23. Hit by an unusually focused burst of radiation from a solar flare
24. Realizes that there was some major paradox in own life, vanishes from existence with a look of vague surprise
25. Struck by a falling dwarf while walking in the mountains
26. Struck by a falling mountain while walking with a dwarf
27. Seduce / Seduced by a Minotaur
28. Tripping while picking blackberries, death from blood loss
29. Attempting to pitch a tent on a "hill", actually the belly of a sleeping giant. Not sleeping for long though.
30. Caught in the crossfire in a running battle between Gnoll and Hobgoblin skirmishers, quilled from both sides Go to Comment
Ways to die Articles (Humor/ Editorial)
Generally, they attack en mass in very dark conditions. It takes the combined "might" of all of them to knock someone out for about ten minutes, so they really don't have much force. The idea is that they hide in the shadows... and learn... Go to Comment
This bird seems almost half reptile, almost more like a winged snake than a bird. It has a long, serpentine body with six wings evenly spaced down it's body. Due to its lithe form, it is capable of turning on a dime even at high velocities. The largest Zekluft on record is two and a half feet in length. Their wingspan is disproportionate to their size though, for the record Zekluft had a wingspan of only four feet.
At some point in history, a wizard became fascinated with the coloration of the Flamingo. After some experimentation, he created the Flarcango: a flamingo that could alter its color to blend in to an environment, or stand out sharply. Both abilities are used, the former when predators are near, and the second during mating season. At this point, Flarcangos are something to behold, taking on rippling rainbow hues. Their feathers are useful for magic involving bright visual effects or blending in, depending on what tone the Flarcango had when the feather was taken. Go to Comment
376- On stage and in the rafters of a theater while a play is being performed. It is important that the show be uninterrupted.
377- In the dumping ground for the local mage's guild: oddly discolored parts of the ground could help or hinder the combatants
378- In a brewery. Large vats of liquid and all the barrels you can throw! Plus, alcohol can be quite flammable.
379- On the rooftops of an ancient village that was until now protected from the ravages of time. Rooftops crumble and balconies give way, showering the ground with crushing stones.
380- Inside the mind of an intelligent item. Catching a ride on the train of thought of an intelligent sword, and having to dodge all the pointed thoughts while still focusing on the fight. Go to Comment
This has the potential to be a useful item, it doubles the size of anything it is poured on. Unfortunately, all means of identifying it show it to be a potion of growth, / enlargement, and as such almost everyone who finds one drinks it. This has led to it being commonly referred to as a Potion of Rampant Gum Growth, for if ingested it generally causes the imbiber's gums to double in size. Though usually not harmful, it's a generally unpleasant experience and rather gross to witness. Go to Comment
I don't even remember the name of my first character. It was a second edition D&D wizard, back in the summer of 2003. I know, real recent in comparison to most of you.
At any rate, he was a wizard of little note, moderate abilities and absolutely horrible luck. I remember being blown onto a roof by a crate of 'goblin dungbombs', and being captured in a brothel where apparently every single woman was a knife wielding maniac.
That DM had some sort of complex where everything we did had to be an adventure. Go to Comment
Hehehe... songs are where 99% of my inspiration comes from, and many of my subs here are based off of them. My best example would have to be Blind Mary, who practically wrote herself after listening to the Gnarls Barkley song of the same name. Music is a wonderful muse to those who pick up on it. Go to Comment
Wow, this is... this is great! I find the style easy enough to read, and the idea is fantastic. I could easily see using this thing, the party thinking that it's just another ho-hum zombie clearout. But wait! Beheading does nothing? Flee!!!
Anyways, I quite like this one. Good job. Go to Comment
Exotic Clothing - If it's imported from far enough, it becomes a symbol of wealth, and is stylish regardless of how bad or silly it looks. Peculiar hats, robes twice as long as the wearer and other such things are perfect examples. Go to Comment
This is a thick, leather tome that has obviously seen a lot of wear. A large gash on the front seems to attest to it having been used to block the swing of a weapon at some point in the past.
Contained within the aging pages is the journal of a forgotten necromancer, chronicling his journey from struggling to raise solitary skeletons, to eventually binding wraiths and raising the contents of a small graveyard simultaneously. Along with being an interesting (and at some points, funny) read, it mentions a relic that he found during his travels, to which he attests great power. Though he never stated its actual properties, he did also mention that it had considerable drawbacks, and that the weak minded could "lose themselves to it, body and soul." Go to Comment
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.