It was the first true “scientific” book of healing arts. Thus the clerical establisment decided it was heretical and all the copies and the author were burned.
This Legendary Item, originally called The Staff of the Elderly Magi, was created by Corvus. It has gone by many names since the voop. For the last few centuries it has been known as The Grand Staff of the Black Dragon Magi, a device that once nearly destroyed the world.
These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.
Or is it?
It is only the size of a thumb, but when this spakling stone burns with an inner fire, the destiny of holder changes.
The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.
It is an long simple key, with a crystal in the turning loop. It seems insignificant, but it is a thing of legend. Every thief in the four realms has heard of it. Scholars and madmen, and those opposing the madmen all quest for it. It is a simple key to lock or unlock anything.
Garnar’hklorrrathhhh is a God who rules over his people who has spread across The Land. If asked about this, it would say, “I am amazed at life’s little quirks. It is all a matter of being in the right place at the right time”. You see, since the “Voop” this early lesser orb has become one of the most powerful on the planet.
Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.
Blood Seekers are a class or type of mystical weapons. Like many mystic weapons, they provide the user increased speed and technique. Unlike most weapons, these can strike their specific targets with astonishing accuracy for they target the very blood of a living thing.
Made of dark steel by those of an age gone by, this is the last of the giant war golems. Taller than elder dragon is long, this clanking behemoth plods across the land, obliveous to all works of men, elves, or dwarves.
Without these stone disks, there would be no Elventi Society. It is the HearthStones that hold the society together, allowing Elves to live together and in their beloved forests.
Some might call it a clawed glove. That would be Anthrocentric. It, and items like it, are magic weapons for being that use magic and do not use weapons, but use their claws. The Clawed Races uses these "claws" to enhance their natural combative ability.
It looks like an ordinary parchment map, until it speaks to you. It says, “I know where you need to go to find what you are looking for.” From there, the adventure begins.
Many years ago, a trader from far away died while in The City. One of the entries of his possessions was a "bag of 220 beautiful coyns". These coins were sold to a crafter who sold some of them and made others into hat band decorations, jewelry, bag clips, and so on. It was years later that someone discovered their true worth and their power. They make things move.
GalwaEnchena is the name for the ultimate weapon, the weapon said to be able to slay even a God, if the wielder is willing. This weapon appears to be a finely crafted broadsword. It is so much more. Forged by Corvus the Great, for Alyen the Wise, known as Alyen the Bloody, King of Western Marches, it is a weapon so terrible that it brought peace to the land. Note: GalwaEnchena in the old tongue means “End of Conflict/ End of War”
It is a simple child’s toy, that has granted its owner good fortune. Unfortunately things are never quite what they seem, especially when Corvus is involved.
What appears to be a foul smelling olive oil, is actually one of the Grand Enchantments of the Alchemical craft. It is an alchemical tool used to make flesh as moldable and mergable as clay.
The Storm Globe is the avatar of the Druidic Storm God. Besides being the mouthpiece of the God, it allows the Druid council or high Druid to manipulate the weather anywhere in the world. Little to the Druid’s know, this orb was created by Corvus the Mad.
The Ring of Fire is an ancient artifact that possess great power over fire, according to the legends. It has passed from the fingers of heroes to the finger of heroes many time over the ages. It is a pity the bards don’t record the annoying details of this item, another Legacy of Corvus.
The Glow Lights of the Great Library. This set of five unbreakable crystal balls provide bright magikal light so people can read among the rare books and scrolls in the Great Library without risking candles. These innocuous items are often overlooked. They would not be, if anyone knew their origins were with Corvus the Mad.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...