Also known as the Saturn Science Center, the Cykranosh Ader-Wissenschaft is a clandestine arcanotech research facility concealed in the clouds of Saturn.
The fortress stronghold of the Anunnaki
A praesidium is the Cosmic Era equivalent of the communes and bastions of the Great Awakening in Pre-Petrol America.
The pursuit for immortality is over, eternity is now.
Latin for literally 'A Pleasant Place'
The Wastelands of the Cosmic Era
The techno-fortress of the Brotherhood of the Land of Nod, and the heart of their organization
The orcs love bloodsports, everyone knows that. If you go deep enough into their lands, you will find their favorite entertainment is the Talbar, the arena.
A semi mobile fortress placed in the mouths of rivers, bays, and other bodies of water up to several miles off shore
Places to go in the Cosmic Era solar system
Resource harvesting operations in the clouds of gas giant planets
Designed in 1975, the Stanford Torus is a basic space station layout also known as a wagon wheel
Also known as aquastats or hydrostations, the submersible cities of the Eurasian Alliance
In the Cosmic Era, there is one thing that has grown with the advent of arcanotech and hypertech, the gap between the wealthy and destitute. While nations are building space stations and starting terraforming projects on other planets, there are large sections of planet Earth that are still post apoc era.
When you live at the bottom, the only thing you have is to look up. If you're lucky you can see the lights of the great towers and the stars. If you're like most people, you just look at concrete. But the stars and lights are still up there.
Observation and scanning technologies for the Cosmic Era
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
At the height of the Imbrian Culture, they colonized almost the entire Solar System, and Lunaformed many of the planets.
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.