Strolen\s Citadel content. 
The Dog Pit Public House
Locations  (Establishment)   (Any)
Dozus's comment on 2013-03-03 04:08 PM
An honor! I look forward to reading about it in a future Kingmakers installment. Go to Comment
The Dog Pit Public House
Locations  (Establishment)   (Any)
Dozus's comment on 2013-03-03 04:09 PM
The gambling is only referenced off-hand. I'll think on and put something substantial up there. Go to Comment
Locations  (Continent)   (Any)
Dozus's comment on 2013-03-04 07:44 AM
Not bad. Gives us a nice overview of the setting. I look forward to seeing how all these peoples and places interact to provide a unique setting. Go to Comment
SR/L-1 Ostrich
Items  (Armor)   (Combat)
Dozus's comment on 2013-02-27 12:23 PM
Correct me if I'm wrong, but I think this is the first time we've seen Africa mentioned in the Cosmic Era. What's the political layout there, if I may ask? New New Imperialism, the rise of a Pan-African state, ethnic- and language-based state divisions? Go to Comment
Is Anybody Out There?
Articles  (Fiction)   (Gaming - In General)
Dozus's comment on 2013-02-19 02:20 PM
A nice article dealing with the Fermi Paradox: "Where is everybody?"

I'd like to see it deal more directly with how a RP setting might be built out of this. With no aliens to fight (and, if we're being as realistic, only nigh-to-light rather than faster-than-light engines), what conflicts - if any - would arise? Are there resource wars after we build Dyson spheres across our solar region? Who, if anyone, governs a pan-galactic society?

At any rate, it's nice work charting the territory of the fateful answer to Fermi's question. Go to Comment
Is Anybody Out There?
Articles  (Fiction)   (Gaming - In General)
Dozus's comment on 2013-03-01 07:32 AM
"In an informal discussion in 1950, the physicist Enrico Fermi questioned why, if a multitude of advanced extraterrestrial civilizations exists in the Milky Way galaxy, evidence such as spacecraft or probes is not seen. A more detailed examination of the implications of the topic began with a paper by Michael H. Hart in 1975, and it is sometimes referred to as the Fermi–Hart paradox." Go to Comment
The Wraith: Duke Levi Bosner
NPCs  (Character Sheet)   (Criminal/Espionage)
Dozus's comment on 2013-02-15 02:50 PM
He reminds me of an anti-Green Arrow. Very well written. Go to Comment
Devil's Spit
Items  (Materials)   (Non-Magical)
Dozus's comment on 2013-02-09 11:56 PM
Interesting. I wonder if there's any deeper, unnatural cause for its corrosive touch and strange glow. Or is it just radioactive? Go to Comment
Locations  (City)   (Swamp)
Dozus's comment on 2013-02-08 07:24 AM
This is absolutely delightful. You've really illustrated the life of this city well. It's the details, of course, that get me: the fashion so important that even visitors must afford new dress, the celebrated wealth and game of the church, the politicking of the sea-elves. Really well done.

I found the were-shark part interesting. I almost feel like it needed something more, but I can't put my finger on what or explain while I feel that way, so I can't fault you for it. It's a nice little twist, though.

How *does* one tell the difference between a red-portaled inn and a crimson-doored brothel? Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Dozus's comment on 2013-01-15 12:10 PM
Extremely well presented and organized. I thought I didn't get it at first, but your well-presented diagrams really cemented it for me. Very well done. Go to Comment
Timeline of the Cosmic Era
Society/ Organizations  (Political)   (World Wide)
Dozus's comment on 2013-01-14 01:10 PM
I suspect this will be very useful. Thanks for compiling. Go to Comment
Novo São Paulo
Locations  (City)   (Plains)
Dozus's comment on 2013-01-14 12:18 PM
Good questions. I shall ponder why Novo São Paulo beat out Brasilia as the capital, though immediate thoughts are that it São Paulo is larger and more economically-significant than Brasilia.

