An interesting character to have at a court - not a paramount of goodness, just an honest and decent man who thinks people shouldn't hurt others and all'd be good.
Through him, many a plot could spring into being, and manya player will like him. Go to Comment
Thanks for the laurels...
As for speech, the Sanguine Widowmaker can speak out loudly yet rarely does so... most often, he will simply nudge a person he has not forged a relationship with yet into the right direction, and will speak into the mind of a friend. Go to Comment
Don't worry, I've got several younger siblings, several being justkids, and plan to have kids someday myself, and would never harm a kid, nor wish harm on a child.
Mature people can handle such topics responsibly, and certainly do not delight in them, but they may be useful for gameplay to evoke a certain emotional response - for example, if youwere amongst the players encountering the Sanguine Widowmaker, the response would be exactly as intended - to creep you out, get scared and certainly not trust that cursed piece of iron, even though it might state that its intentions are lily-white.
Perhaps there should be a box to check if a post is not suitable for audiences under a certain age, due to violence, or sexual content? Go to Comment
A solid character, the black ... uh, white, sheep of the family.
I did not know that necromancers objected to learning 'good' spells though - why, when they can be useful? They too have living minions, and if one of them gets hurt, it is best to heal him. Actually, the necromancer might feel a need to heal ihimself/iGo to Comment
I almost choked on my coffee, Scras.
I know thatafew of my players would never willingly give up the belt, screaming "My precioussss!" even as they would be drawn into the munchkin - prison.
I can picture Cthulu coming over and saying: "Mortal, I curse you with ... this!"
This reminds us of an often forgotten truth:
A warrior should not fight just for the fighting itself.
A thief should not steal and backstab just because he can.
A mage's quest for power should not be only about gaining said power, but using it to furter a goal.
A priest should first of all serve his go, and then himself. An honest prayer is worth more than a smitten disbeliever. Go to Comment
If it is known that one of them is a defiler, have all cast but a simple spell. So easy. "Cast a spell to prove your magic ability, so that you may continue with the contest."
Mystery solved. 2/5 Go to Comment
One day it might become a honest city, with the inhabitants priding themselves on their descent... nowadays, it is a place to flee to, where nobody asks your name, and only cares about what you have to offer. Some of those whofled there will take up the plow again, some will embrace craft, as the city cannot steal everything. A highly unconventional army that does not fight on battlefields, but rather dark alleys, shady forests and bedchambers as well as council rooms might bring it influence and power. Strange religions unviable elsewhere might appear, and it might be the last haven for outcasts, whether due to deed or descent. Troll bouncers, orc guards, goblin seamsters, ... think of it, you find it there.
I like it a lot, a serious 4... yet the page does not let me rate it. Go to Comment
Hey, he's a DnD newbie, read his name *smirk*
So, this time I will play the voice of reason (me? reason? wtf?)
Hear me, o newbie, for this page here is home to many wise yet demanding game-masters, story-tellers and dungeon-keepers.
A character posted here should be unique, not what a half-demented anime writer could come up with (he's like ninja and stuff and he does magic, man, and he's ... angry! and has a ... Katana of the Gods and his papa was a demon and mama was a sea cucumber and he's kewl and stuf, yo ... well, NOT like THIS)
He should be a character comparable to a figure in a WELL-written novel, with history, personality, realistic needs and motivations.
Read some of the higher-rated posts to see what I mean - the people who write them spend even hours on ONE. You will not gain respect here by dumping a plethora of two-line posts quickly.
Also, many people are not familiar with DnD - while I personally am, I harbor few positive feelings towards it, yet at least am able to understand what a post relying heavily on the mechanics of a system is about, yet many a Strolenite will not be able to do so. System mechanics are not necessary - a good post does NOT need them, as every half-brained GM is able to fit an idea into his game mechanics, and the people here are more adept than that (mostly ;)).
So, before you flame me, consider the fact that you are trying to be a productive member of an online community dedicated to quality role-play - so listen to those who offer advice: they mean it well. You can learn a lot here, and it will improve your role-play. It's up to you.
Still, I have to rate the post an '1'. Put more effort into it next time. Go to Comment
*sigh* A +kazillion sword of whoopass. Where have we seen this?
Actually, a better-written item with an interesting history is much more desirable.
Also, look out into the world. People are not just good or bad, they're shades of grey. So think twice before stamping alignments on things. Go to Comment
Believable magic, like ordinary physicis, operates according to some invariable laws that always result in some kind of cost or "bounce back". The grater the magic, the more it should cost the character physically, emotionally, and spiritually.
Ideas ( System ) | February 8, 2005 |