The original mechanical humanoid manufacturer, long since purchased by Omni-Consumer Products.
The IronCorps is a multinational security company frequently employed by celebrities, corporate BODs, and other high profile non-government VIPs.
Orders within the Guild of Adventurers-Upon-Return (GoAuR)
The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.
Also known as the SHT Division, it is a very small counter-intelligence and special forces task force attached to Nippon's premiere military contractor, To'a Heavy Industries.
The House of the Forsaken replaced the failed Order of Ixion with the cyborg commandos of the Gendarme Maschina
A low end private security force, the Order of Ixium operated as the enforcers and henchmen of the House of the Forsaken
Also known as the Fortress of Beauty, Praesidium Qetesh is the seat of the Glamourian Council, and
Formerly known as Ceres Metals, a subsidiary of the Guandong Industrial Investment and Financial Group (GIIFG or GIFG), now an robot controlled and operated mining, logistics, and communications corporation
Doing my homework for spy ops, psy ops, and intel gathering
A very low key, almost completely unknown branch of the Atlantic Federation central government
A treatise covering the major religions and role of religion in the Cosmic Era
The Tau Sable team is a variable membership unit based around vehicular operations in North America. The unit is in many ways unique as it relies on seemingly retro-tech and the badly decayed and abandoned mass transit systems of the Petroleum Era.
Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.
The research and development process is often a lengthy and arduous one. In the Cosmic Era, it is often just a matter of time and luck to see who breaks the next barrier in arcanotech.
Presented in the Person/Machine/Moment format
Biogenics, arcanotechnology, and post-genderism in the Cosmic Era
The not quite secret factions within the Anunnaki
While not the largest, most profitable, or most cutting edge robotics corp, Trojan has the distinction of being one of the most influential.
Goldenrod Autonics, formerly Host Cybernetics and Robotics, is a well known and respected boutique auton manufacturer in the Cosmic Era. Their high end machines are easily recognized for their metallic gold exteriors and stylized features.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).