Scrasamax's SubmissionsReset Sort

Scrasamax
April 19, 2018
Hits: 36
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Public Safety Department    Society/ Organizations  (Criminal/Espionage)   (Trans World)

The front line of law enforcement and peacekeeping forces in the Cosmic Era

Scrasamax
April 7, 2018
Hits: 97
Comments: 2
Ideas: 0
Votes: 1 / 5.000000
Isle of Man Cybergynetics    Society/ Organizations  (Technical)   (World Wide)

The Isle of Man Cybergynetics research group is well known for its high quality cybernetics and its thinly veiled misogyny

Scrasamax
March 21, 2018
Hits: 189
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Diamond Star Lines    Society/ Organizations  (Travelers)   (Trans World)

A cruise line operator in the Cosmic Era

Scrasamax
February 3, 2018
Hits: 237
Comments: 1
Ideas: 2
Votes: 1 / 4.000000
Atlantic Federation Exploration Corps    Society/ Organizations  (Travelers)   (Trans World)

The AFEC is the colonial and scientific branch of the Atlantic Federation Navy

Scrasamax
December 27, 2017
Hits: 293
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
Doomseekers    Society/ Organizations  (Mystical)   (Trans World)

The Doomseekers are a faction within the House of the Forsaken that have as their goal the creation of a biological Doomsday weapon

Scrasamax
December 27, 2017
Hits: 357
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Maestery    Society/ Organizations  (Mystical)   (Regional)

For too long, the realm of magic has been controlled by the jealous hands of just a few. That time is no more, and though they may resist, the great blossoming of magic cannot be stopped.

Maester Ardund

Scrasamax
December 27, 2017
Hits: 274
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Social Justice Accelerator    Society/ Organizations  (Political)   (Trans World)

The offspring of Political Action Committees and Lobby groups

Scrasamax
December 26, 2017
Hits: 171
Comments: 0
Ideas: 0
No votes
Intrasolar Commerce Commission    Society/ Organizations  (Mercantile)   (Trans World)

The trade and commerce commission of the Solar system

Scrasamax
December 26, 2017
Hits: 139
Comments: 0
Ideas: 0
No votes
Intrasolar Colonization Administration    Society/ Organizations  (Political)   (Trans World)

The ICA is a United Nations like organization that nominally oversees the colonial assets of humanity in the Solar System

Scrasamax
November 4, 2017
Hits: 190
Comments: 0
Ideas: 0
No votes
Delta Corp    Society/ Organizations  (Technical)   (World Wide)

The original mechanical humanoid manufacturer, long since purchased by Omni-Consumer Products.

Scrasamax
August 27, 2017
Hits: 367
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
IronCorps    Society/ Organizations  (Combative)   (Trans World)

The IronCorps is a multinational security company frequently employed by celebrities, corporate BODs, and other high profile non-government VIPs.

Scrasamax
August 27, 2017
Hits: 310
Comments: 1
Ideas: 0
Votes: 1 / 5.000000
The Adventuring Orders    Society/ Organizations  (Combative)   (Regional)

Orders within the Guild of Adventurers-Upon-Return (GoAuR)

Scrasamax
August 27, 2017
Hits: 311
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
ElectraCorp and Tetropolis    Society/ Organizations  (Technical)   (Trans World)

The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.

Scrasamax
August 6, 2017
Hits: 353
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Saru Hen'i-Tai    Society/ Organizations  (Criminal/Espionage)   (Area)

Also known as the SHT Division, it is a very small counter-intelligence and special forces task force attached to Nippon's premiere military contractor, To'a Heavy Industries.

Scrasamax
March 16, 2017
Hits: 455
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Gendarme Maschina    Society/ Organizations  (Criminal/Espionage)   (Trans World)

The House of the Forsaken replaced the failed Order of Ixion with the cyborg commandos of the Gendarme Maschina

Scrasamax
March 7, 2017
Hits: 597
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Order of Ixium    Society/ Organizations  (Criminal/Espionage)   (Trans World)

A low end private security force, the Order of Ixium operated as the enforcers and henchmen of the House of the Forsaken

Scrasamax
February 12, 2017
Hits: 524
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Praesidium Qetesh    Society/ Organizations  (Ethnic/Cultural)   (Trans World)

Also known as the Fortress of Beauty, Praesidium Qetesh is the seat of the Glamourian Council, and

Scrasamax
February 11, 2017
Hits: 700
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
The Five Metal Dragons    Society/ Organizations  (Mercantile)   (Trans World)

Formerly known as Ceres Metals, a subsidiary of the Guandong Industrial Investment and Financial Group (GIIFG or GIFG), now an robot controlled and operated mining, logistics, and communications corporation

Scrasamax
February 11, 2017
Hits: 501
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Intelligence Ops in the Cosmic Era    Society/ Organizations  (Knowledge/Lore)   (Trans World)

Doing my homework for spy ops, psy ops, and intel gathering

Scrasamax
February 11, 2017
Hits: 677
Comments: 2
Ideas: 0
Votes: 1 / 5.000000
The Andromeda Council    Society/ Organizations  (Technical)   (Trans World)

A very low key, almost completely unknown branch of the Atlantic Federation central government

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Scrasamax

Selected Count ( 115 )

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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