Strolen\s Citadel content. 
School Of Banewrights
NPCs  (Mythic/ Historical)   (Mystical)
Chaosmark's comment on 2013-10-26 07:00 PM
This, to me, is one of those organizations that your PCs would never actually encounter. They would be a solid justification for trapped and cursed items, but at most your PCs would find a signature mark here or there. Just another mystery with which to drive them mad.

I do think some examples would have been handy, whether it be of items in question or members. Go to Comment
Sparrow Oak
Lifeforms  (Fauna)   (Forest/ Jungle)
Chaosmark's comment on 2013-10-26 07:03 PM
Ah, I love these sorts of things. Just the right mix of plausible (for a fantasy setting) and interesting to make a good background element. Kudos! Go to Comment
Ratwood Tree
Lifeforms  (Fauna)   (Forest/ Jungle)
Chaosmark's comment on 2013-10-26 07:05 PM
"Vermin of the plant world". Now there's an accurate description. Go to Comment
Ratwood Tree
Lifeforms  (Fauna)   (Forest/ Jungle)
Chaosmark's comment on 2013-10-26 07:06 PM
I really don't have any good commentary for these, aside from BURN IT WITH FIRE! Go to Comment
The Midwich Horror
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2013-10-26 07:15 PM
Ah, classic horror. I love the buildup and descriptions you provide without giving in to excessive (and unnecessary) detail. That makes this more usable in-general, even outside the Cosmic Era. Go to Comment
Drowner Lice
Lifeforms  (Fauna)   (Water)
Chaosmark's comment on 2013-10-26 07:46 PM
Mmmyeah, these definitely make my "kill with genetic plague as soon as convenient" list. I'm imagining these to be the sort of ridiculous parasite that just trash a biome if left unchecked. Go to Comment
Maw of the Daemons
Locations  (Other)   (Underground)
Chaosmark's comment on 2013-10-26 08:05 PM
Only voted Go to Comment
7 Things about Lovecraftian Fiction
Articles  (Fiction)   (Gaming - Genre)
Chaosmark's comment on 2013-10-02 08:01 PM
Only voted Go to Comment
30 reasons why magic is mostly used for good
Articles  (Humor/ Editorial)   (Gaming - In General)
Chaosmark's comment on 2013-10-02 08:16 PM
I wasn't entirely sure these would stay fresh and interesting all the way to 30, but I was proven wrong. With perhaps one or two exceptions, I could see using each of these in various settings as a plausible mechanism for restricting malevolent magi.

Well done. Go to Comment
Shardis, the Shining City
Locations  (City)   (Plains)
Chaosmark's comment on 2013-09-15 10:28 PM

At long last, the next installment to The Bringers of Midnight arrives! Rejoice! Rejoice! (Or just comment, you know, whichever you prefer.)

Many thanks go to MysticMoon for proof-reading this, as well as to all those in the chat who helped flesh portions of it out.

Go to Comment
Shardis, the Shining City
Locations  (City)   (Plains)
Chaosmark's comment on 2015-08-25 03:19 AM
There was a whoooooole lot of ground to cover here. You're entirely correct, this only provides the basics for each area while leaving the majority up to GM discretion. I would have included more information on each section, but it was already massive, and I didn't want it to be so large that people's brains leaked out their ears trying to read it all. Instead, it provides just enough of a framework that you can lay almost anything on top of it to suit the needs of your campaign. Go to Comment
Winter's Gem
Items  (Jewelry)   (Sentient)
Chaosmark's comment on 2013-09-15 08:32 PM
I'll echo SE here and applaud the richness of the tale you've woven. I like the item, and the explanation given for the storm is just the kind of "independent actors doing what feels appropriate to their personal story" that happens in the real world.

I do think that this would be a bit hard to use, but it would make for a good piece of world background. The storm has always been there, as long as anyone can remember. Nobody knows its secrets, for nobody has ever made it to the heart of the storm. I can see it being exactly the sort of dangerous refuge entered by a party on the run hoping to deter pursuers that we see in great literary tales. Go to Comment
30 Dimensional Fatigue Events
Plots  (Crisis)   (Encounter)
Chaosmark's comment on 2013-09-15 11:31 PM
Definitely a bunch of excellent plot points. Shove these on a random encounter table and you've got a near-endless supply of material for a "mop-up squad" of PCs.

Sidenote: I noticed something that seems like it should've been removed -- "Note to self: phase merge article, man-woman merged into single entity, human plant hybrid, human animal hybrid, force cyborg" Go to Comment
Devouring Fire
Lifeforms  (Third Kingdom)   (Other)
Chaosmark's comment on 2013-09-11 08:21 PM
Bits and pieces of this seem slightly unpolished compared to your normal work, but that doesn't detract significantly from the overall piece. I enjoy the idea, and can see a number of uses almost immediately for these.

Excellent work! Go to Comment
Demonic Pipe Organ
Dungeons  (Underground)   (Puzzles)
Chaosmark's comment on 2013-09-12 09:51 PM
My only real comments on this were cosmetic, and already given in flashchat. Here, have a vote. Go to Comment
The Tower of NON
Locations  (Fortification)   (Any)
Chaosmark's comment on 2013-09-10 10:48 PM
Not sure that I can add anything extra to the comments already made. Go to Comment
Dimensional Tap Reactor
Items  (Tools)   (Cursed)
Chaosmark's comment on 2013-09-08 01:40 PM
Interesting description, interesting setting info, high hopes for the future, then the GM note which explains the unseen dangers. This seems solid, but applying it seems a bit difficult outside the classic "the reactor is melting down, onoes!" and "the experiment went horribly, horribly wrong" plots. Go to Comment
Dimensional Tap Reactor
Items  (Tools)   (Cursed)
Chaosmark's comment on 2013-09-08 05:01 PM
Doooo eeeeeet. Go to Comment
Dwarven Calendar
Systems  (Societal/ Cultural)   (Specific)
Chaosmark's comment on 2013-09-09 12:12 AM
This is definitely different, and helps add some true strangeness to dwarves as a race. Instead of being short grumpy humans, things like this calendar paint a picture of a truly independent race.

As a sidenote, I'm still seeing some contradiction with the timespans you're specifying. You state that:
"The first rune, is the big cycle. The big cycle turns 24 times in 1 dwarven year, and represents the months. On the 25th turn, a new year begins.
The second rune, is the small cycle. The small cycle turns 24 times, before the big cycle turns once.
The small cycle represents the weeks, each week has 24 ief (days and nights)."

But then immediately after you state that:
"1 Dwarven month = 24 ief
1 Dwarven year = 576 ief"

This is a direct contradiction. Either the small cycle is weeks, and there are 24 weeks in a month, or the small cycle is days, and there are 24 days in a month.

Other than that, however, this is a good solid post. Kudos for the work you've put into it! Go to Comment
Zombie Servants of the Ch'thra
Plots  (Crisis)   (Campaign)
Chaosmark's comment on 2013-09-12 09:50 PM
Only voted Go to Comment
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Necromantic Vessels

       By: valadaar

Thrown enchanted skulls make great necromantic 'grenades' releasing blasts of negative energy, incorporeal undead, swarms of flesh-eating worms, etc.

Ideas  ( Items ) | April 3, 2007 | View | UpVote 3xp