Hmm...Interesting concept, yet it seems unfinished. Almost as if you had to leave in the middle of writing it. Or are you just leaving the ending open to the GM's imagination? How about these verses inshrined in ancient lore? What do they portend?
Well, now...that last guy wasn't quite as civil about it as some would be, but I must admit, this is a very good scenario, if not just something to flesh out the world by having the PCs meet the poor guy. I certainly know that the poor players would go insane were this to happen to them...*pokes Ancient Gamer* Don't be getting any ideas from this one, worthy of the Hall it may be. Go to Comment
Well, my thought is that this might work interestingly well as an item of use to thieves. Am I right? Honestly, even though it's not really fleshed out, it still CAN be used. After all, just toss a handful at a guard and soon enough afterwards he'll have to stop the chase from sheer agony.
Or it could be set as a trap against intruders. C'mon people, use your brains! Go to Comment
The desert is a curse from the Water God upon the wicked people who live in the South.
Said people offended the Water God in some way, and so the Water God placed water-trappers, bizarre, water-sucking beings, in the soil, and within years, the wilderness became a desert.
Thus, the desert folk shamans have special powers that allow them to find water-trappers so that they can be dug up and their water harvested.
Ideas ( System ) | February 16, 2004 |