Strolen\s Citadel content. 
Lifeforms  (Intelligent Species)   (Any)
Gossamer's comment on 2013-09-09 08:24 AM

The little details really made this sub for me, like how the drug pushers take pride in their stuff, in a kind of Coca-cola-ish way. And how like the introduction of the car, the side effects are ignored for the greater gain. Plus, a viable explanation for humanoid reptilian mammaries, in fact I might use that for some of my dragonborn.

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Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
Gossamer's comment on 2013-05-28 07:05 AM
Very useful. Here are some typos;

recipient of any form monetary compensation acquire

this curse herself and knows it’s affects firsthand

between her house and the PCs could benefit of them both.

While the Baroness lies with no way to see if the PCs learn Go to Comment
30 Merchants
NPCs  (Extras-Horde)   (Mercantile)
Gossamer's comment on 2013-05-27 06:43 AM
Weird that this is back on the frontpage, but that reminds me I haven't voted on it yet.
Full score from me. Go to Comment
All Flesh Must Be Eaten
Society/ Organizations  (Natural)   (Area)
Gossamer's comment on 2013-11-21 11:44 AM
Nice. A poetic reseprentation of a simple religion. If I ever try GMing Redwall I'll use these. Go to Comment
Ouzquin and Nantuin Xactaki
Lifeforms  (Constructed)   (Desert)
Gossamer's comment on 2013-11-06 09:14 AM
Strange. It seems you did such a good job emulating SE's style of writing, that I don't even see your hand in this, Scras. A very nice sub though. Go to Comment
Axtrami Haiq Ouzala
Items  (Equipment Listing)   (Magical)
Gossamer's comment on 2013-10-04 09:22 AM
Once again I find myself reading one of your endless subs. :P And this was by far the longest I've read, BUT it didn't feel like a chore, it flowed from the beginning to the end. This was by far the easiest and most well deserved full score I've ever given, and here's a HoH as well. Go to Comment
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Gossamer's comment on 2013-09-20 09:35 AM
Some really great ideas in here, like those mirror glasses put on after death. I'm doing some research before the forum game, and I was very impressed with this sub, very original, the only downside is I find myself wanting to know more. Full score! Go to Comment
Qacha's Neck
Locations  (City)   (Plains)
Gossamer's comment on 2014-01-17 04:47 PM
Well, I love it. I would use it myself if not for the fact that it would make every other settlement look boring and colorless. Can't believe this is your first sub, I guess you've always been great. :) Top marks and have a HoH too whydon'tcha. Go to Comment
Articles  (Resource)   (Gaming - In General)
Gossamer's comment on 2013-06-04 08:56 AM
Only voted Go to Comment
One player campaigns
Articles  (Campaign)   (Game Mastering)
Gossamer's comment on 2013-09-14 07:26 AM
Good advice, albeit somewhat genre specific. In 4E, a Fighter or a Cleric would probably be the best for a single player campaign. That being said, in my Campaign my one player plays a Rogue, and I have a few other PCs controlled by me follow him, I usually let him Control more than one though during battles, otherwise it would get boring just getting to act once per round (I tend to throw a lot of enemies in there).

But what I've found hard, is finding the incentive for characters to follow him, that's where it would have helped to have a group form naturally, even though in all fairness, PCs are usually forced together for the silliest of reasons anyhow. Go to Comment
Faerie Talisman of Concealing Mists
Items  (Wand/Staff/ Arcane)   (Sentient)
Gossamer's comment on 2013-11-21 12:39 PM
A well written story. One thing though, you kind of contradicted yourself when you said that the better vision one has, the less one see's but then you said the most powerful of gods were able to pierce it. Maybe a blind god, but otherwise that's kind of going back on what you established, unless the gods were to make themselves blind... Go to Comment
Dugfar's Dangerous Dwarven Drilling Dirigible
Items  (Transports)   (Magical)
Gossamer's comment on 2013-07-18 10:28 AM
I don't subscribe to the whole dwarfs and gnomes invent a bunch of steampunk stuff. But if you do and that works in your campaign, then this is probably something you would enjoy. (The hypothetical reader of this comment). I do like the title though, right up my alley. Go to Comment
Sword-Draw magics
Systems  (Mystical)   (General)
Gossamer's comment on 2013-07-09 06:49 AM
As a submission, it's kind of lacking, but as an idea, it's really good. The problem about sword mages for me, have always been that the reason normal mages can't wear armor/weapons, is because of the metal's magnetism disrupting or ripping apart the magic field. Which is the same reason blood is used in rituals, the magnetism found in the iron of the blood rips apart the fabric of the worlds or something...

