. A truly novel concept for a demon with devastating consequences and all kinds of secondary consequences (e.g. the writing on stone) explored. Go to Comment
Kren, the Name of a Card
Systems  (Mystical)   (Defining)
Iain's comment on 2006-03-05 06:36 AM
I really like it - I haven't come across anything similar before. I would imagine that there would be many card games could be played with fake sets of Kren (i.e. named and suited in the same way as real Kren but without magical powers). Go to Comment
Broom of the Dai Kiri
Items  (Home/ Personal)   (Combat)
Iain's comment on 2006-02-28 12:30 PM
Only voted Go to Comment
The Maidenhead Wasp
Lifeforms  (Fauna)   (Forest/ Jungle)
Iain's comment on 2006-02-28 04:16 AM
Great post. Go to Comment
The Backbreaker
Items  (Melee Weapons)   (Heroic)
Iain's comment on 2006-02-27 08:20 PM
I liked the backstory a lot (interestingly, it reminded me a lot of David Gemmell's style - no idea if this was intentional) and got a real image of the warhammer. Nice. Go to Comment
Troll Belt
Items  (Clothes)   (Magical)
Iain's comment on 2006-03-03 07:20 AM
Great update Go to Comment
Troll Gloves
Items  (Clothes)   (Combat)
Iain's comment on 2006-02-27 11:57 AM
I quite like this - that is, it's a good first idea and a nice concept. However...

1) Please don't include stats. Most of us don't use D&D and some people have never used it. Here's an example of how you could put the stat bit better:
a) Grants a small amount of bonus slashing damage.
b) Gives the wearer a small amount of regeneration, similar to but less than that enjoyed by a troll.
c) Makes the wearer duller; he does not seem to "sparkle" as much in conversation. A minor effect, but he will no longer be as good a diplomat as before. (you may come up with a better way of putting this!)

Also, the backstory, whilst not bad, could be better. Instead of putting "some generic magic user", why not invent a monk and write about how and why he needed these and asked a magic user to make them. You don't necessarily need much - just a paragraph or two. If you want, you could bring in the issue of how and why a monk (stereotypically holy, honourable, etc.) came up with the idea of cutting off a troll's hands and drying them. Also, it might have been hard to find a mage willing to make such an item - how did he find one? As I say, you don't have to address this - you could do other things - but those are suggestions.

Overall though, not bad - I do like the concept and powers. Hope this comment is of some help. Go to Comment
Censer of Mal'Mennoth
Items  (Wand/Staff/ Arcane)   (Villanous)
Iain's comment on 2006-02-27 10:02 AM
Very nice with good powers. Go to Comment
Ahoi Worm
Lifeforms  (Fauna)   (Water)
Iain's comment on 2006-02-26 01:09 PM
Excellently disgusting. Go to Comment
Total Comments:

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Zelda's Law

       By: Scrasamax

Game Cliche 2.

Upon learning about "the five ancient jewels" or "the nine legendary icons" or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.

Ideas  ( Plots ) | May 1, 2006 | View | UpVote 5xp