Strolen\s Citadel content. 
Our First Quest
Locations  (Establishment)   (Water)
Dragonlordmax's comment on 2005-12-27 03:22 PM
#8 The Bridge of Passage
Reply #10 on: May 22, 2005, 02:56:22 PM

Fashioned centuries ago by a sect of the war god Kilthurxis to test its new acolytes, this bridge has seen quite a bit of action over the years. This sect regards skill at duelling above all else, so new priests must cross this bridge before they can adopt their duties. Priests who are about to be tested are told only that a trial awaits them, that they must cross the bridge to pass the trial, and that they will be unable to return the way that they came. They are then offered a chance to resign the priesthood and become merely a member of the flock.

The Bridge of Passage is specially made so that it can only be exited on the side that was not used to enter. Also, the bridge is well-maintained, so old battle scars are quickly repaired.

The way that the Bridge is used is as follows.
Two acolytes enter the bridge from opposite sides, each given the weapon of their choice, traditionally a quarterstaff. The two meet in the center of the bridge, where they duel. As is taught by their teachers, they fight to the death, and the winner takes his opponent's weapon as a trophy. If, for some reason, both acolytes exit the bridge, both lose their chance to become priests. If the masters are in a bad mood, they may be executed. Go to Comment
Adventurer Guilds
Systems  (Societal/ Cultural)   (General)
Dragonlordmax's comment on 2005-12-24 09:48 AM
An adventurer's guild would likely keep large quantities of adventuring supplies, available for purchase or rent. The guild could aid adventurers in acquiring rare equipment, or that which would be frowned upon by the local populace (no more raiding the cemetaries!) Maps in particular will be a very common commodity.

Also, most guilds are going to require dues. These could be percentages of the commissions, simple annual or monthly dues, or percentages of the take. The dues would likely be very high, as being an adventurer is a dangerous line of work (they probably have to support a lot of widows, not to mention paying for ransoms, legal support, and everything else mentioned above. In a world where resurrection and/or reincarnation are relatively common, the guild will likely have a responsibility to pay for those as well. Go to Comment
I want a Battle of Pelennor Fields in my campaign
Articles  (Campaign)   (Game Mastering)
Dragonlordmax's comment on 2007-12-08 09:18 AM
Personally, I run these large battles using a Choose-Your-Own-Adventure-esque method. Describe what's happening, ask how the PCs react, describe the result, etc. I do it this way because the system I use offers no mass combat rules.

Of course, now I'm going to have to make some so that I can try that idea with the cards. Sigh. Your posts are just too inspirational. Go to Comment
MoonHunter's Super Thread
Articles  (Resource)   (Gaming - Genre)
Dragonlordmax's comment on 2008-10-28 07:42 PM
I'm curious - when you say "Mavel Superheroes (Current)," do you mean this edition of Marvel Superheroes: I'm not sure that I'd call it current, but it otherwise is not on your list, which is why I'm confused. Go to Comment
Plagues and Great Disease
Systems  (Ecological)   (General)
Dragonlordmax's comment on 2005-11-27 12:42 AM

Orcs are known for their love of war, but not for caring for their wounds. This is normally fine, as their blood contains numerous anti-bacterial agents to protect them from infection. However, these same agents are what cause Orcrot.

Orcrot is a brownish mold-like fungus that lives off of blood. Orcrot starts when the first spore touches the wound. That spore is fertilized by the agents in the orc's blood, and soon the wound begins to grow a large brown patch. This patch emits hundreds of spores, making nearby orcs particularly susceptible. Also, although the spores can only grow on orcs, if the blood of another species touches the fungus, that creature can also become afflicted.

A single patch of orcrot is not fatal, but additional patches will rapidly drain the host of its strength. In game terms, a creature of average health should be drained in about 20 weeks, minus 1 week per additional patch.

Finally, restoration. Orcrot needs lots of blood to survive, so if a patch is on an appendage, merely tying a rope or tourniquet around the appendage to give the victim "Pins and Needles" (i.e. put the limb "to sleep") will kill the parasite. On the body or head, however, it must burned off. This is relatively easy for a talented healer, but can be dangerous to an untrained one. Go to Comment
Plagues and Great Disease
Systems  (Ecological)   (General)
Dragonlordmax's comment on 2005-11-27 12:42 AM
Burning Death

The Burning Death is a plague which affects almost every race, primarily elves. Sages speculate thet this is due to the Elves' having so much of the "Fires of Life."

The Burning Death is caused by bacteria which inhabit the blood stream, so blood is how the disease is transmitted. Any open wound which touches infected blood has an 85% chance of recieving the disease.

The symptoms of the Burning Death are few, but they are deadly. The disease causes the person's body temperature (normally 37 degrees Celsius) to rise by two degrees every day. This is initially not so bad, but eventually causes the victim's skin to burn from the inside, which is, of course, excrutiatingly painful. Eventually, after slightly over a month, the victim's blood begins to boil, which rapidly kills the afflicted.