I'll add some outline on geofronts. As for seacologies, Novo São Paulo is close to but not on the coast proper, perhaps too far from the water to build seacologies. But there are two significant rivers nearby, perhaps some sort of freshwater enclosed sea could be artificed to provide a food source. Go to Comment
Novo São Paulo
Locations  (City)   (Plains)
Dozus's comment on 2013-01-15 07:27 AM
I had intended to write on the architecture, but as I tried to do that, I struggled with the ramifications of arcologies on architecture. Given the scale of arcologies, I would assume architecture would be so highly specialized as to vary from level to level in each arco, let alone providing a consistent architectural scheme for the whole city. You're right, the CityImage tag here is inappropriate and shall be excised until (if) I can provide the necessary architectural details.

Methinks I let this one out a little early. I'm putting 'er back into development for refit and polishing. Go to Comment
Novo São Paulo
Locations  (City)   (Plains)
Dozus's comment on 2013-01-15 09:34 AM
Helpful. I forgot that post-modern looking suspension bridge is in Sao Paolo.

The arcology pics are helpful too. I just kept defaulting to SimCity 2000.

"If you're looking for a beach in Sao Paulo you won't find it in Brazil's largest city of Sao Paulo. The city, which is the capital of the state of Sao Paulo, is almost 50 miles from the Atlantic coast and has no beaches to speak of, even though it is part of a river system that flows to the ocean."
The Sao Paolo beach pics are of beaches in Sao Paolo State, I believe. But that said, I now like the idea of a freshwater seacology created by damming/excavating the Pinheiros and Tietê rivers. Go to Comment
Omni-Consumer Products
Society/ Organizations  (Mercantile)   (World Wide)
Dozus's comment on 2013-01-14 12:23 PM
A nice treatment of an American supercorp. Though I question the necessity and usefulness of organic memory cores: if thought and memory can be stored on more reliable electronic solid-state cores, why bother with meaty ones? Go to Comment
Omni-Consumer Products
Society/ Organizations  (Mercantile)   (World Wide)
Dozus's comment on 2013-01-14 02:21 PM
That's what I figured. It's just the dour pragmatist in me. Go to Comment
Society/ Organizations  (Combative)   (World Wide)
Dozus's comment on 2013-01-11 11:09 AM
A great explanation of cultural diffusion in the Cosmic Era. I've always found it curious that such a small nation produces so much globally-consumed culture, and you've brought that nicely into the new age. Go to Comment
Systems  (Geological/ Geographical)   (Defining)
Dozus's comment on 2013-01-14 02:16 PM
I like this. I'm never great at using magic into a setting, and it usually becomes either convoluted or tritely generic. Maddux makes magic seem a natural phenomena, and Skaldevale as a "geologically active" place, so to speak. It's beautifully simple, really. Nice work. Go to Comment
The Histories of the Spiked Sea
Locations  (Regional)   (Water)
Dozus's comment on 2014-03-02 04:10 PM
This is good stuff. By reading the multiple histories, you really get a feel for the different peoples and attitudes in the Spiked Sea. The tale of Saulke stands out to me in particular. The one thing I'd like to know more re: the Favorim is the reason for the specific measurements. They remind me the Thirty-two Excellent Signs, the external characteristics that are supposed to mark a Buddha. Those each had a specific purpose; e.g., His bodily hair grows upwards, from his having engaged in constructive practices and having inspired others to do the same. I wonder if there's a specific reason for Favorims to have such perfect measurements, or is Saulke just extraordinarily picky?

The formatting does leave something to be desired, and some of the grammar is stream-of-consciousness sloppy. But the meat is here, and it is succulent. Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
Dozus's comment on 2013-01-04 09:20 AM
Having some formatting issues right now, will straighten those out when I'm able. Go to Comment
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The Quiet Plague

       By: Wulfhere

A terrible affliction spreads through the land: A disease, highly contagious, which makes its victims mildly ill, but then permanently paralyzes the vocal cords. Dozens of reputed cures and protections are sold in the marketplaces, which gradually grow quieter and quieter...

Ideas  ( Plots ) | September 25, 2007 | View | UpVote 3xp