Too often when you ask somebody to describe their character, they tell you a class and a race. "I'm a Dwarvin Paladin" tells you nothing about what makes a character interesting. You MIGHT get a backstory even. But a real character is more than that. What makes a good character interesting are the small details, and hidden motives. These are questions that make players dig a bit deeper, and create somebody truly interesting and unique.
Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?
What to do, and how to fix it.
Surnames: The Chinese were among the very first cultures to adopt the use of hereditary surnames (around 2800 BC). But the custom didn't quite catch on in Europe - at least not until the Venetian aristocracy made it popular sometime between the 10th and 11th centuries AD. What culture made it popular in your setting and why?