Strolen\s Citadel content. 
A Tall Ship...
Plots  (Travel)   (Encounter)
Dozus's comment on 2013-02-27 07:19 AM
Can't believe I missed this before. I love high seas adventures.

I encourage everyone to add at least one maritime encounter. Go to Comment
A Tall Ship...
Plots  (Travel)   (Encounter)
Dozus's comment on 2013-02-27 02:52 PM

The Sea Serpent Smugglers

Out in the deep waters, the ship encounters a trio of sea serpents. A known deadly danger, the crew arms themselves to fend off the beasts as the approach. The serpents, however, begin to merely circle the boat, occasionally popping out a head with jaws agape and expectant.

A further investigation reveals oiled leather sacks attached to the serpents with harnesses. Within several layers of oiled leather are various valuable goods, some illegal. Evidently, someone has trained the sea serpents to act as smuggler mules. The animals go from place to place on a trained route, rewarded with ample food upon landing. This trio is either wayward or otherwise confused. Where might their original destination be? And who is using them?

Go to Comment
A Tall Ship...
Plots  (Travel)   (Encounter)
Dozus's comment on 2013-02-27 02:56 PM
Hat tip to Naomi Novik's "Temeraire" book series. Go to Comment
School of Midwifery
Systems  (Mystical)   (Specific)
Dozus's comment on 2014-01-30 11:28 PM
Magic systems always need more utilitarian spells and schools such as this. One can imagine a midwife mage is called on by folks much more frequently than one who can conjure fire. Go to Comment
Society of the White Azalea
Society/ Organizations  (Natural)   (Area)
Dozus's comment on 2012-11-29 09:00 AM
Only voted Go to Comment
Devouring Beds
Items  (Home/ Personal)   (Villanous)
Dozus's comment on 2014-02-04 10:26 AM
This has a mad scientist kind of feel, and it is quite insidious. Go to Comment
Undead Economy
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2011-05-06 08:49 AM

A great discussion that's taken place here. Ties in those parts of worlds we may otherwise forget to bring together.

Go to Comment
Dream Eater
Lifeforms  (Fauna)   (Forest/ Jungle)
Dozus's comment on 2007-05-04 05:25 PM
Dream eating creatures aren't a new idea, but the twists you've given make them more unique and more believable. A very interesting beast indeed. I look forward to seeing more from you! Go to Comment
Items  (Potion)   (Magical)
Dozus's comment on 2007-05-02 10:25 PM
Very interesting... Might be entertaining when snuck into a game's taverns. Go to Comment
A Selection of Silly Hats
Items  (Clothes)   (Magical)
Dozus's comment on 2007-05-01 09:22 PM
Yin-Tsu's Thinking Cap

Formed into a perfectly even cylinder, this is a fine looking cap lined with ermine and wrapped in bright green silk. Runes are embroidered in royal blue all around and a tall, narrow cone sticks out the top, a golden tassle hanging from its peak. For a finishing touch, thin yellow silk forms a veil flowing around the shoulders and the back of the head.

When the apparently wise Prince Shexing could not come to a solution to his royal problems, he consulted his vizier Yin-Tsu, the famous mage. Yin-Tsu could always divine some solution by searching his great tomes of knowledge and reading of omens. Eventually, the Prince became overly dependent his vizier, demanding solutions to the simplist of problems. For a while, Yin-Tsu was only slightly annoyed by his liege's constant cries for help. The wizard's resolve broke when Shexing began claiming Yin-Tsu's solutions as his own, granting no credit to the eternally wise advisor. The next time the prince asked a favor of his vizier, Yin-Tsu presented him with a gift: a magical cap that would grant its wearer the wisdom of the spirits. Delighted, Prince Shexing accepted the gift and dismissed Yin-Tsu from the viziership, a move he was happy to make so that he could finally focus on his life's work. Knowing that Yin-Tsu was wise indeed, Shexing put on the cap and prepared to solve all the Empire's problems. Just as Yin-Tsu had said, the prince's mind was filled with knowledge. Ah, finally! he thought, I can be a great ruler now! Summoning his scribes, Shexing began to dictate new commands and laws to answer the Empire's needs. The scribes looked dumbfounded as they wrote. After he finished, the pleased prince demanded to look upon his work. The scribes awkwardly handed Shexing the scrolls he dictated to them. Anger and confusion grew in Shexing as he read the scrolls: they were complete babble, a seemingly random assortment of verbs, nouns, and adjectives strung together with no syntax or style. The prince angrily dismissed his scribes and began to write the commands himself. After they were all written, he looked again upon his work. To his utter dismay, it was again prattling nonsense. What could be wrong? he thought. This hat gives me great knowledge! What causes this miscommunication?! Shexing ruled for only a few more months before going mad and forcibly displaced from the throne. The remainder of his reign was marked by a bizarre pronouncements and angry chattering.

