Goblins are actually quite an intelligent race once you look past the somewhat 'ugly' exterior. Well, the goblins of the Skarsnik Clan are at least. The other goblin clans having succumbed to their being despised by 'civilisation', driving them to commit the acts of atrocity that they are hated for.
As for the elvish writing, more on that in my upcoming submission about the Skarsnik Goblins.
All goblins share their tribes name. This is supposed to fill them with a sense of pride and belonging.
I don't quite understand what you mean by "sentence fragments", could you explain? Go to Comment
I doubt that I would have included most of that last paragraph, but I understand where you're coming from Silveressa.
Yes, dead-tree versions of pretty much anything are woefully expensive (for me).
The idea came to me because I've had to make do with only my benefits after my legs were forfeit. Keeping on top of the rent, paying the gas, water and electricity bills, buying food, clothing, etc.. It all mounts up and by the end of the day I'm left with very little. It takes me a while to save up to buy things. Saving up to buy my iPad took me well over a year, even then I could only buy the cheapest version.
I am able to save maybe $40-50 a month. After all everyday expenses have been paid. Then there a things such as spending a night with friends etc.. Go to Comment
Transcend Articles (Fiction)
(Gaming - In General)
#2 Decide which platform you'd like to play. Keep in mind your time commitments and the pace of the game.
#3 Search for a game using well known sites.
#4 Once you've found a game that appeals to you, research! Find out as much as possible; Setting, Character guidelines, Rules, and any possible restrictions that may be in place.
#5 By now you should have a pretty good idea about the game and if it would suit you. Go ahead and work on a Character Sheet in accordance with the rules and requirements.
#6 Create your Character and if needed submit for approval.
#7 Once you have your approval, go ahead and introduce your Character into the game.
#8 Give the game at least a couple of weeks, and up to a month, depending on it's pace to determine wether or not it is for you.
#9 If you decide that the game is not for you, or you need to dip out for whatever reason. Contact the GM and see if something can be worked out. Don't just drop out as this can ruin games.
#10 You WILL find a game to suit you, not all games appeal to all types. You just need patience and the will to continue looking for that which makes you happy. If you can't find it, why not start a roleplay of your own? Go to Comment
Well that sentence wasn't intended to be off-putting. I thought a bit of humour couldn't hurt.
-The list of acronyms I can do.
-A site index for finding games is also doable with nough research.
-Online dice rollers/generators can also be added.
The only thing that I may struggle with would be online practices and etiquette. While I don't imagine they would differ much to real life there will be some differences. Perhaps someone else could add that part? I lack the experience in online role-playing to do so at present.
Thank you for your response. I'm always happy to receive constructive criticism. Go to Comment
It seems as though I'm having a problem copying and pasting. From my notepad to this site. I can't remove the string of code attached to the end of my submissions.
Perhaps there is an issue with the sites compatibility with an iPad ? It is also not allowing me to edit the last portion of what I wrote. When I try to delete the code, it puts me halfway through my submission.
Perhaps a moderator would be so kind as to fix this for me? Go to Comment
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...
Encounter ( Water ) | May 20, 2005 |