I'm not sure there's much more commentary to be provided; everyone else pretty much covered my thoughts on this. Very nicely done! This is a handy piece of fluff that can be easily added to any setting. Go to Comment
The frame story itself is mildly irreverent, and has that whimsical attitude which I definitely associate with old-school gaming, but I must say, those trolls are excellent, and definitely the highlight of the piece. Go to Comment
I didn't even realize some of these existed. Yeah, sure, they're all on the list, but I haven't actually gone through and looked at their output. I'm loving these, and the examples are quite nice. Go to Comment
I'm absolutely loving this. I was wondering how well it would turn out when we discussed bits and pieces of it, but it has surpassed my wildest dreams. This is a glorious collection that could be used to jump-start an entire setting with very little difficulty.
While I'm certainly not offended by this piece, I will say that it doesn't sit well with me. I'm not sure it's possible to link the various 'stages' together into a single coherent whole, nor even that there is a linear progression down the list from the first style of religion listed to the last. You start the piece off as exploring a potential evolutionary path of religions, but I'm not seeing much to connect each stage to the next, nor why there is reason to change from one style to another, aside from outside pressure of conformity (which just pushes the problem back to the pressuring religion and how THEY got where they are).
As something of a small sidenote, not all monotheistic pantheons are going to require a vast hierarchy, either celestially or clerically. Since the best known monotheistic religion would be Christianity, I'll use it for my example. You certainly see the listed hierarchy within Catholicism for instance (pantheons of angels and demons, and a rather large hierarchy starting with the Pope and moving down from there), but you won't see that within the localized church movement, which claims Scriptural support for a local body of believers independent from any 'ruling body'. Certainly they interact with each other, but they don't all answer to a higher clerical body of some sort, or even necessarily convene to discuss how each body of believers is doing. Most Evangelical Christians would even call into question the vast celestial hierarchies of angels and demons as well. (not the existence of either party of the supernatural battlefield, but rather the particular organization and variations within the sides)
In all, this is a decent submission that makes a good attempt to organize the development of religions and faiths for our games, but I feel it fails at it's purpose. Improvement could be made in showing a better progression between the various stages, as well as a slightly better shading of the sub-variants available within each stage. Go to Comment
I'm loving this. It's the perfect grab-bag for "how do I want to screw over my players tonight?"
It also provides some good ideas for cursed items. Not everything you pick up is harmless, of course. And in a setting where dark gods of madness and chaos want to influence the world, you can bet they'd be spreading these suckers around like candy on Halloween. Go to Comment
I like this. He's fleshed out enough to be a good starting point for an NPC, and enough is there to let you run him if you just need a filler-character for a bit. The motivations make sense, and provide the appropriate amount of direction to let his course of action be very clear in most situations. Go to Comment
It /would/ be easier to use the generator creation area to create a 30. It's pretty much always easier to move from a very precise, delimited format to a freeform one. The reverse is...slightly more difficult. Go to Comment
A fair point. I consider places with massively-lethal environments to be, frankly, realistic. We DO have places on the planet where one wrong move will kill you dead. However, they should be rare, as such places are in real life. And, unlike in real life, you should probably let your players observe the deadliness first-hand before subjecting them to it. That seems like the best compromise between not coddling your players while still preventing them from stumbling into something their PCs would have known not to do. Go to Comment
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.