When a person wears the Thinking Cap, they are immediately filled with complete knowledge. Even the most complex puzzle or equation becomes child's play in their mind. However, when it comes to expressing these great thoughts, they are at a complete loss. Although the words make sense to the wearer, they come out as complete nonsense. There is no code hidden in the words, and they follow no pattern: they are simply the ramblings of madmen. The unfortunate wearer, however, is completely unaware of their nonsense and will continue to prattle on their eternal wisdom. The wearer also develops an attachment to the cap, convinced (rightfully so) that it does grant wisdom; if the wearer is not told that this is a Thinking Cap or does not know its purpose, they will simply develop an irrational emotional attachment to it. The wearer will refuse to remove the hat and will resist any attempt to forcibly remove it. After 2d12 weeks of wearing the Thinking Cap, the wearer will go insane. Go to Comment
A Selection of Silly Hats
Items  (Clothes)   (Magical)
Dozus's comment on 2007-05-02 12:43 PM
Ah, knew I was forgetting something! Added to the freetext. Go to Comment
A Selection of Silly Hats
Items  (Clothes)   (Magical)
Dozus's comment on 2007-05-02 10:12 PM
Table o' contents added. :D Go to Comment
30 Merchants
NPCs  (Extras-Horde)   (Mercantile)
Dozus's comment on 2007-04-25 02:46 PM
Such detail! I'd say the most detailed 30 yet. Even better, it's not bogged down by the details, but bolstered by them. Well done! Go to Comment
Sid's Bag of Treasures
Items  (Equipment Listing)   (Cursed)
Dozus's comment on 2007-04-25 02:44 PM
It's all pretty much been said. A nice minor magical item.

And I also would love to see Sid in a sub of his own. Go to Comment
30 Horses
Lifeforms  (Fauna)   (Any)
Dozus's comment on 2016-12-06 10:08 AM
Details like this really enliven a setting, make it feel lived-in. Go to Comment
Items  (Computers)   (Non-Magical)
Dozus's comment on 2007-04-23 09:19 PM
Hm... I like it. It has potential. But...
It's a bit short on details. Right now, it seems more like an idea seed. I want to know why they made it biological, who designed it, more detailed advantages and disadvantages, what it might look like. Details like these really make or break a sub, so to speak.
I'll hold off on voting until you edit it. Really, Corinth, it's a *great* idea, I just think it needs some more fleshing out. Keep 'em coming! Go to Comment
Items  (Computers)   (Non-Magical)
Dozus's comment on 2007-04-23 11:31 PM
Well, it is a sci-fi sub, emphasis on the fi. I have no problem with the idea of biological computers (they were mentioned more than once in ST:VOY, for example), but I do like my biomachines to have some detail. Go to Comment
Sorcery Springs Geyser Basin
Locations  (Area)   (Swamp)
Dozus's comment on 2007-05-01 10:19 PM
Very cool! I'll have to think of an addition or two myself. Go to Comment
The Thing That Goes Beep
Items  (Other)   (Magical)
Dozus's comment on 2007-04-23 06:36 AM
A neat and useless little gadget.

What might be even more entertaining is to have it actually *do* something, just something very subtle or out of the sight of the PCs. Have you seen that one commercial where the guy keeps hitting the switch on his wall trying to figure out what it does when it ends up opening and closing his neighbor's garage door on top of her own car? Mayb esomething like that: a garage door opener in some far-off star system. When the PCs push the hieroglyphs, the door smashes down on the aliens' starcruiser, setting off an intergalactic war unbeknownst to them. Go to Comment
Button's, magic buttons
Items  (Clothes)   (Magical)
Dozus's comment on 2007-04-22 02:03 PM
A metallic, rust-colored button with four eyes and shaped in a square. The button is actually made of two separate pieces attached by a copper band. When tapped twice, the two halves will grind against each other back and forth very rapidly. The result is a small rain of sparks, enough to start kindling or cause a distraction. Go to Comment
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The *living* dead

       By: Cheka Man

A certain tribe in a valley believes that the soul remains trapped in the body after death and is aware of it. So they treat their dead as if they are alive, talking to them and keeping them at home. They are used to the stink and for some reason are also immune to the diseases that this practise causes but outsiders are not so lucky.

Encounter  ( Any ) | June 19, 2016 | View | UpVote 3xp