The second part of this ongoing list.
This is Part One of an ongoing list of possible puzzles for an escape room dungeon.
The final test for Guild candidates is to complete the Escape Room.
A tall water filled room that guards an artifact or other important objective. A puzzle must be solved to reach it.
A maze in which there are clues that reveal the way through provided that you know how to perceive, interpret, and use them.
Step on the floor tiles in the correct order to proceed.
A mechanical shrinking trap room. Complete the challenges before you get crushed. The name for this room is the same as the movie whose plot I got this whole idea from.
Strolenati Containment & Protection Foundation:
ACCESS TO THIS DOCUMENT IS RESTRICTED TO LEVEL 5 CLEARANCE PERSONNEL ONLY!
"This is a clean room environment. So we will have to pass through decontamination before we can enter." Researcher Gorgron Rogbutt, an Orc.
"Here lies a peasant child scarred by the heat of battle.
Fighting not for glory but because he just wanted to live,
His despairation led him to victory."
~ Carved on the ornate stone doors leading to the large tomb.
A very difficult puzzle which requires knowledge in simple leet speak to solve. It might take a while to figure out as you have to rearrange letters and numbers to form a sentence.
A puzzle that requires knowledge of the PGP Word List to complete. It is impossible without knowing this information. VERY COMPLEX! NOT FOR BEGINNERS!
This is a system of classification that admittedly I shamelessly copied from TES (The Elder Scrolls). It sorts traps and puzzles into four categories known in TES as The Four Tests. Examples of each that I made myself are included.
A graph theory based puzzle for a Shadowrun Setting.
An ornate longsword that is easy to use but also reminds the wielder of its use.
Demon hide Whips that will punish the wielder for injustices.
A magical one and a half handed longsword once wielded by an innocent child forced into the horrors of combat.
UPDATE: Fixed a few flaws to balance the weapon some more and filled a plot hole.
UPDATE: Decided to change the end of the story to have a more fitting reward for a war hero. But the tale still takes a tragic turn.
"Ladies and Gentlemen of Worth, please come closer and have a look... " In a little stand with numerous maps, the human Advantos sells land-rights with a shining smile and jovial talk at bargain prices. He sells even squatter rights (first to settle is the owner). About 20% of the lands do not exist or belong to someone else. About 30% do not have even that value, or have other problems attached- swampy, cursed, haunted, Old Indian/Pet Cemetery (tm)... Be assured you will not see this man in the same city twice.