The Harpy's Kettle
Aerex wandered into Ganse a few months after his unjust ejection from the Royal Constabulary. He was hoping to find some police work, but would take even bounties as his cash dwindled. As one such bounty was catching his interest, two xaren burst from the floor of the bar. While the rest of the patron scrambled to their weapons, Aerex dove behind the bar hoping to find some weak point. He managed to discover a secret crawl space beneath the bar, but it yielded only a vial of phosophorous and a large mallet. Aerex rushed down the crawlspace corridor only to find himself out on the street. He spied a young thief who had stolen Moruz's circlet, but the town guards thought Aerex was the criminal. He convinced them otherwise, but only after the thief escaped. Matare soon met up with other adventurers from the bar and they decided to pursue the bandits who attacked Talia's caravan. Aerex used his Imperial criminal codex to identify the gang as Jervoe's Tribe. Go to Comment
The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.
Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.