Update: I have added a section on Evica's abilities.
I also added four plot ideas for Evica. The fourth is especially lengthy, and I'm not a big fan of walls of text. Should I move the plot ideas in their own post, or is this the right place for them? Go to Comment
Update: Another edit. Edited a lot for clarity and sectioning, some rewrites, and some new content, too. Extended Plot Ideas #2 a modest bit and #4 a little, but with more history and names. Go to Comment
I love how well integrated her history is into the world. Naja, too, is a cool touch and I'm very interested to hear more about that yokai.
But she's giving me level 9 Mary Sue vibes that I can't shake. Beautiful redhead orphan flees from porn to be a ninja and fight against a corrupt government. And NPCs with interesting histories only go so far; players might not learn it or care if they do. Interesting situations are more useful to me.
On a whole different level, I'm fanboy-level excited to see Jessie through this sort of lens. You gotta write up Meowth next. Go to Comment
I agree with the previous comments. Good for 1st level noobs, and for a long time after that. I don't like that the cat seems like an untouchable plot device instead of an animal. I love that you've thought of everything, though. Go to Comment
Okay. Atomic batteries from the future. Atomic batteries are very energy dense: 1g of Pm-147 has a hell of a lot more energy than 1g of gasoline.
The biggest problem is: why would you ever use a bucky battery instead of solar panels? Space is full of free energy. Hell, starlight can even push your ship.
But the other problem is wattage. Atomic batteries trickle out their energy over very long times. The way we use it now (space, deep-sea, pacemakers) it is just to monitor a low-energy sensor, and then activate a lithium battery or something that actually sends out a signal, activates an alarm, etc.
The half-life is a problem, too. If you double the half-life, you cut the wattage in half. Out of all the possible isotope/buckyball configurations, why would we design a battery that lasts thousands of years (which we probably don't need) at the expense of effective power (which we do)?
Also, kW/day doesn't make a lot of sense, since 1 W = 1 Joule per second.
Lasty (and you pointed this out), atomic batteries are going to have an abysmal wattage/kg compared to other fuels. An escape pod would need to move quickly to avoid fusion reactor explosions, and then point themselves at their destinations. Go to Comment
And it's very energy expensive to push heavy objects out of the atmosphere, as well as around from planet to planet. And atomic batteries big enough to power the life support systems of a ship would be very, very heavy. Go to Comment
Armor plating: When made from a dense actinide element (like depleted uranium!), even armor plating can serve to power the ship. Not only is it dense enough to protect the ship from ballistics and lasers, it also serves as an auxiliary power source, lightening the load on the ship's reactors.
Magical forests are never a good place to sleep, especially seeing as much of the population is nocturnal. Firewood taken from the wrong tree can turn against its collectors, and a strangling onslaught of angry twigs and branches can be surprisingly severe and difficult to disentangle yourself from. Fires themselves attract enemies, and not only malevolent predators. Giant moths and gloomwings are tempted by the heat and light, but are often misunderstood.