I leave that up to the GM who uses the Melders. The Inscriptions on it help merge the metal and flesh into a seamless whole, among other things, but that can include or exclude the actual sense of touch. The body enhancements in general are fully-capable replacements for the limbs lost/replaced, but there is nothing to prevent Melders from becoming more and more inhuman and unfeeling the more portions of their body are replaced if a GM so desires. Go to Comment
It seriously seemed like the natural extension of divine blueprints, to be honest. From your comment, I wonder if I made it clear enough that Whrrrm was the diety, and Ailm/Kecet was simply the Leader of the Melders? Or were you mentioning that Whrrrm seemed to be a name that a direct man such as a smith would bestow upon such a hypermachine? Go to Comment
I honestly tried to make Whrrrm be benevolent at first, but I just couldn't force it on what seemed to me to be amoral by nature. I had to leave it up to prospective GMs to decide where he falls along the spectrum, whether that be good, evil, or perhaps a more Axtrami-style neutral.
Re: Artificial Head - I was more worried about PCs wanting Melder laser-cannons on their arms, to be honest. Couldn't be done (or shouldn't be allowed) with normal thaumatech, but the theotech could prove all sorts of nifty in that regard, if a GM was so inclined.
Hm...Clerics of Whrrrm being gifted with theotech spell-emitters...I see an NPC coming on. Go to Comment
The head researcher killing himself reminds me of the last frame of this comic: http://community.livejournal.com/scans_daily/4611731.html
Once again, I am stunned by your mastery of prose. I really love your submissions. They're always beautiful pieces of wordcraft. Very nicely done.
Sidethought: can the creatures exist outside of the cloud bank? I would assume that certain ones couldn't, due to the nature of various realities, but others very well might. That could be an iiiiiinteresting plot hook. Woo for "The Mist". Go to Comment
As is the source: there isn't much that rivals complete and utter annihilation of millions of souls in the space of a few seconds. It's a devastatingly horrifying thought. I think Ouro captured that feel quite nicely. Go to Comment
An interesting piece of equipment, though I'm not sure it's wise to use this with anything but a one-off "Golden Army"-esque event. I can see this going way, way too far out of bounds if given anything but the tightest boundary. However, within such a context, it seems like just the thing someone would want to come up with. Go to Comment
Doom, doom cometh! Every major power needs to have a navy flagship if they have a navy. I like the feel you gave this, and I especially liked the various methods of propulsion, though for some reason I've got a nagging feeling that there's another method that could be added. Go to Comment
I gotta jump on the bandwagon here: the quantum state thing kinda threw me. It seems rather out of place with the rest of the sub. Is there not some other way to score that doesn't require something that...advanced? Not all steampunk is going to be advanced enough to know of, let alone deal with quantum states. However, most steampunk will indeed have this sort of sporting event, at minimum around the Colleges of Steamtech.
As an alternative, perhaps something along the lines of 'keep-away'? For every minute you keep possession of the ball, you gain 2 points. First team to 10 wins (longer games can be played to 20, or even be timed, with the highest scoring team winning). I'll admit, the quantum state of existing and not-existing is an interesting variant of winning conditions, but I just find it too advanced for most steampunk settings. Go to Comment
There are nowhere near enough music-related submissions on Strolen's. This is a steampunk contemporary to the Arune Spheres, and I loved both of them. Very nice work Pieh; this is the sort of background fleshing out that makes a world truly come alive. Go to Comment
There is a small and strange nature-worship cult that has dedicated itself to freeing vegetables. They appear usually in working pairs or trios, arriving to villages and towns separately and wearing the local garb. For some reason, they have taken to disguising themselves specifically as a scholar, a cooper, and a fisher. At night, they will sneak into backyards and side gardens, digging up household fruits and vegetables. They pile the pilfered plants into a cart and vanish in the night. While the townsfolk wake up to empty gardens, the cultists replant the fruits in the wild to let them be "free".