Born of an age of superstition and ignorance, the Council brought order to life and death.
The Via Mortus is not a faith so much as a collection of superstitions propagated by sorcerers, necromancers and con-men.
Father Pourvoi, Trinitine Priest of Lusankya
Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.
How is it built? One brick at a time lad. One brick at a time.
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad
Voz’s bones! It’s been a long time coming come in and welcome to Ozea me guest.
Hot fry here, get your hot fry!
Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk
The Order of the who? Of the What?
I bring the sword, nothing more…
In the great city of Ozea, the funeral processions of the dead are followed by the Chalice Bearers, mourners who gather their tears to annoint the deceased.
The Knights serve a variety of roles within the land-locked Kingdom of Tresserhorn, few of them known.
A dialog concerning the origins of the Trinitine Faith,
This acting troupe travels across Calcobrina, delivering their own interpretation of popular plays, almost always to a standing room only crowd.
The House of the Duck is a well visited establishment, known for the quality of it’s wine and the clean and friendly vivaciousness of its workin’ gals.
Also known as the Oathbreakers Legion, or the Forsaken, this company is often the last stop for criminals, vagabonds and vagrants before the headsman’s ax.
The Tattered are driven by hatred. All their lives they have done without, and given a chance to close in on those who ‘have’ they kill with disturbing intensity.
Via Humanitae - For Humans to live and thrive, non humans must be removed.
This organization began with a simple idea to protect the common people from the danger of magic run amok. Far too many disasters and atrocities were being commited by irresponcibe, evil, or mad wizards with no one to answer to but their own degraded consciences. But like so many things, it started off good and has shifted to the dark side.