Strolen\s Citadel content. 
The 4 Sentence Tool
Articles  (Rules and Advice)   (Game Mastering)
Chaosmark's comment on 2016-08-29 12:26 PM
Only voted Go to Comment
Phantom Wood
Lifeforms  (Unique)   (Tundra/ Arctic)
Chaosmark's comment on 2015-12-15 04:16 PM
I'm not sure there's much more commentary to be provided; everyone else pretty much covered my thoughts on this. Very nicely done! This is a handy piece of fluff that can be easily added to any setting. Go to Comment
NPCs  (Extras)   (Technical)
Chaosmark's comment on 2017-11-20 08:01 AM
Just the right mix of cyberenvironment and tech explanation. I love how you took the concept of a sneaky data-stealing malware and gave it the perfect NPC personality to represent its nature.

As a sidenote, I always love me some technobabble, but this stands solidly on its own without it. Go to Comment
The Great Filter
Articles  (Resource)   (Gaming - Genre)
Chaosmark's comment on 2015-12-10 11:37 PM
Only voted Go to Comment
Time Spent With Trolls
Lifeforms  (Fauna)   (Swamp)
Chaosmark's comment on 2014-11-04 12:20 AM
The frame story itself is mildly irreverent, and has that whimsical attitude which I definitely associate with old-school gaming, but I must say, those trolls are excellent, and definitely the highlight of the piece. Go to Comment
Introducing Generators!
Articles  (Other Gaming)   (Citadel Help)
Chaosmark's comment on 2014-10-25 09:09 PM
I didn't even realize some of these existed. Yeah, sure, they're all on the list, but I haven't actually gone through and looked at their output. I'm loving these, and the examples are quite nice. Go to Comment
30 Alien Races
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2014-10-05 12:34 PM
I'm absolutely loving this. I was wondering how well it would turn out when we discussed bits and pieces of it, but it has surpassed my wildest dreams. This is a glorious collection that could be used to jump-start an entire setting with very little difficulty.

You want Sci-Fi? This is it. Go to Comment
Beans - Magic Beans!
Items  (Other)   (Magical)
Chaosmark's comment on 2014-08-17 10:53 PM
Yet another reason for me to get the generators back up and running... Go to Comment
The Soldier and the Princess
Articles  (Fiction)   (Gaming - In General)
Chaosmark's comment on 2014-07-27 11:24 PM
A very good point. It reads better without that sentence. Thanks! Go to Comment
Lifeforms  (Third Kingdom)   (Other)
Chaosmark's comment on 2014-08-07 08:41 PM
Excellent! This has spawned numerous ideas in my head, including at least one potential card game. Much approval! Go to Comment
Evolutionary Theology
Articles  (Setting Building)   (Game Mastering)
Chaosmark's comment on 2009-04-12 01:25 AM
While I'm certainly not offended by this piece, I will say that it doesn't sit well with me. I'm not sure it's possible to link the various 'stages' together into a single coherent whole, nor even that there is a linear progression down the list from the first style of religion listed to the last. You start the piece off as exploring a potential evolutionary path of religions, but I'm not seeing much to connect each stage to the next, nor why there is reason to change from one style to another, aside from outside pressure of conformity (which just pushes the problem back to the pressuring religion and how THEY got where they are).

As something of a small sidenote, not all monotheistic pantheons are going to require a vast hierarchy, either celestially or clerically. Since the best known monotheistic religion would be Christianity, I'll use it for my example. You certainly see the listed hierarchy within Catholicism for instance (pantheons of angels and demons, and a rather large hierarchy starting with the Pope and moving down from there), but you won't see that within the localized church movement, which claims Scriptural support for a local body of believers independent from any 'ruling body'. Certainly they interact with each other, but they don't all answer to a higher clerical body of some sort, or even necessarily convene to discuss how each body of believers is doing. Most Evangelical Christians would even call into question the vast celestial hierarchies of angels and demons as well. (not the existence of either party of the supernatural battlefield, but rather the particular organization and variations within the sides)

