Strolen\s Citadel content. 
Cannibal Magic
Systems  (Mystical)   (General)
Drackler's comment on 2011-02-25 10:04 PM

With these things said, bon appetite.

This is my favourite line. But, puns aside, I really liked the sub. Cannibalism as the bad guy is recurring, though not enough to be cliched yet. As was said above, I liked that this works for smaller and pettier foes.

 However, I would like to note the rather rule-specific bent. I understand where you come from on this one, but it isn't necessarily needed. Most GMs can serve themselves the crunch to fit with your fluff if they have a mind to. In fact, most will need to either to adapt to a different system (Traveller Psionic-Cannibals, anyone?), or to give exact tables and numbers and die-rolls to what is provided.

 Forgive me for needling what has already been mentioned more than once, Redgre. I liked the example, too.

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Blood Cloak
Items  (Armor)   (Magical)
Drackler's comment on 2011-02-25 10:13 PM

I like it, too. It would be useful to have when running around dungeons and mysterious ruins. Just hope you don't run into a pack of undead. I think that a character may be well-advised to not charge it until the first creature killed outside of town, to avoid getting suspicious glances from the constabulary.

 Which brings me to a question: Does the Blood Cloak always have the same amount of blood dripping from it? Or would it gradually lose liquid as the charge is used up? For instance, if you've almost run out of stored blood, might you only appear as some sort of crazed murderer with a few splatters?

 Bonus points for providing a cursed equivalent.

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Battleleaf Armor
Items  (Armor)   (Combat)
Drackler's comment on 2009-10-01 05:54 PM
It says that the leaves lasts for a couple generations. Does this mean that they eventually deteriorate? Also, wouldn't always having the armor attached to you make some things hard? I assume it wouldn't rust, but if it's stiff then it wouldn't be very comfortable to sleep in.
I like the idea and the actual items, especially the part about what happens if they get blood on them. Go to Comment
Items  (Transports)   (Magical)
Drackler's comment on 2009-06-05 10:43 PM
A bit bland at first, but enjoyable. The end seems a bit downplayed, but it is a nice addition to any game world (except for Tarlith, that is). Good job, Pieh. Go to Comment
Items  (Transports)   (Magical)
Drackler's comment on 2009-06-06 03:28 PM
Only voted Go to Comment
The Surian Inquisition
Society/ Organizations  (Political)   (Trans World)
Drackler's comment on 2009-06-05 06:58 PM
Well, when I first saw this sub, I expected a quasi-evil religious group. What I got is alright, just not what I expected (No one expects the Surian Inquisition!). Like Pieh said, it's not really my cup-a-tea, but it is pretty good. Unfortunately, it seems a little incomplete. You have quite a bit of information about the history of the group (which you'll need here), but almost nothing about current times, and no plot hooks or ways of using this in the game. Overall, adequate, but could be bettered.
Welcome to the Citadel, Varros. Go to Comment
Floating Marches
Systems  (Ecological)   (General)
Drackler's comment on 2009-10-28 05:03 PM
You could say the same about magic... Go to Comment
Lifeforms  (Constructed)   (Mountains)
Drackler's comment on 2009-05-23 07:25 PM

Brilliantly good! I love the idea of giant sky snakes! The description is well done, the history is easy to read and well said, and the other breeds section is very good. On a side note, what are the "air corps" called? The Zekluftwaffe?

"The experience of riding them has been compared to sneaking up on a very large and very angry bear, jumping on from behind and trying to hang on. In a hurricane."

I can just imagine someone doing this! It's hilarious, and very good at explaining what it's like. That is, if you've ever ridden such a bear at such a time, which I, alas, have not. Go to Comment
Venturers' Guild Hall
Locations  (City)   (Water)
Drackler's comment on 2009-05-23 06:48 PM
Very good! I like the completeness of the post. I also like the completeness of the NPCs. The first paragraph is fairly long, and there are a couple points where it might be good to break it down, but it's pretty good as it is. I would, however, like to see a plot idea or two. Surely, there's at least one in there somewhere, and I'd like to see it. Go to Comment
Lifeforms  (Intelligent Species)   (Any)
Drackler's comment on 2009-05-21 06:21 PM
I like it!
The Chuliks are, to me, like orcs that have been advanced to civilization. The writing is easy to read, which is always a plus. There are two things that I would like to see.
First, when you mention the Khibils, although you link to them, you should also tell a bit about them, even if it only a short sentence. This tells us what they are without us having to click on the link and read the sub.
Secondly, I would like more about Shathana, their homeland. You say it is the far South, is it surrounded by jungles? Deserts? Something else entirely?
Good job, RGTraynor, and welcome to the Citadel! Go to Comment
Crown Octopus
Lifeforms  (Fauna)   (Water)
Drackler's comment on 2009-05-19 09:45 PM
It's a nice background/helper piece, and the recipe is a nice touch. Go to Comment
Lifeforms  (Intelligent Species)   (Other)
Drackler's comment on 2009-03-27 10:20 PM
Updated: After I posted this the first time, I mentally kicked myself because of how much I had forgotten to put in. So here is the new and improved version. Go to Comment
Lifeforms  (Intelligent Species)   (Other)
Drackler's comment on 2009-03-28 06:51 PM
I am planning to, eventually, post Igg'soteku and Gluush as their own submissions soon-ish, and then link to them here. I figured that until that happened I could just give out what is necessary to use the Herthers as I see it. Go to Comment
Old Stone Face
Locations  (Other)   (Forest/ Jungle)
Drackler's comment on 2009-03-24 08:43 PM
Thanks, Moonlake, I saw that while writing and thought I'd fixed it, but apparently not. Go to Comment
The other white meat
Plots  (Travel)   (Single-Storyline)
Drackler's comment on 2009-03-20 09:46 PM
I must but echo what others before me have said. Go to Comment
Bacon Elemental
Lifeforms  (Constructed)   (City/ Ruin)
Drackler's comment on 2009-03-03 04:16 PM
Great stuff! I have a plan: we capture the bacon elemental, then we can chop off pieces (arms, legs, etc.) and eat them. When the elemental begins to run low, we merely feed it some pigs, which it cooks for us! Go to Comment
Items  (Armor)   (Magical)
Drackler's comment on 2009-02-16 10:23 PM
A little short, a misplaced comma or two, and I suggest a couple of apostrophes to indicate possession (armor's chest,the stones' power).

Other than that, pretty much what manfred said. Good job Spirit! Go to Comment
Helk the Hatchet
NPCs  (Minor)   (Combative)
Drackler's comment on 2009-03-08 04:33 PM
Updated: Added more information on the hatchets. Go to Comment
Fumbler's Cuffs
Items  (Other)   (Cursed)
Drackler's comment on 2009-01-29 06:36 PM
Short, well written, good. What more would you want? Go to Comment
Wood Spiders
Lifeforms  (Fauna)   (Forest/ Jungle)
Drackler's comment on 2009-01-26 10:08 PM
Updated: Added Disclaimer Go to Comment
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Join Now!!

Healing potion with side effects.

       By: Cheka Man

A healing potion which if drank by males (or women in male clothing) causes a short term (1 d6 hours) urge to dress in girl's clothing due to the high levels of estrogen in it.

Ideas  ( Items ) | February 27, 2009 | View | UpVote 0xp