The most expensive export of the Rin archipelago, the bottled winds are sold anywhere a buyer can be found.
A ring of silver enchanted such that if any in the wearer's presence intend to harm them it would grow warm. Unfortunately it's properties are wasted if in place of politics where it is consistently warm.
A monocle lens made out of enchanted glass that allows the wearer to see through the eyes of golems and statues marked by the wearer.
Stones that have been attuned to the extreme temperatures of deserts or icy wastes. Such stones are quite valuable to adventurers as they can use them in order to preserve or prepare meals, make extreme environments bearable, and use them in clever devices.
"I once saw a raven fly over the Druidic wilderness, the lands claimed only by tooth, claw, tree and vine. The Raven landed in a clearing where many beasts stood in a large circle, landing in an empty space of the circle. It was there that I saw the beast lords return to their true forms, human, elf, half-elf and more. Each wearing a mantle of the beast they had been. The man that was a Raven wearing a cloak of feathers black as night."
- -Dynath Solobren, Elvish explorer
Flasks, vials, bottles, jugs and more, with well... more! The reservoir enchantment for liquid containers allows you to drink, pour, collect and spill much greater quantities of liquids than ever before!
An amulet with magical properties that allows the wearer to read the thoughts of others.
Resting in a small chest set on a pedestal kept in a room populated with various artifacts lay two spheres that could fit both hands. One, glowing a brilliant blue-white, as a flame. The other darker than the blackest night.
A lantern that when lit, interrupts illusions, magical darkness, reveals the invisible, and might even cause the incorporeal to become vulnerable to physical attacks.
A cloak designed to magically conceal one's weapons from all but the wearer.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.