Aww, this was a really hilarious sub, until I got to his farewell comment. Now I feel bad for the kid, he can't have been that old. But on the other hand, his last words showed better penmanship than the whole sub, so he probably could have done a better job if he'd put his mind to it. Still, this sub should definately stay on as a reminder to all of us. Go to Comment
Despite the magical properties missing, I loved the twist that the anvil wasn't an anvil at all. No apparent typos/grammatical errors, highly creative, I would have given a 5, if it wasn't for the missing section, but for now you get a 4.5. Think of it as an incentive to finishing it. Go to Comment
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.