You've got a nice submission here. I like how you added in the part about a lack of prophecies. It keeps it nice and open-ended, which can be nice. Like Dozus has already said, though, it might be better with some sort of more specific plot, so players have something to build on.
I'd recommend splitting up the submission into paragraphs that all dwell on the same subject, like MoonHunter said. It makes submissions easier to read.
Also, I think the name "Azerath" might be very similar to one used in a video game (Warcraft III, or something). While it is perfectly exceptable to make derivative names out of place names in video games, it's sort of disliked here. It's not very creative, and it can get confusing and annoying if enough people do it. Personally, I suggest you make up a more unique name. Go to Comment
Just saying, having her have that needle that's automatically unfindable is a pretty bad idea. It's like playing favorites with imaginary characters. If you're running a game with other people and they find out that the needle is just always wherever they happened not to search, they won't be impressed. I think that you'd be better off saying that it's just very well hidden in her clothes, or just taking another step and making it a magical needle. Go to Comment
This is Grey on a remote terminal.
Just wanted to say that I quite like this, and although I may not be able to get QUITE as much cooperation out of my players, this definetly inspires me to try more. Go to Comment
Two of Pinker's research assistants are working on ways to make the effect switch off after three days of continuous use or project a warning to others that the ring bearer may be infectious. Go to Comment
While I do understand where you are coming from and I can appreciate your points, I must say that my DnD group is keeping the dream alive. Yes, we do have 1.5 players who think nothing of their characterization, but the other 3.5 of us nearly sacrifice making balanced characters in favor of making them more interesting and quirky (generally settling for underpowered). Anyway, I hope that other people see this and think more about concepts and think more about making a slightly retarded half-orc cleric dedicated to Pelor than a tricked out rogue made up purely of stats and skill points. Go to Comment
Ummm forgive me if I'm wrong but if the attempted kidnapping were a prank, isn't there a very realistic chance it could turn fatal, as the PCs proceed to kill the thugs with the intention of rescuing the girl? Isn't there a ridiculously high likely hood of that in fact? It seems like that sort of situation would be instantly suspicious, because given the propensity for Adventurers on the road to use "Crossbow Diplomacy" no one would pull such a high risk low reward prank. Go to Comment
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.