Scrasamax's SubmissionsReset Sort

Scrasamax
March 29, 2008
Hits: 1155
Comments: 0
Ideas: 0
No votes
Starbase Z26    Locations  (Other)   (Space)

A salvage and scrap yard of the UFP

Scrasamax
January 12, 2008
Hits: 5619
Comments: 17
Ideas: 0
Votes: 10 / 4.350000
Epoa    Locations  (World)   (Other)

A world of drifting sky islands and air ships

Scrasamax
November 27, 2007
Hits: 4706
Comments: 8
Ideas: 0
Votes: 5 / 5.000000
Obtort Ward    Locations  (Neighborhoods)   (Any)

The Obtort Ward is all that remains of what was once an ancient battlefield that was afterwards converted into a mass grave.

Scrasamax
November 14, 2007
Hits: 11473
Comments: 21
Ideas: 11
Votes: 14 / 4.892857
101 Villages    Locations  (City)   (Any)

101 plug and play communities in 10 sub-categories

Scrasamax
October 16, 2007
Hits: 3873
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
Wlatsoom Peak    Locations  (Area)   (Mountains)

Fewer things under heaven reek
like the lofty spires of Wlatsoom Peak

Vernissage, apprentice bard.

Scrasamax
October 16, 2007
Hits: 4291
Comments: 5
Ideas: 0
Votes: 5 / 4.300000
Slumgullion Bog    Locations  (Area)   (Swamp)

A slightly atypical stinking swamp festering with goblins

Scrasamax
September 18, 2007
Hits: 2628
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Fitzpatrick's World    Locations  (World)   (Space)

A fairly average world that happens to be the headquarter site of the Earth Alliance Space Probe Agency (EASPA)

Scrasamax
September 2, 2007
Hits: 3443
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Besrodia II    Locations  (World)   (Space)

A seemingly average industrial world that is the source of 1 out of every 4 guns in current use.

Scrasamax
August 18, 2007
Hits: 6345
Comments: 10
Ideas: 0
Votes: 9 / 4.000000
Cinque-Parte Polygnostic    Locations  (Establishment)   (Any)

Conosca abbastanza per essere impaurito, molto impaurito

Motto of Cinque-Parte Polygnostic

Scrasamax
August 14, 2007
Hits: 4142
Comments: 7
Ideas: 0
Votes: 4 / 4.000000
Beringia    Locations  (Area)   (Water)

Beringia, the sinking kingdom.

Scrasamax
August 4, 2007
Hits: 4406
Comments: 9
Ideas: 0
Votes: 5 / 4.000000
Dal Nastro    Locations  (Ruins)   (Mountains)

Dal Nastro, little more than a smudged footnote in mankind’s history of expansion.

Scrasamax
July 10, 2007
Hits: 4110
Comments: 9
Ideas: 0
Votes: 7 / 3.785714
The Carcass House    Locations  (Establishment)   (Any)

Mind the smell, it is a good place to get preserved meat.

Scrasamax
July 5, 2007
Hits: 2502
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Red Dog's Antiques    Locations  (Establishment)   (Any)

Red Dogs? his shop isnt on the market, you’ll have to wind over behind it, on one of the back streets. Wont be hard to find though, just look for the metal dogs and you’ve found him.

Scrasamax
June 27, 2007
Hits: 5586
Comments: 7
Ideas: 5
Votes: 2 / 4.000000
Magthere d'Faernen    Locations  (Establishment)   (Any)

Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.

Scrasamax
June 21, 2007
Hits: 3219
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Anna Purna    Locations  (World)   (Space)

For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.

Scrasamax
June 14, 2007
Hits: 13900
Comments: 7
Ideas: 6
Votes: 4 / 3.625000
The Gentleman's Pub Scroll    Locations  (Establishment)   (Any)

The Official citadel directory for all of your carousing needs.

Scrasamax
June 8, 2007
Hits: 5009
Comments: 7
Ideas: 0
Votes: 5 / 3.800000
Dirdum Islands    Locations  (Area)   (Water)

To be sure, the Dirdums are fair teeming with goblins.

Captain Wandern, ship’s log.

Scrasamax
June 3, 2007
Hits: 3789
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Celestial Lense    Locations  (Other)   (Any)

A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.

Scrasamax
February 21, 2007
Hits: 3925
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
Mount Sar Van Hilar    Locations  (Area)   (Mountains)

The great cone of steam, fire and ice.

Scrasamax
January 22, 2007
Hits: 3589
Comments: 8
Ideas: 0
Votes: 7 / 4.214286
Ystolla Ek'Niar    Locations  (Area)   (Mountains)

The valley of the elves between Night and the Waterfalls

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Scrasamax

Selected Count ( 174 )

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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