manfred's SubmissionsReset Sort

manfred
July 22, 2008
Hits: 1431
Comments: 2
Ideas: 0
No votes
Component Magic    Systems  (Mystical)   (Specific)

...or Lego Magic, if you will.

manfred
October 14, 2007
Hits: 5244
Comments: 10
Ideas: 3
Votes: 5 / 3.700000
True Vampires: Magic    Systems  (Mystical)   (General)

Vampires have strange powers indeed.

manfred
August 31, 2007
Hits: 2785
Comments: 0
Ideas: 0
No votes
Priests of Geryon    Systems  (Divine/ Spirit)   (Specific)

Priests of the god of agriculture.

manfred
December 18, 2006
Hits: 5986
Comments: 8
Ideas: 15
Votes: 3 / 4.833333
Icathian Magic    Systems  (Mystical)   (Defining)

The sum of all spellcasting traditions of one world - or most of them - in one place.

manfred
October 22, 2006
Hits: 6204
Comments: 17
Ideas: 0
Votes: 7 / 4.071429
Order of the Holy Swine    Systems  (Mystical)   (General)

Deep forests hide many secrets, and traditions older and stranger than civilization itself.

manfred
July 19, 2006
Hits: 7059
Comments: 11
Ideas: 0
Votes: 8 / 4.437500
Debeth, the God of Knowledge    Systems  (Divine/ Spirit)   (General)

What is the worship of knowledge for some, can be revenge for a few, and unwanted revelations for others.

manfred
July 13, 2006
Hits: 20778
Comments: 11
Ideas: 4
Votes: 7 / 4.642857
Spirit World    Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

manfred
May 26, 2006
Hits: 12469
Comments: 16
Ideas: 11
Votes: 9 / 4.166667
FTL drives    Systems  (Transportation)   (Defining)

Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?

manfred
January 30, 2006
Hits: 39761
Comments: 83
Ideas: 1
Votes: 34 / 4.617647
Mathom, the God of Delays    Systems  (Divine/ Spirit)   (Defining)

Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.

manfred
December 24, 2005
Hits: 8828
Comments: 6
Ideas: 4
Votes: 2 / 4.000000
Adventurer Guilds    Systems  (Societal/ Cultural)   (General)

An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as “adventurers”. It can can offer interesting options, in-game and out-of-game.

manfred
December 10, 2005
Hits: 7440
Comments: 4
Ideas: 10
Votes: 3 / 3.666667
Unique Magic Items    Systems  (Mystical)   (Defining)

Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world…

manfred
December 10, 2005
Hits: 15106
Comments: 27
Ideas: 20
Votes: 12 / 4.291667
Runecasting - Dwarven Magics    Systems  (Mystical)   (General)

It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours.

manfred
November 23, 2005
Hits: 4420
Comments: 9
Ideas: 1
Votes: 3 / 4.000000
The Judge    Systems  (Divine/ Spirit)   (Defining)

The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately.

manfred
November 23, 2005
Hits: 21132
Comments: 5
Ideas: 7
Votes: 2 / 3.750000
Icathian Gods    Systems  (Divine/ Spirit)   (Specific)

Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.

manfred
October 30, 2005
Hits: 4702
Comments: 5
Ideas: 0
Votes: 4 / 3.250000
Path of the Days Gone By    Systems  (Mystical)   (Defining)

Do you Remember?

manfred
October 30, 2005
Hits: 5856
Comments: 13
Ideas: 0
Votes: 7 / 4.071429
The Masters Of Fog Magic    Systems  (Mystical)   (Defining)

The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.

manfred
October 30, 2005
Hits: 4841
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Implant-based Magic    Systems  (Mystical)   (Defining)

Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.

manfred
October 30, 2005
Hits: 66473
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Schools of Magic    Systems  (Mystical)   (Defining)

These are mystic traditions and their attendant sources.

manfred

Selected Count ( 18 )

Category Selection




Random Idea Seed View All Idea Seeds

       By: KinkLink

Have a large room that elevates either up or down when triggering a trap. The floor can bring the players to new levels, where a mighty beast roams, or the floor flattens the players into the ceiling or drop into a pit of lava.

Ideas  ( Dungeons ) | March 8, 2005 | View | UpVote 0xp


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