The most expensive export of the Rin archipelago, the bottled winds are sold anywhere a buyer can be found.
A ring of silver enchanted such that if any in the wearer's presence intend to harm them it would grow warm. Unfortunately it's properties are wasted if in place of politics where it is consistently warm.
A monocle lens made out of enchanted glass that allows the wearer to see through the eyes of golems and statues marked by the wearer.
Stones that have been attuned to the extreme temperatures of deserts or icy wastes. Such stones are quite valuable to adventurers as they can use them in order to preserve or prepare meals, make extreme environments bearable, and use them in clever devices.
"I once saw a raven fly over the Druidic wilderness, the lands claimed only by tooth, claw, tree and vine. The Raven landed in a clearing where many beasts stood in a large circle, landing in an empty space of the circle. It was there that I saw the beast lords return to their true forms, human, elf, half-elf and more. Each wearing a mantle of the beast they had been. The man that was a Raven wearing a cloak of feathers black as night."
- -Dynath Solobren, Elvish explorer
Flasks, vials, bottles, jugs and more, with well... more! The reservoir enchantment for liquid containers allows you to drink, pour, collect and spill much greater quantities of liquids than ever before!
An amulet with magical properties that allows the wearer to read the thoughts of others.
A wagon lays overturned on the forest road, bodies savaged by tooth and claw lay strewn about it, their weapons clean of blood, seemingly unused.
A lone man runs from an unseen threat, deeper into the forest, away from the grisly scene in the road. He stumbles, his foot having caught on a root. He lands hard, his lungs feel like lead. Panting, he comes to his knees. Two eyes of emerald light meet his, a low growl emanates from the beast, and his death is swift.
An ashen grey willow with pale leaved tendils obscuring it's gnarled trunk. Sitting in the mire of great swamps, rare even in it's natural environment. The Banshee Willow's bark is known to have magical properties. Travelers beware, these trees seem to attract ghosts and other unsavory undead.
A hardy deep blue vine with needle-like thorns and bright orange flowers. If pricked by Widowthorn one should quickly seek the antidote or a natural remedy, the poison secreted by the thorns induces drowsiness and saps one's strength.
Resting in a small chest set on a pedestal kept in a room populated with various artifacts lay two spheres that could fit both hands. One, glowing a brilliant blue-white, as a flame. The other darker than the blackest night.
A lantern that when lit, interrupts illusions, magical darkness, reveals the invisible, and might even cause the incorporeal to become vulnerable to physical attacks.
Clockworks & Psionics combined to create bipedal automatons that run on souls stolen from those close to death. The sick, the wounded, the weak. All gathered to power tireless soldiers with glowing gem-like hearts in their chests.
Appearing to be but a simple decorated greatsword. The steel needing a bit of a polish. But the edge keen and a large emerald set into the cross guard. The blade is actually a wizard caught in a powerful curse, unable to free himself, but capable of thoughtspeech after attuning to a wielder. He may even cast some spells while in combat to help out.
This Temple rests at the highest point of the island of Gond so that the Seers might observe the rising and setting of the sun, moon, and stars.
A cloak designed to magically conceal one's weapons from all but the wearer.
The bloated corpse of a decaying gigantic creature is necromatically enhanced and fused with an undercarriage for use as a grisly and terrifying airship. The methane gas from tissue decay keeps it buoyant in atmosphere, but it can be even more flammable than hydrogen if it escapes...