In all, this is a decent submission that makes a good attempt to organize the development of religions and faiths for our games, but I feel it fails at it's purpose. Improvement could be made in showing a better progression between the various stages, as well as a slightly better shading of the sub-variants available within each stage. Go to Comment
18 Gifts from Elder Gods, Outer Gods, and Cosmic Horrors
Articles  (Humor/ Editorial)   (Gaming - Genre)
Chaosmark's comment on 2014-05-28 09:56 PM
I'm loving this. It's the perfect grab-bag for "how do I want to screw over my players tonight?"

It also provides some good ideas for cursed items. Not everything you pick up is harmless, of course. And in a setting where dark gods of madness and chaos want to influence the world, you can bet they'd be spreading these suckers around like candy on Halloween. Go to Comment
Kolburn Pierre
NPCs  (Character Sheet)   (Travelers)
Chaosmark's comment on 2014-05-29 09:42 PM
I like this. He's fleshed out enough to be a good starting point for an NPC, and enough is there to let you run him if you just need a filler-character for a bit. The motivations make sense, and provide the appropriate amount of direction to let his course of action be very clear in most situations. Go to Comment
Creating Generators from 30s
Articles  (Resource)   (Citadel Help)
Chaosmark's comment on 2014-02-03 09:43 AM
It /would/ be easier to use the generator creation area to create a 30. It's pretty much always easier to move from a very precise, delimited format to a freeform one. The reverse is...slightly more difficult. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Chaosmark's comment on 2014-02-01 03:05 AM
This is a solid post, with good ideas. Bonus points for the structured layout, which makes for easy implementation. Go to Comment
Larvae of the Outer Gods
Lifeforms  (Ethereal)   (Any)
Chaosmark's comment on 2014-08-07 09:03 PM
It may be a feeble attempt, but by the same token, it does provide at least a framework to shape our thoughts and give guidelines to work with. Go to Comment
Larvae of the Outer Gods
Lifeforms  (Ethereal)   (Any)
Chaosmark's comment on 2014-08-07 09:03 PM
Only voted Go to Comment
The Bibliorynth of Zhao Zweh
Dungeons  (Other)   (Rooms/ Halls)
Chaosmark's comment on 2013-10-26 01:45 AM
A quick oekaki submission to get the juices flowing again. This was inspired by a comment Dozus made somewhere, reproduced below:

"*Bibliorynth - noun, a maze-like library. Origin: Me, like five minutes ago. Combination of the Greek biblio (book) and labyrinth (labyrinth)." Go to Comment
The Bibliorynth of Zhao Zweh
Dungeons  (Other)   (Rooms/ Halls)
Chaosmark's comment on 2013-10-26 10:57 PM
And thus was the freetext added. Go to Comment
The Bibliorynth of Zhao Zweh
Dungeons  (Other)   (Rooms/ Halls)
Chaosmark's comment on 2013-10-31 10:06 PM
A fair point. I consider places with massively-lethal environments to be, frankly, realistic. We DO have places on the planet where one wrong move will kill you dead. However, they should be rare, as such places are in real life. And, unlike in real life, you should probably let your players observe the deadliness first-hand before subjecting them to it. That seems like the best compromise between not coddling your players while still preventing them from stumbling into something their PCs would have known not to do. Go to Comment
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       By: Michael Jotne Slayer

The road has never been more than an overgrown mud track, little travelled and little cared for, petered out to nothing more than a flattened earthen line, barely distinguishable from the rest of the landscape. The soil is dark and fecund and dark oaks stand like sentinels at the forest edge, their branches high and leafy. From them hang grizzly human bones, skulls and shiny precious stones. Who put these strange totems there? Are they warnings? Do the PCs dare to take the stones?

Encounter  ( Forest/ Jungle ) | February 15, 2011 | View | UpVote 3xp