Scrasamax's SubmissionsReset Sort

Scrasamax
November 4, 2017
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Delta Corp    Society/ Organizations  (Technical)   (World Wide)

The original mechanical humanoid manufacturer, long since purchased by Omni-Consumer Products.

Scrasamax
August 27, 2017
Hits: 206
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
IronCorps    Society/ Organizations  (Combative)   (Trans World)

The IronCorps is a multinational security company frequently employed by celebrities, corporate BODs, and other high profile non-government VIPs.

Scrasamax
August 27, 2017
Hits: 167
Comments: 1
Ideas: 0
Votes: 1 / 5.000000
The Adventuring Orders    Society/ Organizations  (Combative)   (Regional)

Orders within the Guild of Adventurers-Upon-Return (GoAuR)

Scrasamax
August 27, 2017
Hits: 170
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
ElectraCorp and Tetropolis    Society/ Organizations  (Technical)   (Trans World)

The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.

Scrasamax
August 6, 2017
Hits: 190
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Saru Hen'i-Tai    Society/ Organizations  (Criminal/Espionage)   (Area)

Also known as the SHT Division, it is a very small counter-intelligence and special forces task force attached to Nippon's premiere military contractor, To'a Heavy Industries.

Scrasamax
March 16, 2017
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Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Gendarme Maschina    Society/ Organizations  (Criminal/Espionage)   (Trans World)

The House of the Forsaken replaced the failed Order of Ixion with the cyborg commandos of the Gendarme Maschina

Scrasamax
March 7, 2017
Hits: 394
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Order of Ixium    Society/ Organizations  (Criminal/Espionage)   (Trans World)

A low end private security force, the Order of Ixium operated as the enforcers and henchmen of the House of the Forsaken

Scrasamax
February 12, 2017
Hits: 375
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Praesidium Qetesh    Society/ Organizations  (Ethnic/Cultural)   (Trans World)

Also known as the Fortress of Beauty, Praesidium Qetesh is the seat of the Glamourian Council, and

Scrasamax
February 11, 2017
Hits: 471
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
The Five Metal Dragons    Society/ Organizations  (Mercantile)   (Trans World)

Formerly known as Ceres Metals, a subsidiary of the Guandong Industrial Investment and Financial Group (GIIFG or GIFG), now an robot controlled and operated mining, logistics, and communications corporation

Scrasamax
February 11, 2017
Hits: 341
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Intelligence Ops in the Cosmic Era    Society/ Organizations  (Knowledge/Lore)   (Trans World)

Doing my homework for spy ops, psy ops, and intel gathering

Scrasamax
February 11, 2017
Hits: 385
Comments: 2
Ideas: 0
Votes: 1 / 5.000000
The Andromeda Council    Society/ Organizations  (Technical)   (Trans World)

A very low key, almost completely unknown branch of the Atlantic Federation central government

Scrasamax
December 28, 2016
Hits: 421
Comments: 2
Ideas: 1
Votes: 2 / 5.000000
Religion in the Cosmic Era    Society/ Organizations  (Religious)   (Trans World)

A treatise covering the major religions and role of religion in the Cosmic Era

Scrasamax
December 22, 2016
Hits: 414
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
SpecOps Team: Tau Sable    Society/ Organizations  (Combative)   (Regional)

The Tau Sable team is a variable membership unit based around vehicular operations in North America. The unit is in many ways unique as it relies on seemingly retro-tech and the badly decayed and abandoned mass transit systems of the Petroleum Era.

Scrasamax
October 8, 2016
Hits: 465
Comments: 6
Ideas: 0
Votes: 4 / 3.875000
Dress Code of the Guild of Adventurers Upon Return    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.

Scrasamax
September 11, 2016
Hits: 586
Comments: 1
Ideas: 0
Votes: 1 / 5.000000
Research Accelerator    Society/ Organizations  (Technical)   (Area)

The research and development process is often a lengthy and arduous one. In the Cosmic Era, it is often just a matter of time and luck to see who breaks the next barrier in arcanotech.

Scrasamax
September 5, 2016
Hits: 627
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
The Utopia Initiative    Society/ Organizations  (Natural)   (World Wide)

Presented in the Person/Machine/Moment format

Scrasamax
July 7, 2016
Hits: 610
Comments: 3
Ideas: 0
Votes: 1 / 4.500000
The Hume Manifesto    Society/ Organizations  (Ethnic/Cultural)   (Trans World)

Biogenics, arcanotechnology, and post-genderism in the Cosmic Era

Scrasamax
March 1, 2016
Hits: 718
Comments: 1
Ideas: 1
No votes
The Anunnaki Cabals    Society/ Organizations  (Political)   (Trans World)

The not quite secret factions within the Anunnaki

Scrasamax
February 28, 2016
Hits: 929
Comments: 2
Ideas: 0
Votes: 2 / 5.000000
Trojan Corp    Society/ Organizations  (Mercantile)   (Trans World)

While not the largest, most profitable, or most cutting edge robotics corp, Trojan has the distinction of being one of the most influential.

Scrasamax
December 29, 2015
Hits: 735
Comments: 1
Ideas: 0
Votes: 1 / 2.500000
Goldenrod Autonics    Society/ Organizations  (Technical)   (World Wide)

Goldenrod Autonics, formerly Host Cybernetics and Robotics, is a well known and respected boutique auton manufacturer in the Cosmic Era. Their high end machines are easily recognized for their metallic gold exteriors and stylized features.

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Scrasamax

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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