As the cause of Burning Death is a bacteria, medicines have been made to deal with this plague, but is mutates frequently, thus new medicines are always needed. Also, the extreme heat will kill the bacteria as well, so the corpse of a person who dies from Burning Death is not contagious. Also, if, somehow, the afflicted can be given protection from the heat, the bacteria will die before the death of the victim. Go to Comment
World Building 102: Environment building the MoonHunter way
Articles  (Setting Building)   (Game Mastering)
Dragonlordmax's comment on 2008-10-12 07:53 PM
This is a good 'un. I'm going to have to go back and remake all of my worlds with this now. Go to Comment
Emhyr's Puzzle
Items  (Other)   (Cursed)
Dragonlordmax's comment on 2005-08-10 10:35 PM
Two Questions:

1. What happens if a genius begins the puzzle, and is later joined by an idiot. Is the idiot fascinated as well? Does the puzzle get easier?

2. At the beginning you say: "This is more satisfying after a mage has failed to complete the puzzle, to watch a peasant child complete it in minutes." How is it possible to fail to complete the puzzle? You can't stop. If you've failed, aren't you dead? (or physically incapable of completing it?)

Thanks for the excuse to try to construct a puzzle upside-down. (The puzzle, that is.) Go to Comment
Bugger Leaf
Lifeforms  (Flora)   (Plains)
Dragonlordmax's comment on 2005-08-01 12:44 PM
Two Sites about skin:

If I read these sites correctly:

Your skin has three layers: the epidermis, the dermis, and the subcutaneous tissue.

The subcutaneous tissue is the layer which contains the large blood vessels and is thus responsible for maintaining body temperature.

The dermis contains the nerves, and the smaller blood vessels. It also grows more transparent as a person grows older, causing the blood vessels to become more visible.

The epidermis consists of five layers, the bottom of which is responsible for making new cells. These cells push to the top layer. By the time they get there, they're almost dead. They're then shed. Thus, if you were to lose all five layers of the epidermis, you wouldn't get a new one.

Apparently, it takes about two weeks for your body to completely replace its upper layer.

Hope that helped. (For reference, I'm NOT a skin expert, I'm relying on above-mentioned websites.) Go to Comment
The Smiter
Items  (Armor)   (Heroic)
Dragonlordmax's comment on 2005-06-24 09:27 AM
There's more than one way to hurt an animal. Deforestation could be considered hurting these animals, as could overhunting/overfishing any of their food sources. Also, perhaps a better requirement is that the wielder is required to act in the animal's best interest. For instance, he must stop and aid a wounded porcupine/eage/cobra, even if he's in a hurry. However, it seems a bit powerful to be given to anybody. It automatically kills anything its shot at? (except things shielded by magic). And it has an unlimited number of shots? I think it should be a bit less potent. Wearing these on one's chest doesn't seem very safe. And finally, I don't think that cobras, porcupines, and eagles live in the same regions. Go to Comment
Sadis Keck
NPCs  (Minor)   (Criminal/Espionage)
Dragonlordmax's comment on 2005-05-10 09:28 PM
Okay, I've finally edited it. Sorry that it took me so long. Please tell me what you think. Go to Comment
Gator Hunt
Plots  (Hired)   (Single-Storyline)
Dragonlordmax's comment on 2012-01-01 01:59 AM

I actually used this one at one point, so here I am, finally commenting on it.

It went great. I was running a pretty hack-n-slash AD&D game at the time, and this was a great plot to run, as it was fairly quick, easy to drop in, and highlighted a lot of character that doesn't normally come through. After running a bunch of adventures that took place in unpleasant places, it was fun to run one that focused on the unpleasantness.

Two thumbs up.

Go to Comment
NPCs  (Major)   (Natural)
Dragonlordmax's comment on 2008-01-13 05:53 PM
I never actually voted on this guy, but he's always been one of my favorites.

Anyways, here's my vote. Go to Comment
Felice D'Wynn
NPCs  (Minor)   (Travelers)
Dragonlordmax's comment on 2013-09-23 08:05 PM
Oh man, I remember when you couldn't turn around in the Citadel without characters like this all over the place. Y'know, in some ways, I miss those days.... Go to Comment
Destruction of Strolen
Plots  (Crisis)   (Side-Quest)
Dragonlordmax's comment on 2007-10-03 11:33 PM
Ah, I recall writing a story about a demon invading the citadel once while in chat.

Good times, Gooooood times. Go to Comment
Total Comments:

Join Now!!

Rings and Things

       By: Spark

Pirates' many bejeweled rings and piercings actually had a practical purpose - when the pirate or sailor died, the rings could be taken off as payment for a proper burial, saving him from a watery grave. This could be tied into regional culture, or made into a quest (The Pirate's Lost Rings, etc.). Also gives treasure-seeking divers another thing to look for besides crusty old chests.

Ideas  ( Society/ Organization ) | March 9, 2006 | View | UpVote 2xp