An ancient relic from a bird worshiping time.
'Oh great, another mouth to feed'
Alchemists are found in many fantasy settings. If used properly, alchemists can add unique flavor to your game. But what is the story of that powerful person standing behind the counter? Why do they sell magic? I have thirty different answers to that question.
More cantrips for a wizard who likes options
A mostly fleshed out 'wizard' character for your fantasy adventure.
Note from the Author: I originally created this background for a PC. You might find this background a little generic, but I found it sufficient to inspire complications from the GM's seat. This submission was heavily influenced by Harry Potter. If that hasn't sent you packing, enjoy.
The Voice of Time
An optional pantheon of deities for your fantasy setting.
A table of possible backgrounds, qualities, or features of a fantasy town or city. A world building tool for getting attention to the details.
The magic of Cannibalism or Asuramancy is the weird sister of Necromancy and a distant cousin to Alchemy, although Alchemy denies it.
A.k.a. Belcher, Fleshbag, Mr. Soupy, Spitter, or a Walking Cauldron
Support for your zombie legions...
Story & details of a demon lord trapped in a mortal shell
Like the Tiny Hut only better.
"We found 'im alright" mumbled Rizz the bandit, nursing a wound below his right eye. "'e was soaked in blood, 'ead to foot. But no matter 'ow much we tried to 'urt 'im, 'e just laugh'd and kept gett'n up. I don' think 'e'll be leav'n town like ya want'd"
Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.
A regression into a fantasy childlike state.