If a sword mage would gain maybe some kind of bonus for the round the weapon is drawn, or gets access to some special magic on that round alone, that would kind of play into the inherit logic of the whole thing. Kind of like a short burst that will then fizzle. Go to Comment
Sword-Draw magics
Systems  (Mystical)   (General)
Gossamer's comment on 2013-07-12 11:55 AM
Well like you said, that depends on the setting. Including the blood thing. It could also be explained with limited knowledge/faulty theories etc. Go to Comment
Dokoren - The People of Legacy - A new take on Dwarves
Lifeforms  (Intelligent Species)   (Underground)
Gossamer's comment on 2013-07-18 10:06 AM
Very nice. You certainly managed to maintain the core of what is dwarven while approaching it in a much more meticulous and realistic manner. A full score and HoH. Go to Comment
Not Just Rolling Dice: A Fight Scene
Articles  (Rules and Advice)   (Gaming - In General)
Gossamer's comment on 2013-07-29 09:45 AM

I'm using something similar in my game, fate tokens. While they don't do much for roleplaying in themselves, they still add a choice other than the normal drone of dice rolling, and they act as a reward for said roleplaying. Whenever a player does something cool, like good roleplaying, a nice action in combat beyond the normal, or comes up with a good idea, the player gets a token. But obviously these should still be pretty rarely given.
(I use D&D 4E, so some of these aren't universal).


One Fate Token gives you any of the following;

-Can be used as an extra/instead of an Action Point

-Can be used as an extra Saving Throw whenever (But not as a Death Saving Throw)

-Can restore one spent Encounter Power

-Can be used as an automatic Critical Hit/Success (But you have to choose this before you roll)

-Reroll a Miss/Failure/Failed Saving Throw (But not Death Saving Throw)


Two Fate Tokens give you any of the following;

-Can restore one spent Daily Power

-Can be used as an extra/in place of a Second Wind (With the same results)

-Reroll one failed Death Saving Throw

Go to Comment
Not Just Rolling Dice: A Fight Scene
Articles  (Rules and Advice)   (Gaming - In General)
Gossamer's comment on 2013-07-29 09:56 AM
I think cue cards are a very good idea, but obviously it's going to be very hard to keep these actions neutral enough that they may be used in any situation. Still, my player hates dice, he would probably like to be able to roleplay his way through a battle. Maybe a once per battle thing would be the best, I already have my fate tokens which function pretty much the same but they are a pretty rare commodity that gets used up very quickly, so maybe this could be an additional feature. I'll definately try it out. Go to Comment
Not Just Rolling Dice: A Fight Scene
Articles  (Rules and Advice)   (Gaming - In General)
Gossamer's comment on 2013-07-29 01:31 PM
Well like I wrote, it doesn't do much for roleplaying, but it is an incentive to inspire it, and some of it carries over to other systems, plus it could inspire similar creations. Don't really have more than this though, so it's not enough for a stand alone sub. Should I remove it then? Go to Comment
Pear Wood 100 Longevity Sword
Items  (Melee Weapons)   (Non-Magical)
Gossamer's comment on 2013-05-22 12:49 PM
I'm sorry, but this gets quite a low score from me. Why? Because it is not a 100 Word sub(if it were, I wouldn't have voted), yet it is short as a stub without being a stub.

While what is there, isn't flawed. It is way too short. And simply saying that the history of the object has been lost? Come on, man... History would be one component to fill in, then how bout addressing how one would use a sword made of wood, I would assume for sparring only or strictly ceremonial use, but might as well fill that in to get a bit more content. Maybe list some previous owners, who created it. Things like that. All you need is more content, otherwise it looks good. Go to Comment
Pear Wood 100 Longevity Sword
Items  (Melee Weapons)   (Non-Magical)
Gossamer's comment on 2013-05-22 01:33 PM
General submission? Well I've only been here a couple of months, not counting the lurking, so obviously there is a lot I don't know about the history of the Citadel, and how things used to look. Still, that doesn't mean that this sub needs to be frozen in time. Moonhunter is still active after all. Go to Comment
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Witness Protection

       By: Cheka Man

A planet (or city, valley ect) where those who enter witness protection can escape old age and death itself, so they can live for centuries without aging-provided they maintain their cover perfectly. If they are outed by anyone or ever utter their true name, they age the number of years they have not aged since the day they entered witness protection (which might mean that they age centuries in seconds and crumble into dust and bone.)

Ideas  ( System ) | September 3, 2008 | View | UpVote 1xp