A city of immense wealth, stark poverty, violent crime, and cyclopean architecture
drawn from/inspired by Hellfire: the Summoning mobile game
The octahedral space stations designed and built by the Atlantic Federation
Things are not what they appear in the Cognitive Network
The city of pigs
The fictitous state that I have been developing for my CoC/Vampire cross-over home game.
An Amazon nation in the Cosmic Era
The term is archaic, calling upon the ancient language of the magi, and those versed in the eldritch arts. In the more vulgar argot, terms such as scrying room and equally mundane names are bandied about. The fact that such limited terms are used to describe the proper mystic's psychomanteum demonstrates how little they actually know about what occurs within.
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
The home base of the mighty mech
The California of the Cosmic Era, Turkey
Located in the Eurasian Alliance Balkanistan Principality, Vetmuara BioSciences is the bottom of the barrel for human cloning.
The primary spaceport of the South African United Republics and the largest space port in Africa
A look at slums and shanty towns in the Cosmic Era
They're doing it, they're really doing it
One of the largest objects in Low Earth Orbit
The lead New Earth Government of the Cosmic Era
The Pacific Rim coalition is one of the New Earth Governments of the Cosmic Era
The hyperborean realm of the Eternal Flame
Somewhere along the line, someone decided that a giant swimming pool would make a great place for a rave club
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.