Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.
Think twice before giving your children extreme in utero biomodification. Your decision will last for my lifetime.
Located in the Eurasian Alliance Balkanistan Principality, Vetmuara BioSciences is the bottom of the barrel for human cloning.
The primary spaceport of the South African United Republics and the largest space port in Africa
The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.
Greentails, sirens, mermaids, merfolk, the creature you think of when you hear these names is a Tangaroa.
The most common form of body armor in the Cosmic Era, also the cheapest
30 pistols, rifles, and assault weapons
Like the mythical hydra, the Illuminati have many heads and even more hands. The minions of the Illuminati might work to their hidden master's ends without ever knowing the design of their work, or for whom they indeed work for.
Protection in the Cosmic Era
The biggest reason that Amerikka Command survives to plague the Atlantic Federation, the only reason the ACPS hasn't destroyed the Python Pirate Syndicate, is their mastery and sharing of shroud technology.
A foundation 'Secret' of the Cosmic Era
The commericaly available firearms of the Cosmic Era
Those sissy boys in the army, they gotta have their 'bots and guns, shiny vehicles and iron suits. Me, I don't need none of that. I've got everything I need on me.
Cagle, Claremont Class Biomod Mercenary
Sneaky bastards, the lot of them
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
A look at slums and shanty towns in the Cosmic Era
Gotta have dat juice!
Golgotha, Shadowrunner and notorious Juicer
It's not who we are, it's what we do
Have a large room that elevates either up or down when triggering a trap. The floor can bring the players to new levels, where a mighty beast roams, or the floor flattens the players into the ceiling or drop into a pit of lava.