...And that ladies and gentlemen, is how NOT to do it. -.- Maybe you should make your own parody generator. :p I can always remove ideas right? If your silliness prevents me from getting more suggestions, I'm removing yours. Go to Comment
Well, it's better than the last one. But you should know that this here part is an EVENT generator, a lot of these are descriptions, e.g. being gay is something you're born as, that's no event. So, events that take place within a 5-10 year span in an Npc's life, like it says at the top. Go to Comment
101. Was injured in a jousting tournament(head injury), gain 1 Flaw.
102. Personality change when afflicted by disease, change 1 Quality into a Flaw.
103. Prolonged inactivity, gain 1 Flaw. If the Npc has the Athletic/Strong or Healthy Quality/Qualities, remove them.
104. Prolonged Isolation, gain the Paranoid Flaw. If the Npc allready has that Flaw, add another one.
105. A change in lifestyle, roll on the Traits table again, add 1 Quality/Flaw.
106. Started to exorcise(Roll 1d4; 1,2 gain the Athletic/Strong Quality, 3,4 gain the Healthy Quality). Go to Comment
First of all, I would call this a stub. You could for instance include some background story, who made it, who owned it previously and so on. Second, it was good that you included that last part otherwise this could easily have been a game breaker. That being said, the best laid plans and all that, what if the PCs stop the Npc from using it and then takes it off of him? I can think of several ways, poison, sleeping spells etc. Go to Comment
If you were trying for drama and portent, saying "cock" might spoil it somewhat(players y'know). There's also a lot to keep in your head, but I suppose it all depends on what kind of players you have. Go to Comment
Y'know I re-read it, and I didn't realize before that the whole thing rhymed, so changing it to Hawk broke it, sorry about that. And it doesn't make sense to give a Hawk bread, but it does to give it to a chicken, so if I were you I would just ignore what I said and change it back really. Good that you added that extra info though. Go to Comment
Hmm, I must have missed this one. Goodness, I'll probably end up reading all of these before the PBP ends. Ehm, right, the sub itself; Lots of nice lore, I would say that even if this being isn't really evil, it makes sense given the nature of the desert and the OD's culture. Coyote's snatching babies and what not, so a dog shaped being fits very well. Go to Comment
Well, if you don't know what's missing, it would be kind of hard for me to rectify it then. I know it's a tad bite-sized, but not everyone likes to read long chunks of someone else's stories. Sometimes all you need is a little nudge to get your own creativities flowing. But by all means, if there's something missing (that you can point out) I'll see what I can do about it. Go to Comment
Nice idea Shadow, still keeping true to their view of balance but moving away from the inherent contradictions you would have with only a good and an evil god. No doubt that would be the natural evolution of this cult, once it is being led by smarter leaders. Go to Comment
Thank you for taking the time to vote Strolen. :) That last part sounded a bit vague though. I've been thinking about adding in the parts that have been brought up so far, e.g. the best way for a PC to embrace the cult etc. But I'm not sure what you mean by delving further. I could always add more filler, maybe a short desciptive story for ambience? But other than that, I'm not sure what else to say about the core principles that haven't allready been said. Since the cult could in theory follow any deities, it is really hard to add special rituals, distinct flavour etc. Go to Comment
"How you decide to follow their commandments is up to you, whether you try to find some common ground in both, or alternate between the creeds somehow. The keyword is balance, for every evil there must be good, and vice versa."
I left it vague partly since the cult is so broad, some take it seriously, others don't. So either they try to find some common ground between their chosen deities, do good one day, do bad the next, or do one good deed, and the next an evil one. Or maybe they flip a coin like you said.
But they do take some commandments from all their chosen deities, whether they warp them to have more in common with their other deities or if they just pick a few they like from each.
I'll look into adding this once I find some time. This was what you had in mind, right? Go to Comment
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.