Written in support of the Flight of Retribution, a Cosmic Era splatbook
A close quarters combat weapon, and one of the more vicious ways to ruin someone's day
Those of the bare chin, the clan of the wolverine, they who walked away from the mountain.
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
'You don't step into the ring with Ali because you think you can box.
When parapsychic abilities began manifesting, martial artists found that their discipline from years of training provided them with the acumen and ability to channel and control the unexpected powers that now flowed from their fingertips.
Incomplete and unlikely to be finished.
The CogNet might be policed by sentient programs and controlled by artificially intelligent super computers, but it is built on top of millions of organic memory cores that function as its host.
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
Just what it says on the tin.
The Vitralara are an artificially created race. Despite accomplishing everything they were intended to do, the Mages of Banqua al'Zed consider the experiment a failure.
collection of terms used in the Cosmic Era not large enough to warrant their own submissions.
The home base of the mighty mech
The electromagnetic adaptive camouflage system
The California of the Cosmic Era, Turkey
Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.
The panic inducing robotic shock troopers of the Cosmic Era.
A forerunner in Black Datastream content, ACEG is known around the world for hosting and broadcasting some of the most violent, gore and fanaticism filled spectacles of human carnage.
The Tulu are an evil and devious race, demonstrating the canny wickedness of Faustian devils and the perverse pleasures of hentai tentacle pornography.
A hostile race discovered through dimensional boring. The first encounter with the violent and nomadic Tarxan occurred in Neo-Constantinople of the Eurasian Alliance, hence the Turkish/Central Asian rooted name.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?