Weird, to say the least, I thought it was a biography up until the point I read the word mutant. This was mostly backstory though, not a whole lot of information on the establishment in question, like what kind of food do they serve(pink tacos were suggested) maybe clams, how's the atmosphere/interior etc. And why would he name the establishment after a supposed dish, that he nor his chéfs know how to prepare? That's like having a House of Pancakes, which doesn't serve pancakes. Silly is fine, but I like a little method to my madness. Go to Comment
I've read this before as a lurker, but I really needed to re-read it, as I've found myself glossing over this part in my own campaign recently, and this is a nice and easy way of introducing a bit more cultural flavour. It was all presented in a very professional and exhaustive manner, with excellent spelling. I'm giving this a HoH, will be sure to read more subs from you. :) Go to Comment
When you write family, even though you use a capital letter to derive them as a separate group. It is a bit confusing. First I wondered, why would his family drug him and then sentence him? Then I read it again and got it. You may want to name this Jixden family, to avoid confusion.
You also mention that when the group dug the hand up, it allready had unique properties. How? Was it blessed by a god or what?
Nope, haven't seen that show. Hmm, that's not really how I view true justice. But point taken. Of course that would require a world which allowed such artifacts to spontaneously form then. Go to Comment
xD The lid of the chamberpot.... Ahrm, do they have a distinguishing look to them, or do they just look like normal utensils? And if so, how would one know that they've acquired them? Through cooking only? What material are they made of, can they be destroyed? Go to Comment
If it has a somewhat predeterminable reaction to stumuli every time, calling it Chaos Gum might not be so appropriate. A name for something that expands and gets hard....Hmm. Nope, can't think of anything. :P Go to Comment
Going into this, I wasn't sure on what to expect, but it managed to deliver in many different ways I couldn't have imagined. From the simple things like globs of liquid floating freely(that one was just awesome, I'll definately be using it), to conjuring up images of evil culinancers specializing in gutting people, magespice and the various inherent dinner shows a magical dinner could entail.
In my Campaign I'm adverse to replacing technology with magic, because in the end they might as well be interchangeable, some of the points you brought up highlighted this, like refridgerated food and what not, and I will remain cautious, but perhaps there is room for a little bit of culinancy there, even for me. Great stuff, full score and Hoh. Go to Comment
This was a great submission, I had no problem reading it from start to finish. It kept my attention all the way through. The one thing I would object to though, is the feel what it feels kind of thing, that's a tad redundant since it's just a sock you wear on the hand. And if it works when you don't wear it, then you'd constantly feel trapped if you keep it in a box. I'm not seeing that mentioned, but like I said, if it only works when you wear it, then that abbility is redundant in my mind. Other than that, great! Go to Comment
I can't find a single thing wrong with this submission, nor can I think of any way to improve it, that and I know how hard it is to make a 30, so this is a full score from me. Also, I quite liked finding some optional plot hooks interjected. Go to Comment
A beautifully executed submission. The only thing that is giving me pause is; by coating the undead in asphalt, you are removing all visual aspects that would identify them as undead. And so they might as well just be golems, why use dead bodies in the first place, unless golem technology is unavailable in this setting. Go to Comment
In an isolated mountainous region, the local miners build their stone huts right next to the sarcophagi of their dead. In the winding tunnels of their mines, the spirits of their ancestors toil alongside them, sensing where the best deposits will be found and guiding their picks' strokes.