I like the details outlining the high barons. The somewhat imperious title of "Dragon" is pretty rad too - I like the implications of not only a bodyguard, but a personal assistant and killer. You've left some to the imagination with that position, but I like the ambiguity and the implications it has.
These may seem common sense on the outset, but as it's said, common sense is increasingly uncommon. It's an important reminder in fleshing game worlds to make them more tangible and real.
You hit the application of these common sense ideas well. I especially like the idea of having PCs be the NPCs. I can see where it could indeed go disastrous, given a bad role-player or a spiteful one trying to game the system. But it's also a great exercise in character building, even if that character won't last two rounds with the PCs.
A very nice first post, Gossamer. Hope to see more from you. Go to Comment
Your comment makes me think of the game roguelike game Dwarf Fortress. The game populates the world with thousands of individuals, each who have names, parents, lovers, lives, and deaths. When you come across a camp of bandits or goblins, they're not nameless nobodies, and when they are killed, you can go back and look at their personal histories to see who exactly they were.
Conversely, there's a glitch that will sometimes randomly spawn a castle with no name, populated by dozens of nameless opponents who have no skills, weapons, or equipment. They just randomly attack you and they fall by the wayside meaninglessly.
More of the former and less of the latter should be a rule of thumb. Go to Comment
My (completely unsolicited!) advice on sub editing:
Read the comments and weigh them against your own thoughts. If you both agree and think it relevant, edit. If you don't, don't. Take everyone's opinions in the highest respect, but don't let other's comments dictate what you post.
The mythology bit about Imsir's creation and the writing of the Book of Knowledge was quite interesting.
It seems Farons have no weakness. Is this true? If they're totally invincible with their Runix armor, have an army with fantastic weapons, and know everything there is to know about anything - how are they to be interacted with? What could possibly defeat them, or even gain anything of use from them? Go to Comment
I think my question is unclear because I'm not entirely certain what I'm asking myself.
I guess I'm curious about what kind of setting he's in. Is he just a 21st century NATO operative in a 3rd world military operation? Is he a rogue operative on a quest to track down his father's killer? What context should I understand him in?
I think I'm trying to get how he'd react in the setting. I know I'm being terribly vague in my questioning, for which I apologize. But right now, I feel like my understanding of Specialist Snow is tenuous, with a list of attributes, a motivation, and nowhere to go.
Would quotes help maybe? An example of how he's trying to track down his patricidal adversary?
Is anything I'm saying making sense, or am I rambling without a foreseeable direction? Go to Comment
Welcome to the Citadel, Darkonyx! Glad to see you making your first submission.
A few suggestions on this sub. First, while giving the item some background is great, it might help to put it more into context. We don't really know who Emperor Sarth III is, nor anything about the Ashatar Empire or the tonuges of Vuderan. Help us a little more with context and tell us more about these guys.
Secondly, while the stats are a big help, realize that Citadellians use a wide variety of systems. Maybe add some more context about what benefits the armor provides in game. It obviously adds a lot to health: why? How? Provide not just the mechanics, but more in-context explanation (ex.: the blacksmith was also a powerful sorcerer, and imbued the heart of the Ashatar Warrior God in the fires of his forge).
Also, it helps to add some visual details when explaining items. What makes this armor unique, aside from its magical properties? What does it look like?
Lastly, tell us how to use it in a campaign. Who possess the armor now? How could it be acquired? Does it have any dangers associated with it or its possession? These things make it a practical, usable campaign item.
Not really. The worst injuries the Pit deals with are broken limbs, concussions, etc. And "deal with" here means "dump unconscious fighters in the back alley." Discarded limbs and piles of entrails would lead to too many questions. Go to Comment
Pcs learn of high power magics that allow them to banish weapons and suits of armor to some 'elsewhere' place until such time as they need it. reduces encumberances, gets fewer questions, and when the PCs get jumped by thieves in the ally, they can summon their suits of full plate armor with weapons drawn.
Lesser powers would allow them to summon their weapons from another physical place, drawing them to their hands like Luke skywalker summoning his lightsaber on Hoth.
Ideas ( System ) | August 13, 2006 |